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Fix your game, Hard. Also that's a pretty good OP. Maybe some suggestions for first operators to try/operators to avoid until you git gud? i.e. Sledge makes a great starter attacker, Rook is an easy defender to play, Castle is usually a bad idea until you really know the maps, same idea for Thermite. Jehde fucked around with this message at 05:30 on Dec 2, 2016 |
# ¿ Dec 2, 2016 05:23 |
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# ¿ Apr 27, 2024 10:04 |
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Solo queuing is still fun. I don't rely on others for amusement in a video game. E: Oh soloing ranked is probably pretty dumb, but so is caring about video game ranks.
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# ¿ Dec 27, 2016 20:44 |
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The Japanese map is a lot easier to get to grasps with once you realize it's basically two buildings that are joined together, the restaurant with karaoke and tea room above it, and the house with office and museum above it. Flanking between the two can be powerful.
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# ¿ Dec 29, 2016 19:13 |
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The Duggler posted:skyscraper But Ubisoft hasn't made an actual skyscraper map for Siege yet???
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# ¿ Dec 29, 2016 19:47 |
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Siege isn't really a game to play co-op with your girlfriend, it's a Counter Strike clone. Might wanna look into games like Portal or Trine, or stick to Rainbow Six Vegas if that works.
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# ¿ Jan 3, 2017 19:12 |
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Shine posted:Why is this not a game to play with a girlfriend? Am I only supposed to play the included PvE mode with other guys? Pretend I said "brother" instead of "girlfriend" and let me know if you'd still suggest puzzle platformer Trine as an alternative to a game about shooting people in the face through a wall. Yeah, I would, because Portal and Trine are fantastic co-op games, and Siege is not a co-op game. Also note I recommended just sticking to Vegas's co-op because it sounds like that works for you, I wouldn't know though having not played co-op in any of the Vegas games. Vatek posted:At least the Ghost Recon side of the Clancy franchises has thoroughly embraced co-op. Future Soldier is great as a co-op game and the new one coming out in March looks like a massive improvement on it. This is also a good suggestion, the new Ghost Recon is gonna be a pile of tacticool fun.
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# ¿ Jan 3, 2017 21:37 |
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I still can't apply skins or charms I bought to all my guns at once. Fuckin' GARBAGE.
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# ¿ Jan 4, 2017 01:33 |
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Hard posted:Fixed – In some instances, Operators appear to have Raptor Legs in the Kill Cam. What the gently caress.
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# ¿ Jan 10, 2017 19:16 |
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Hard posted:Does this silly harmless bug has it's place in this semi-tryhard game? No. Clown masks on the other hand...
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# ¿ Jan 13, 2017 01:18 |
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Hard posted:Clown masks are whether you like em or not an assumed feature and weirdly enough, not a bug. Okay what about the bug masks though.
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# ¿ Jan 13, 2017 08:08 |
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Party Plane Jones posted:I really wish the Doc gun was back to the old system of darts being infinite until you hit somebody. https://streamable.com/j2dy0
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# ¿ Jan 14, 2017 04:00 |
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Party Plane Jones posted:It could be worse, you could be using the absolutely hideous FN FAL irons. http://streamable.com/7b12
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# ¿ Jan 25, 2017 17:52 |
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Lol if you care enough about video games to make the experience worse for the sake of winning.
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# ¿ Jan 29, 2017 20:09 |
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Major Isoor posted:Yeah they did. IQ's electronics detector now allows you to see people, etc. through it (so it doesn't JUST show electronics and block everything else out now), and Tachanka's MG has a glass shield, similar to Blackbeard's. They actually made Tachanka objectively worse by obscuring his view with a bunch of bullshit. Pulse is still way easier to play than he originally was. I never really get to play IQ so dunno about that one.
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# ¿ Jan 30, 2017 05:19 |
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Major Isoor posted:Really? I never had any issues playing as Classic Pulse, but I dunno, I just feel like the more limited range hurts me more when I play as him now. Probably just me though - I don't really play him often nowadays anyway. I didn't either, but that's because I used to be a Pulse main and got used to how old Pulse worked. Used to be you would only get intermittent signals and had to fill in the gaps with your own prediction of where they'd be etc, took more thinking and strategizing to play him effectively. Now you just get a constant signal that makes it trivial to track enemies. That was their goal with buffing Pulse, making him more accessible, they just went overboard and have since rolled back a bit. The distance didn't make that much of a difference for how I played since it was always up close engagements anyways. I don't play Pulse as much anymore either because it's not as fun to me. There was always a debate in our group about playing objective Pulse vs roaming Pulse. I was always the former, so I still bring him out for maps/spots I know he's especially effective in that regard. Jehde fucked around with this message at 05:49 on Jan 30, 2017 |
# ¿ Jan 30, 2017 05:47 |
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Unbuffnerfbuff Pulse.
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# ¿ Jan 31, 2017 07:48 |
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The discord is definitely mostly americans, but we do have a few euros that sometimes just join us or form their own group. The unlocks aren't important at all, they're just a means to an end. The real carrot on the stick is that every round plays out differently, and often in crazy and hilarious ways. Once you learn the mechanics of the game you realize there's a lot of depth to it and it gets addicting fast.
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# ¿ Feb 6, 2017 17:08 |
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Party Plane Jones posted:IQ's gadget really needs higher/not poo poo contrast to actually see stuff on day maps. Turn down your brightness.
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# ¿ Feb 6, 2017 19:13 |
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Sdoots posted:Thermite losing the frags seems somewhat more sensical. He's about getting the team where they need to be, opening paths and sightlines. A frag isn't doing that, it's wounding the other team or forcing them to move. Being able to chuck a grenade into a freshly opened can of sardines was super useful. Capitao losing his nades makes a bit more sense because he already has the crossbow for area denial, but I was hoping they'd give him breach charges so he wouldn't have to depend on others to get places.
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# ¿ Feb 6, 2017 20:02 |
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Best possible tip: Don't take video games too seriously.
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# ¿ Feb 9, 2017 00:23 |
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Congrats Hard, you are now officially worse than Hitler. Fix your game macht frei.
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# ¿ Feb 9, 2017 21:46 |
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The Duggler posted:They should put in a 4 speed operator with special bullet dodging abilities and a laser accurate rifle Ash already exists though.
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# ¿ Feb 11, 2017 21:29 |
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The Duggler posted:Hard can I get a FLAC version of the Coastline pool music? This.
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# ¿ Feb 13, 2017 04:43 |
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The Duggler posted:Counterpoint: play whatever the gently caress you want Seriously. Tryhards pls go.
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# ¿ Feb 19, 2017 03:49 |
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Hard posted:Also don't call us Canadians (or do) as it either triggers us or can make you look stupid depending on the context. It's okay, we don't consider you Canadians anyways. It's kind of like how Americans differentiate the south. Also shortened ranked rounds is still the worst. Running and hiding to run out the timer shouldn't be a common tactic.
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# ¿ Feb 20, 2017 21:51 |
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Oh btw I had my twitch drone destroyed when I spawned into the drone phase. I don't remember the map and shadowplay wasn't working so didn't get any footage. Hard fix your game. Also fix shadowplay for me if you can, thx.
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# ¿ Feb 20, 2017 22:11 |
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Heran Bago posted:Did you try uninstalling and then installing GeForce Experience? Yes, I did a DDU wipe as well.
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# ¿ Feb 21, 2017 19:45 |
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Heran Bago posted:drat that's a raw deal. It's okay, I blame Hard.
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# ¿ Feb 21, 2017 21:02 |
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Laddy - Carries around a ladder. Roamy - Has gadgets to help roaming. Shotty - Has an automatic shotgun. Bomby - Has a grenade launcher. Jehde fucked around with this message at 16:57 on Feb 24, 2017 |
# ¿ Feb 24, 2017 16:55 |
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Flamy - Has a flamethrower.
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# ¿ Feb 24, 2017 17:03 |
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Gunny - He has lots of guns like in the matrix.
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# ¿ Feb 24, 2017 17:55 |
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Hardy - Doesn't fix his game.
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# ¿ Feb 24, 2017 22:28 |
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The Duggler posted:Tbf the first shot barely grazed her rear end, she could have had like 10 health left after that we can't tell Ash sympathizer exposed.
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# ¿ Feb 25, 2017 01:31 |
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1500 posted:Ok having a lot of fun, is it worth getting the season 2 pass? Do you see yourself playing this game for the next year? If so, then yes. If not, then there's probably something wrong with you.
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# ¿ Feb 26, 2017 21:48 |
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A shot to the foot usually works, but there's a couple pistols that do enough damage to kill. The trick to remember is that there's a certain amount of "negative health" which lets you be in DBNO, so if the damage of the pistol exceeds the combination of the negative health and whatever remaining health your teammate has, he dead. There's a couple exceptions to how the negative health stuff works, like Rook armour guaranteeing a DBNO on first downing.
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# ¿ Feb 27, 2017 20:26 |
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Mr E posted:I've been putting compensators on pretty much every gun. Is there a "best accessory" guide somewhere for all the weapons? It comes down to personal preference and specific weapons, but a couple rules of thumb I follow: All pistols get suppressors to take out gadgets more discretely, except shield operators get muzzle brakes or compensators since they're loud as hell anyways. Shields also get laser pointers for the same reason, otherwise yea don't bother with lasers. Primaries I'll only single shot with (FAL, HK417, etc) get a muzzle brake, primaries I'll mostly be spraying with (LMGs, etc) get compensators, but most weapons I try to do control bursts with so they all get flash hiders. Vertical foregrips are for babies that can't handle recoil, angled foregrip is always useful especially when going up against operators like Ash. Any sort of sight attachment just fucks with your peripheral vision so I stick to iron sights, but ACOGs are especially bad since all they do is narrow your FOV and give you tunnel vision. Every gun gets the most colourful skin available and the unicorn charm, or the chibi drumstick.
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# ¿ Feb 28, 2017 20:32 |
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Yeah it depends a lot on your comfort with pixel sniping, as well as being able to hold your gun at low ready and snap to targets. Everyone in the crew I play with thinks I'm a weirdo for just using irons, but it's what I'm used to and I have my reasons. Does lead to some funny clips though: http://streamable.com/7b12, https://streamable.com/a1ur As for the suppressors on primaries thing, they do actually effect the recoil pattern, so if it makes the recoil more agreeable to you then it might be worthwhile. I just personally would rather have the maximum damage potential over recoil mitigation. Jehde fucked around with this message at 23:11 on Feb 28, 2017 |
# ¿ Feb 28, 2017 23:07 |
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He's been playing Siege for awhile now. Whenever he needs a team killing clip it's either Siege or BF4.
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# ¿ Feb 28, 2017 23:48 |
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Koramei posted:Maybe there are some exceptions but I pretty strongly disagree with this on the whole. You sacrifice some peripheral vision (not even that much unless you're using a holo or acog though) to gain way more vision of what you're actually looking at; most of the ironsights have a bunch of extra poo poo stuck running down the length of the gun, whereas the sights are just dots. I much prefer to have a little obfuscation close to where I'm aiming rather than any obfuscation on the periphery, much easier to manage multiple angles that way. It may seem unintuitive at first but peripheral vision is much more important than what you're already focusing at in a game like Siege. The aforementioned low ready style of aiming negates the effect of the gun obscuring below the sights, although it's pretty rare that you'll be shot from below anyways. It works for some, doesn't for many. Most people will be used to a traditional video game crosshair, I'm more used to playing spergy games without crosshairs. It boils down to personal preference. There are some sights that are better about not loving with your periphery too much, most of the Russian sights are good at this from what I recall, but rather than trying to mix and match sights I just stick to what I'm used to and keep things consistent.
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# ¿ Mar 1, 2017 02:45 |
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# ¿ Apr 27, 2024 10:04 |
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Koramei posted:I find the acog makes me too passive, even though I'm more comfortable with it. It's definitely a sight with an objective utility though, whatever your personal preference. ACOG just narrows your FOV, if you're comfortable with pixel sniping it's useless, not to mention the average range of engagement in Siege is like 10 metres. It's not the actual reflex sight display that obfuscates poo poo, it's the housing that surrounds it. I'll be watching a teammate's cam and they'll be sighting down a hall or something with the side of their reflex sight obfuscating a doorway, only for them to get shot from it and then complain about netcode or something. Ofcourse it's easy enough to work around this in most situations by just shifting your aim a bit to accomodate another angle, but I find it much easier to manage a wide array of angles if my periphery is as clear as possible. I prefer to have the obfuscation pushed in closer around my point of aim since I'm already focusing there, but again it's just a different style of aiming that I'm used to. For games like Siege my go to FOV is 90. That's for a 19:6 monitor, for now. I have the urge to get an ultrawide, gimme all dat FOV. Btw the game I played the most hours in before Siege was Red Orchestra, which should explain a lot. I gather the majority of Siege players come from Counter-Strike, where crosshair placement is super important. Jehde fucked around with this message at 03:21 on Mar 1, 2017 |
# ¿ Mar 1, 2017 03:16 |