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Anyone think it is a little hosed up to give an employee control of the thread? No offense, just kinda weird.
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# ¿ Dec 2, 2016 19:49 |
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# ¿ Apr 27, 2024 09:11 |
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Koramei posted:i just wanna say i appreciate that the new map has an adequate number of toilets for a change I want to make games for you. Also, do you think it is because they want to keep call-outs non confusing? Having more than one bathroom can cause some confusion.
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# ¿ Dec 5, 2016 19:47 |
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I've been teamed up with enough people that 1v1, 30 seconds left, they switch to their pistol and try to tacticool takedown the intelligently armed opposition. Like their gun is too long and they don't want it to get caught on anything.
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# ¿ Dec 6, 2016 15:09 |
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That is a great explanation. I really like that they are sticking by "MMR is not a reward system."
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# ¿ Dec 6, 2016 19:58 |
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In game 5 and 6 of my placement matches last night my team consisted of a husband and wife duo who treated chat like the dinner table and a guy who was high and wanted to talk about 90's dance music while constantly engaging the couple in conversation. I couldn't hear a thing so I muted them all. We got 4-0'd. I left matchmaking, waited 30 seconds, jumped back in, and bam, right back on their team for game 2. That did not go well either. It felt like someone mixed in XBL on my PC. Why play ranked when you're just going to dick around?
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# ¿ Dec 7, 2016 14:47 |
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I get mad when I'm pixel shot through something really dumb. For instance, on the top end of the stairs in Club House between the railing and the floor, or between the slots of a pallet on top of something, and so on. Places where the barrel of a gun wouldn't even fit and the optics would be blocked 100%. I don't know if those little no-collision/view spots are there for gameplay reasons or aesthetic reasons. Under a door, above a reinforcement with a hole, and everything else is all fair game, but those little spots are bullshit. I'm sure that having little floating bullet decals or just little flashes would betray the vision of the game, but I think it is too far in the other direction maybe.
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# ¿ Dec 7, 2016 19:09 |
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afkmacro posted:drat they're really milking it to the extreme. They are kinda cool though :/
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# ¿ Dec 8, 2016 18:30 |
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afkmacro posted:poo poo used to be free back in my day. Granted it was client side but gently caress. I'm just mad I wasn't born ten years later. I played CS from 2000 till last year where I just couldn't keep up with today's kids anymore. I would have loved all this poo poo back then. Skins are just a wang waving game. If no one could see your skins, would you still buy them? I would, but I don't think I'm with everyone on that. I wish I could disable other people's skins but then I wouldn't be advertised to every round and that would not work.
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# ¿ Dec 8, 2016 20:14 |
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Basticle posted:https://www.youtube.com/watch?v=KpicM4J26oY The nose exhale really makes it.
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# ¿ Dec 20, 2016 03:27 |
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Siege is one of the few games that after having mixed results for a while I had to stop myself and really weigh the decision to breach/peek/move. In a lot of games I can rely on outshooting the enemy but it doesn't work that way most of the time (sometimes latency is on your side, sometimes it isn't or tiny sliver peek kills because you shoot out of your sight [or aim out of your barrel?]). A lot of bravado/ego comes into play when trading peeking shots and that tends to never work out in my favor. Siege has made me much more critical of my decision making process; especially when it hands you so many tools to make more informed decisions. Siege is FPS minesweeper.
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# ¿ Jan 12, 2017 15:15 |
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Thief posted:lol at the idea of enforcing standards of decency when people can just personally mute players they find too offensive or annoying to ignore I'm glad they review toxic behavior. It hurts the community which hurts the number of players willing to come back which hurts the likelihood of new players coming in which hurts money.
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# ¿ Jan 17, 2017 15:20 |
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Maybe just take away recruits so we don't have to see a bunch of backseat game designers think they know the developer's vision and balance better than they do. This is a game of characters with asymmetrical sides and strengths and weaknesses. Expect to sacrifice potency if you want customization that crosses those lines.
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# ¿ Jan 25, 2017 20:57 |
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Admiral Joeslop posted:https://www.youtube.com/watch?v=xMppHVu_XYs That first clip is pretty scummy.
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# ¿ Jan 29, 2017 20:08 |
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Sdoots posted:On the subject of early Siege... Unfortunately that makes both teams RS for short.
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# ¿ Feb 3, 2017 22:53 |
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Anybody having Uplay issues? Brother can't connect.
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# ¿ Feb 13, 2017 00:24 |
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Party Plane Jones posted:The ranked timer change is still awful, when is that being fixed? That time is one of the main reasons I play ranked.
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# ¿ Feb 20, 2017 19:57 |
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# ¿ Apr 27, 2024 09:11 |
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Knifegrab posted:Does anyone else feel like sometimes their mouse sensitivity changes from play session to session? Sometimes when I launch the game I swear it feels more sluggish/zippy than before. I had this last night. I couldn't tell whether it was FOV or mouse sensitivity that I felt change.
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# ¿ Feb 22, 2017 22:41 |