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i'm the quarter past noon timestamp on a 'just got into the office' tweet
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# ¿ Mar 7, 2017 23:09 |
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# ¿ May 21, 2024 19:23 |
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https://twitter.com/SandiGardiner/status/792080489439866882 i'm the kanban board that's barely changed since its last appearance four months ago
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# ¿ Mar 8, 2017 19:03 |
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Jobbo_Fett posted:Why are all the drinks in the same glass? This actually has a detailed and incredibly stupid answer in their lore articles: here and here tl;dr: Artificial gravity is called "Lag" by characters in the 'verse. It consists of gravity goo, which is generated in a box and carried through pipes around your ship until it's blown out of the floor tiles at you. If you break the pipes, all the goo spills out and you have to mop it up. Spaceship walls are specially designed to stop the excess gravity from escaping into space. edit: my mistake, gravity goo is actually harvested from somewhere called "interspace" and merely reheated inside your ship, you can restock on gravity midflight via yet another gameplay mechanic coming soon. All of this makes sense because: Squiddite fucked around with this message at 02:32 on Jul 1, 2017 |
# ¿ Jul 1, 2017 02:21 |
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I dared myself to actually watch the AtV to learn about Chris's amazing vision for submarine jpegs but was almost immediately derailed by an earlier Q&A item in the video: https://www.youtube.com/watch?v=G8dwGoqN_zs&t=263s quote:Q: "How can ships hover over the surface of a planet in any orientation even when some of them are designed to use VTOL thrusters?" quote:A: "The VFX for when you're in atmosphere, they're the same VFX on the thrusters you have in space - so in space where it's all dark and you've got a black background, you can see these thrusters firing away keeping you up, whereas in atmosphere where you're in bright daylight you sort of lose them against the ship so it does seem like they're hovering when in fact if you look at them closely the thrusters are on full tilt trying to keep you up." Other fun lessons to learn from this statement are that the thrusters are constantly working to keep you upside-down in space, and that it's always daytime in the atmosphere, so the game is clearly functioning perfectly and nothing is abnormal about a WWI biplane space fighter hovering upside-down above a mountain.
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# ¿ Aug 22, 2018 22:44 |
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Hav posted:Not just Earths, but _Super Earths_. 1-10 Earth masses, which has a bit of an impact on g, which has a bit of an impact on atmospheric pressure, which has a bit of an impact on temperature. Then I realized that Chris Roberts probably just thinks "super-earth" means "just like Earth, but better."
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# ¿ Sep 11, 2018 19:59 |
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Lack of Gravitas posted:Somewhere in the Lore is a half-completed full-sized artificial planet that almost bankrupted the Empire building it. So yeah they have the technology to do it, but I guess at some stage they decided to go back to moving things around in crates by grabbyhand Terraforming planets is very easy, according to Chris Roberts - so easy, in fact, that according to their lore timeline his Mary Sue company RSI (the in-universe one, not the real one you sue for a refund) invented terraforming long before humanity had even invented interstellar travel. It's so trivial that there are no domed colonies in the lore of Star Citizen - they just plop down some terraforming gizmos onto a new world whenever they feel like doing a little mining, because it's cheaper to terraform an entire planet than to drill in pressure suits. So naturally the human empire gets bored of all this terraforming because it's too easy and decides to build a planet from whole cloth instead. The empire's plan was to create a giant secret planet in the backwater of space, build it from mineral donations from private freighters who were all somehow clueless to the big secret, and then force a shitload of people to colonize it so that it suddenly wasn't a backwater anymore. Then they'd cancel all the wars they'd started with literally every other alien species and give them the planetbuilding technology for free - on the basis that the massive resource expenditure from strip-mining real planets to make a fake one would end the need to fight each other for, uh, those very resources. Sadly, somewhere along the way the project was scrapped because the entire empire was overthrown when a couple people started a riot at a terraforming outpost, which just goes to show that you just can't please everyone. The only thing CIG really has to show for all this lore-writing effort is a low-resolution jpeg that looks, well, judge for yourself, but I think you can guess which movie Chris Roberts had watched that week: In any case I'm sure you'll agree that the story of a pointless vanity project with self-defeating and contradictory goals that inevitably overran its budget and survives off a trickle of donations from private citizens bears no ironic relationship to Star Citizen whatsoever.
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# ¿ Sep 25, 2018 10:37 |
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aleksendr posted:I just showed this to my wife (who sometime read Sonic fanfiction for fun) and she sad "This is just horrible world building"
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# ¿ Sep 25, 2018 20:36 |
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Sarsapariller posted:In the future, a Bloody Mary will cost 30 times more than a beer, and an Old Fashioned will cost the equivalent of an entire drug smuggling run's profit. edit: or two 24-packs of coke
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# ¿ Mar 17, 2019 21:24 |
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Flared Basic Bitch posted:Wait whoa, Earth and Terra are different planets? This original new spin on a tired sci-fi trope is... dumb. It’s super fuckin’ dumb. So dumb. A major portion of the setting's dreadful political lore involves a vote to move the capital of the United Empire of Earth from Earth to Terra. Presumably this is part of some idiotic maskirovka campaign to confuse the hell out of any alien force looking to bomb the terran homeworld, like selling them upside-down maps or turning road signs around.
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# ¿ Apr 30, 2019 06:27 |
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Rotten Red Rod posted:The only weird part is the lack of prices on the menu. And what are "seasonal" fries?
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# ¿ Jul 9, 2019 23:30 |
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Star Citizen: Hindsight is 2020
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# ¿ Jul 24, 2019 23:28 |
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# ¿ May 21, 2024 19:23 |
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Sarsapariller posted:* Oh good another stupidly named thing, "Within Proximity Assist," which is a bullshit term that CIG has made up as well. What it actually means is: "Holy poo poo the hover mode we introduced last patch is awful and everyone hates it." Why is it that the artificial gravity inside the ships' floors is good enough that a commando can walk around (and even jump!) perfectly normally in a ship that's parked on its roof upside-down relative to a planet, but a ship that's right-side-up can't just spray the gravity goo downwards to hover wherever and whenever it wants? I'm sure this has a crystal-clear and perfectly sensible answer from their crack team of space physicists and I've just missed it.
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# ¿ Sep 6, 2019 01:17 |