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Viewtiful Jew posted:Reggie almost got through the entire night without things getting weird and people bringing things up but then it happened at dinner. Same. Stux posted:also its always rly weird, to me, to see regular people somehow against other people getting paid more. very weird. unless you are the CEO of EA or something It always comes from the bitter "I have a job too and I don't get paid what I want so you shouldn't either" aspect no matter what the topic is.
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# ¿ Dec 2, 2016 18:40 |
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# ¿ May 15, 2024 00:53 |
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Viewtiful Jew posted:Hey not everyone gets a lovingly curated wiki dedicated to their work. There is a wikia for late 90s/early 2000s Shockwave/Flash game series Lenny Loosejocks.
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# ¿ Dec 6, 2016 16:34 |
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glam rock hamhock posted:After asking that I looked at the wiki the trolls still have up and yeah, pretty much. I frequently visited CWC boards between 2008-2010 and, unsurprisingly, a ton of the main trolls and people behind the wiki led equally pathetic/worse lives than him.
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# ¿ Dec 12, 2016 07:54 |
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precision posted:It occurred to me last night, with all the statistics about how few people ever finish games they buy and so forth, why hasn't there been a game that tries to embrace this in an organic way? Alone in the Dark 2008 had a DVD-style checkpoint and episode/chapter/level selection in the pause menu. You still needed to beat a certain number of them to unlock the ending, though. I could see it being a good idea for linear cinematic games like Uncharted, but there's no way anything like that would work with RPGs such as The Witcher or Deus Ex.
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# ¿ Dec 13, 2016 05:42 |
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Deadly Premonition is one of the best Dreamcast games ever made.
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# ¿ Dec 13, 2016 06:12 |
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Real hurthling! posted:I am 2/3rds of the way through dishonored 2 for the second time playing a different character and in a different chaos level and nothing is different at all. is it just gonna be the ending cinematic that differs? seems like a really bullshit step back if they listened to the people that didn't like the changes chaos made to dishonored. There's some minor changes in levels and dialogue but for the most part it's the same. The final level is the exact same unlike the first game where it changed significantly depending on your Chaos level.
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# ¿ Dec 13, 2016 07:21 |
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https://twitter.com/HIDEO_KOJIMA_EN/status/808238048785727488
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# ¿ Dec 13, 2016 21:52 |
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RE: Metal Gear Rising Revengeance talk in the last page. I got all achievements on both the PS3 and 360 versions during the first half of 2013 and cutting dudes into pieces and crushing their spine in slow mo was much needed catharsis while doing the infuriating VR Missions and S-ranking the whole game. gently caress the VR missions.
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# ¿ Dec 15, 2016 06:33 |
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Is Nier Automata basically Metal Gear Rising Revengeance 2.0? I've read multiple times that supposedly a lot of its systems were for a cancelled Rising sequel.
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# ¿ Dec 23, 2016 00:48 |
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I have Final Fantasy XV, Watch Dogs 2, Gears of War 4 and Dead Rising 4 to play yet I keep going back to Doom and Dishonored 2 instead.
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# ¿ Dec 25, 2016 00:04 |
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If you have people to play it with or can find randoms, then the campaign is pretty fun. Otherwise don't bother, it's a pretty typical military cover shooter with some all right linear missions and a dull open world.
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# ¿ Dec 25, 2016 06:24 |
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I was going through some of my old PSX titles a bit ago and found this masterpiece of a cover.
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# ¿ Dec 25, 2016 11:22 |
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I played a couple of City Interactive shovelware FPS'es back in the day. They bought a license for the original FEAR engine and all their games were around 90 minutes long extended to last 3 hours because you moved slow as poo poo and died in two hits. I hope one day we get a sequel to TERRORIST TAKEDOWN 3. I wanna see if hot comms babe ends up dating main character shootman after he kills all those terrorists in a boat or something.
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# ¿ Dec 28, 2016 04:02 |
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mutata posted:Oh by the way apparently Turkey is investing $500 million into Crytek and they are moving the office from Germany to Turkey? That was a fake rumour unless something changed.
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# ¿ Dec 28, 2016 10:01 |
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I'm playing Call of Duty: Forevermore Warfare and digging how these games have gotten so visually busy with all the explosions and effects and over-detailing that it has to highlight enemies for you half the time because otherwise you can't see what you're shooting at.
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# ¿ Dec 30, 2016 12:41 |
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Nothin better than some hot lesbian video game babes yeeehaaaaw.
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# ¿ Dec 30, 2016 22:06 |
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I loved Stranglehold when it came out and I was in my late teens, but I tried playing it a couple of months ago again and it's aged pretty poorly to the point where I gave up 4 levels into it. It's probably for the best though, as it means I've played even better games since then and that my tastes also changed and evolved during the past decade, which I assume is something that will keep happening until the day I am no more and ascend to video game heaven (or descend to game heck):
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# ¿ Jan 1, 2017 03:09 |
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The Darkness also came out in 2007 and it was an excellent game made by Starbreeze who also worked on The Chronicles of Riddick game from 2004. It grabbed an atrocious comic book series and turned it into a action/drama hybrid where you play as an angry mob man with demon powers who slaughters other mob men while cool heavy metal music plays during firefights. Amongst the linear missions there was a NY/subway hub world with a great amount of interactivity where you could dial phone numbers, interact with radios, initiate conversations with characters for sidequests or just random chatter, and even turn on televisions to watch full films like To Kill a Mockingbird or whole episodes of Flash Gordon alongside many others. The game oozed atmosphere and the storyline was pretty self-contained too which is a rare thing in this medium, to the point where the average sequel, which was made by another developer, had to handwave away a lot of the first game's conclusion. A lot of its key developers later on left Starbreeze to found MachineGames which worked on Wolfenstein The Old Blood and The New Order, both which share a lot of tonal and gameplay elements with The Darkness and Chronicles of Riddick. GUI fucked around with this message at 03:35 on Jan 1, 2017 |
# ¿ Jan 1, 2017 03:30 |
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# ¿ May 15, 2024 00:53 |
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I read the original Darkness comic around the game's release and wish I hadn't. Even its writer admitted in an interview a couple of years ago that he didn't give a poo poo about it and only wrote it for the money.
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# ¿ Jan 1, 2017 05:28 |