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BexGu
Jan 9, 2004

This fucking day....

Phantasium posted:

You can only share levels locally.

And you can only play certain levels people made from the Wii U version (none of the ones involving costumes).

Reviews I've been reading are basically saying to treat it as a collection of Nintendo crafted Super Mario Maker levels (with the quality that implies) with a level maker add on to waste time with.

arstechnica.com posted:

Hey, there’s a hidden game in here!

Despite all the problems with Super Mario Maker's core level-sharing design on 3DS, I'm still rather happy with the game. That's almost entirely because of the 100 premade levels included in the game's "Super Mario Challenge" section. Taken together, these sample levels represent one of the most enjoyable 2D Mario games in years.

The Super Mario Challenge section is presented as a kind of extended, playable lesson in good Mario course design and history, often directly copying some of the most iconic sections from previous Mario games. But it's not the kind of plodding tutorial you might expect from this kind of game (the 3DS game does also come with a separate and extensive set of advanced tutorials, taking you through the basics of good course design). Instead, it's a perfect "learn by example" mix of fun, inventive, and challenging level ideas—a "best of Mario design" compilation crafted by people who obviously know the careful balance of puzzles, enemies, jumping challenges, and overall pacing that make a quality Mario level.

Many of the things you'll see in the Super Mario Challenge would never have been possible in earlier Mario games. Others are just the kind of too-clever puzzles and platforming challenges that Nintendo might have been too timid to put in a mainline Mario game. It's as if Nintendo's own designers were inspired by the creativity and verve shown by the Wii U Mario Maker community to create some of the most inventive "official" levels in a Mario game. While player-created Super Mario Maker levels can often feel gimmicky or single-mindedly focused on intense challenge, these Nintendo-made levels show the care and light design touch common to the best Mario games, full of hidden secrets, surprising nooks and crannies, and grin-inducing visual gags to discover.

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BexGu
Jan 9, 2004

This fucking day....
It's not just 100 Nintendo levels, its 100 Nintendo levels with additional challenges.

quote:

Just getting to the end of each level isn't all that hard for a Mario veteran—by the end of the 100-level marathon, I had easily built up my initial set of five lives to the maximum of 100 extra lives. But each level comes with two challenges that represent the true goal for any serious player. Sometimes these are as simple as finishing without getting hit, collecting every coin, or finishing the level in a tight time limit. Others get pretty creative with your tasks: kill only specific enemies; kill no enemies; collect a certain number of 1-ups; deflect all the hammers from the Hammer Bros. with a buzzy beetle helmet, and so on.

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