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TheDeadlyShoe
Feb 14, 2014

So... I hadn't really paid any attention to star citizen since the kickstarter. For whatever reason I have been checking it out over the last week, hoping there was a cool space game to play. At first, it seemed alright. The price of ships bothered me, but the visuals were good; I found one streamer who mostly just shitted around PVPing and analyzing the meta. He looked like he was having fun, and hell, it was more PVP than I ever got in Elite. I wasn't overly concerned with jank and crashes. But when I started reading the weird custom forum and the reddit things rapidly went downhill. There was an argument about how small ships were now going to be much slower than larger ships in warp drive. I thought..."Wait a minute, then how are large ships supposed to get escorted? Won't everyone just fly larger ships then?" This was a red flag for me since it indicated a lack of thinking through the effects of systems on intended gameplay. Then 3.6 started dropping on the test server, and they added hacking 'gameplay' that was literally people just standing there waiting to press a button for 15 minutes. Then I started reading about 'object container streaming' and so on, so its 7 years in and they dont even have the basics of their loving networking architecture? Dual Universe kickstarted in 2016 and i think they are further along...

All this left me feeling somewhat negative. I started checking out things in more detail which lead me to reading the SC Thread Recap (ace work btw). I had NO IDEA that squadron 42 was supposed to come out in 2014. And then again in 2018. I was blown away by how much of an incompetent gently caress up all the development has been. Literally slack jawed. They must have literally loving scrapped the game twice at this point for it to be so incomplete rn. A lot of people saw this happen over time, for me it has been all at once and I am stunned. Flabbergasted.

In the end I'm left with a feeling that this is very similar to seminar hucksters. The kinda guys that most famously sold timeshares on a similar basis. You got lunch or something if you attended the seminar to get people in the door, then they would upsell the glories of the mountain condos (or w/e). By purchasing now you got a better deal or a lower price. Everyones head started nodding and suddenly it was the most reasonable thing in the world to buy in. Then once you've got 1 week a month, why not upgrade that to 2 weeks or even a full unit? Buy more units as gifts to your family! And so on and so forth. Time shares arn't a big deal any more but those guys are still out there, still doing pushy marketing in all sorts of fields. Years ago I attended one on starting your own internet bizness, where you had SO MANY options for signing up with the guys platform and tools and private consultations and starting packages. I didn't sign up, but i'm positive a lot of people there did, and few of them had any idea what they were doing or any chance for success. They also some weird loving brainstorm of signing people up for their domain name camping service with a built in secondary market.

I cannot help but think that whoever the marketing honcho is that they are one of those guys, a veteran in fact, and that they seem to be running the show. The way everything is upsold, the focus on conferences (?!), the pressure tactics, the expertise on milking whales - bear in mind that whales arn't just in gaming. The seminar hucksters have been milking whales since forever.

There was a guy on reddit (iirc) who was complaining that his Cutlass Red was being completely undercut by the new Apollo! whiz bang medical ship, even to the point of the Cutlass Red being nerfed now that they're introducing a newer ship of the same role (and size!). That's all part of the continuous upsell - you've already bought in, you might as well upgrade to a better ship to 'get more out of your money'. I saw a guy say pretty much literally that, paraphrased. You've bought in and you have an Aurora, but you really should just put in another $80 and get a Cutlass Black, its the best all round ship. Ah but you dont want to get stuck waiting on insurance timers, so better get a backup ship...

The whole "CCU" mechanic smacks of this as well. The focus on being able to upgrade your pledge plays into the same psychology of getting people to buy in at a minimum level and then continuously up their commitment. They perhaps didn't foresee the secondary market that developed because thats not usually a problem in the seminar world; I gather this War Bonds abomination was an attempt to get around the secondary and keep new money flowing in.

I won't even start on having Free Fly events for a game that doesnt fuckin work yet. Pure marketing-in-charge idiocy.

TheDeadlyShoe fucked around with this message at 16:41 on Jul 13, 2019

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TheDeadlyShoe
Feb 14, 2014

thanks for your greetings, friends!

I dont understand how 300 artists can make so little weekly progress in knocking out some basic poo poo like fps weapons. I just dont.

TheDeadlyShoe
Feb 14, 2014

downout posted:

In case no one's mentioned it - checkout the youtube series sunk cost galaxy

i did check out shortly after writing my post and i felt like a dum dum copycat idiot fool guy

TheDeadlyShoe
Feb 14, 2014



What

TheDeadlyShoe
Feb 14, 2014

Fidelitious posted:

I think the great thing about this game is that it's taking so long to develop that you can reminisce about incredibly dumb things CIG has done from a very wide spread of years.
One that just popped into my head is the Drake Herald from the days of yore (2013). Apparently this thing is flyable but has anyone ever actually flown it? The description is full of things that I believe would require 4 complete features to be implemented that don't exist in any form right now. Not even Tier 0!

I salute the Drake Herald, quite possibly the most useless ship CIG has ever made.
God speed.

they couldve put in some dog poo poo delivery missions pretty easy, one assumes. 'data courier' is the stupidest easiest mission in a lot of space games.

I think there was a thread pointing out that since the herald had a small quantum drive it is now very slow so why the gently caress does it exist

context: large ships go like 3x as fast as slow ships in hyperwarp speed

TheDeadlyShoe
Feb 14, 2014

"Settlement conference held. A settlement agreement is not reached. The Court understands that the parties will continue their efforts to settle the case, and they may contact the Magistrate Judge’s CRD if they wish to schedule a further settlement conference"

TheDeadlyShoe
Feb 14, 2014

the aa missile vehicle exists to support the aa missile tank and aa missile buggy in their gameplay which doesn't exist yet.

TheDeadlyShoe
Feb 14, 2014

TheDeadlyShoe
Feb 14, 2014

Random thought: Why the hell is star citizen's FPS model Call of Duty with high lethality? How big of an audience is there to spend 20 minutes suiting up, taking off, flying somewhere, landing, getting out, and getting headshot when you round a corner? WW2 Online is not a role model for....anything.

TheDeadlyShoe
Feb 14, 2014

I've noticed that 'grim hex', the pirate base, seems to only have a handful of landing pads... How the hell is that supposed to scale up? There's not that many solar systems in the full game... Even the big ports seem to only have so much capacity. Even without active griefing you could gently caress things up just by standing at the terminal and summoning your ship constantly with not that many people.


trucutru posted:

Commandos believe that the servers are currently overloaded and that introduces lag, desyncs, physics issues etc.

Of course, nobody *truly* believes this or otherwise at least somebody would have asked to do testing on a server with less players/assets to see how things will work once the server load is lower (which is supposedly what will happen once ssocs is online).

It is just another disingenuous argument used to protect the project.

i'm pretty sure the servers do get overloaded from the streams i previously watched. Full servers (50 whole players) seemed to have a lot more issues with game systems choking and dying. The commandos want "SSOCS" to mean server meshing but I havent noticed anyone actually say those are the same thing. What will happen with SSOCS is that the server caps will go up X number of players and then they'll have the same issues, and also the thing will still choke with too many players in the same area.

assuming star citizen doesnt run out of money, reasonably sure they will do "SSOCS" and then do instancing as a 'tier zero' version of server meshing. Then call it a day.

Grubby Hobo posted:


So that leaves CPU, which means either that the server assets that no one is interacting with are themselves unnecessarily consuming CPU (for what?), or that the engine physics is constantly taking into account a bunch of assets that cannot possibly interact with anyone.

So if the last one is the case, the commandos would be right, but that would mean that the engine is seriously unable to handle large universes, and any fix would be way, way more complex than the mere on-demand asset loading implied by the SSOCS naming.

It's the CPU choking. You can see the AI dying on the full servers. I'm not even sure about the not interacting with anyone part, just that the # of assets increases as time goes on from people launching missions and spawning ships and crap (ships having a poo poo tons of entities each) and then everything just catches on fire. Dunno why they just didnt keep the server cap lower though in that case.

TheDeadlyShoe fucked around with this message at 18:46 on Jul 21, 2019

TheDeadlyShoe
Feb 14, 2014

IcarusUpHigh posted:

I too have been experimenting with a flight model in Unreal

https://streamable.com/jbk7a



wonderful, but why isn't he breathing jpegs at you

TheDeadlyShoe
Feb 14, 2014

Does false advertising even matter if they keep the scam going long enough? The money will be gone.

TheDeadlyShoe
Feb 14, 2014

https://docs.google.com/spreadsheets/d/1j5dRzN8ldDQ8NQfFDRi6JX-DFXiAKPxfQzjURxKB2JY/edit#gid=46886580

Spreadsheet of FPS TTKs in Star Citizen

0.09-0.15s ttk on body shots for a lot of guns

For comparison:

BFV Bren gun TTK, 8m: 0.349s
BFV MP40 TTK, 10m: 0.333s
HaloV AR TTK: 1.17s
HaloV SMG TTK: 0.85s

Call of Duty:
Average Base Min TTK:

Ghosts | 141ms MW3 | 145 BO1 | 150 CoD 4 | 164ms | 104ms w/ SP BO2 | 173ms MW2 | 179ms | 108ms w/ SP AW | 187ms WaW | 217ms | 120ms w/ SP BO3 | 227ms IW | 238ms

Average Base Max TTK:

BO1 | 221ms MW2 | 228ms | 129ms w/ SP MW3 | 230ms CoD 4 | 247ms | 166ms w/ SP Ghosts | 290ms WaW | 301ms | 225ms w/ SP AW | 310ms BO2 | 314ms BO3 | 376ms IW | 380ms



The best part is that these TTKs are combined with incredibly long mocapped death animations for the NPCs.


Zaphod42 posted:

Uh, huh? What are we even talking about here? We were talking about whether Roberts' actions count as fraud or criminal in some way. Nobody was saying anything about money being gone. Dunno where you got that from.

"Does it matter if its fraud if he gets away with it?" is a question I guess, but kinda tangential.
Longer version:

I'm fairly convinced from the discussion that it would be difficult to prove fraud in this case. False advertising seems much more plausible, but reading about how such cases work in practice seems to indicate its largely only civil penalties. If CI(G) spends all the money - as they seem to have largely accomplished already - well, its not like CI(G) has any assets atm.

Although I did learn that "...the FTC’s Endorsement Guide lets prohibits endorsers, such as Instagram or YouTube stars, from talking about their experience with a product if they haven’t actually tried it."

TheDeadlyShoe
Feb 14, 2014

Dynastocles posted:

You mean the home that is owned by a trust, which Sandi and Chris are the trustees of, so that the house can't be seized if (when) they declare bankruptcy?

Oh my god what

How did the commandos defend this?!?

TheDeadlyShoe
Feb 14, 2014

Is the game worth playing yet?

TheDeadlyShoe
Feb 14, 2014

Shazback posted:

The F35 has a camera feed for below the plane directly to the pilots HUD.

But in Store Citizen where VTOL is the main (only?) takeoff and landing technique used, despite having mastered interstellar travel and built a planet wide city, they forgot to add a few cameras to the bottom of the space plane. Oops.

They probably would just do camera views, but apparently Cryengine can't do PiP.

TheDeadlyShoe
Feb 14, 2014

well, there was that 'every mission in sq42 is greybox or better' quote and then suddenly it wasnt

it does kind of read like a total wipe behind the scenes

wasted literally $100 million for literally nothing except an inaccurate website and a relative handful of assets - not including ships cuz those all had to be redone.

speaking of the website i noticed the one criticism that everyone seemed on board with that it was frankly ridiculous that the ships catalogue is hard to use, inaccurate, unhelpful, and out of date. I mean there's just one thing that they have shown to be good at, selling space jpgz, and they dont even put much effort into that!

TheDeadlyShoe fucked around with this message at 06:29 on Jul 24, 2019

TheDeadlyShoe
Feb 14, 2014





i guess you're just one of those SHEEPLE who think bad things are bad

TheDeadlyShoe
Feb 14, 2014

all these millions lost, like tears in the rain
time to bail

*runs away*

TheDeadlyShoe
Feb 14, 2014

Sarsapariller posted:

Subreddit pulse check: this week's subreddit is a Tale of Two Star Citizens.

Star Citizen One:
People who have actually touched the game. They are mostly pretty angry. It turns out everything is broken, even things that used to work. The comments section is usually half-and-half people agreeing with them, and people telling them to get hosed because it's alphaaaaaaaa forever.

Should Chris Roberts step down?


this thread is kind of amazin, they just refuse to hold roberts accountable in any way. Just because he's spent $200 million doesnt mean he should have anything to show for it.

The other thing that i thought was interesting is that the OP was only running about -10 or -15. I think the fanatic defender brigade is getting thin on the ground. Probably many of them have just disengaged from the community, but sitll.

TheDeadlyShoe
Feb 14, 2014

Wrong!

it takes 20 minutes to respawn, that's different.

TheDeadlyShoe
Feb 14, 2014

Agony Aunt posted:

6 waves? Are they really struggling to sell them or is it the old artificial scarcity scheme again?

But paying 100 quid to be lied to? You could pay the same to a prostitute who will tell you what a big boy you are if you want lies.

its a classic technique to make it look like tickets are going fast no matter how many of them you are selling. Wave 1 tiny, wave 2 slightly larger, and so on and so forth. I'd be 50% of tickets are in wave 6, the 'oh no its almost full!' wave.


colonelwest posted:

CIG is really leaving money on the table here. They should be selling a system of four networked vehicles that you can command your peons to control like the real life Russian S-400.


There was a thread on spectrum, i think, literally asking for suites of support vehicles for the ballista.



And another one where a guy just wanted a chow wagon because the ballista didn't have any facilities for long term deployment or something.

TheDeadlyShoe
Feb 14, 2014

Maybe the ballista exists to justify the existence of the tank.

Or maybe they were looking at their space 4x4s with 4 lovely missiles on them and realized that those couldn't kill anything, ever.

TheDeadlyShoe
Feb 14, 2014

skeletors_condom posted:



Logical cimp iz "logical." Every single dev at CIG is busy doing planning/estimating for 2-3 weeks.

was going to post this exact thing

Project management, man...how does it work? Weird stuff, weird stuff...

TheDeadlyShoe
Feb 14, 2014




the nice thing about the internet is that if you are losing your shirt in an argument you can just stop responding

or i guess you can just keep repeating 'i know you are but what am i' that works too

TheDeadlyShoe fucked around with this message at 15:50 on Aug 4, 2019

TheDeadlyShoe
Feb 14, 2014

Rotten Red Rod posted:

I really fail to see the supposed $46 million in marketing in action. I guess they've paid a few streamers, and made a few commercials to appeal to backers, but that's pretty anemic for such a big budget project.

The subscriber money (touted at $3mill/year) is supposed to go towards "funding behind-the-scenes shows like Inside Star Citizen in addition to Jump Point, the monthly digital magazine about Star Citizen. This revenue also funds the development and release of subscriber-exclusive perks like the monthly hangar flair series and exclusive subscriber merchandise!"

so basically a streamer, a garage mag, and like a week of 1 artist's time per month and some t-shirts

Not sure where the other $2.5 million is going, and that's being generous.

TheDeadlyShoe
Feb 14, 2014

None. Since those games are actually coming out, you won't be able to have beautifully immaculate theorycrafted perfection in your head while you are taking sunset screenshots.

TheDeadlyShoe
Feb 14, 2014

Kikas posted:

I bet there was someone asking about prostitution in space ports. After all, people need to vent somewhere after a long day of carrying boxes, right? Might get some extra mileage out of the grabby hands if you know what I mean.

yacht captains must make sure to hire the right number of space hookers for the trip ahead. too many or too few will result in complaints! Be careful, sometimes your rich clientele will murder your space hookers and you have to hide it from the UEE... but don't worry, Origin's got your back! the 890 deluxe comes standard with smuggling compartments the UEE arn't legally allowed to check. Thanks, Space Parliament!

TheDeadlyShoe
Feb 14, 2014

Maybe the entire dev team has been pulled off the roadmap to make new sandworms for Sitcon.

perhaps the strategy is to paper over failure with more SECRET SHIP REVEALS, since the notion that 'there's stuff they are working on they arn't showing us!' is apparently sufficient for many people.

TheDeadlyShoe
Feb 14, 2014

Servers had communities. Auto matchmake does not.

Most modern games have streamlined the idle time that tended to result in chatter. It's hard to fault them for this, as the idle time in older games often really was just the result enforced waiting around. But people filled that space by talking to one another - that's why people look back on lovely games like everquest and eve and tfc with nostalgia.

TFC at 320x200 and still getting 5 FPS on this lovely loving map god dammit



In that sense Star Citizen is a great success. It's enforced straight years and years of idle time for people to interact with eachother without any gameplay whatsoever.

TheDeadlyShoe
Feb 14, 2014

star citizen is the first time ive actually been creeped out by how everyone is slavering to get you to use their referral code

TheDeadlyShoe
Feb 14, 2014


is it symbolic that all we're seeing is a carefully composed picture of the box and not the card game?

TheDeadlyShoe
Feb 14, 2014

So that Banu defender they are teasing.


There's two Banu ships. The Merchantman and the Defender. Straightforwardly a nomadic trade vessel and a fighter meant to escort it. But according to Chris Roberts Vision of the Space Future, large ships are both much faster and longer ranged than small ships. So even though the fighter has literally one job, and even though its faster and longer ranged than average fighters, it cant remotely keep up with the one ship it is meant to protect.

My personal bugaboo with this project is stupid game design like this where they can't seem to look forward to how the own poo poo theyve established is actually going to play out.

See also having like 6 landing pads (or w/e) at Grim Hex for every pirate in the entire star system... there's supposed to be hundreds of thousands of people spread over like a hundred systems, and this is among the more piratey... how the gently caress is this supposed to work?

TheDeadlyShoe
Feb 14, 2014

skeletors_condom posted:

BoredGamer: Star Citizen - Should You Get a Subscription?

https://www.youtube.com/watch?v=pJaeUeKANf8

What a shill. I don't believe that the only kickback(s) he received was a new PC. There is just too much corporate agit-prop.

i watched a few bored gamer videos when i was trying to figure out what was going on with star citizen, it was funny because he called people literally insane for giving him money. I am not sure at this point if it was an affectation or a sort of scream for help from a man feeling trapped by his job. Perhaps he could justify bailing if people would stop sending him money.

TheDeadlyShoe
Feb 14, 2014

monkeytek posted:

Having "play money" fine blow it on whatever you want no matter how stupid.

But,
1) taking out a loving loan to get a jpeg
2) Having a "friend" that goes "totally awesome bruh!"

Only makes it so much worse in totality

edit: Excuse me as I rub like an Elephant HateFucking !

I interpreted as more of a 'Bruh. Really?' moment, but its really not clear.

TheDeadlyShoe
Feb 14, 2014

i'm seriously considering that theyve pulled everyone off making the game to make more sandworms for the con...ference. Conmanference. I'll be here all week.

TheDeadlyShoe
Feb 14, 2014



'preparations' *links concept render jpg*

TheDeadlyShoe
Feb 14, 2014

Mu77ley posted:

The long wait is more due to:

a) Gamer's being dumb fuckers and not understanding the simple concept of a season pass (hence the review bombing when Horizons first released)
b) Horizons having the roadmap publicly laid out for the entire expansion (major features at least) meant they were locked in to specific promised feature set with no wriggle-room for deviation if they thought of better/more important things along the way, or certain features turned out to be not as fun as expected, etc.

So this time they're completing the entire mega-update in advance and not telling anyone what's in it until they're absolutely sure about what is going to be delivered.

EDIT: This is what I gleaned from talking to a very drunk Sandro Sammarco (nice chap) at Lavecon the other year. Apart from calling gamers dumb fuckers, that's purely me. Sandro would never be so blunt. ;)

Um. Season passes are by definition when you purchase an otherwise atomic group of items such as sports tickets or DLC in bulk beforehand, typically receiving a discount. Nothing in Horizons was split into individually purchasable items.

if a sports team said 'hey you can only come to any of our games if you buy tickets for ALL of them' people would laugh in your face. I'm pretty sure Sandro is the dumb fucker here. If they wanted wiggle room they shouldn't have pre-sold things they weren't sure about.

TheDeadlyShoe
Feb 14, 2014


thanks for your informative comment

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TheDeadlyShoe
Feb 14, 2014

do the scopes not work?

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