- moveable shape
- Oct 18, 2015
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welcome to layofftown lol
momas job is being outsourced to Brno
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Dec 30, 2016 09:02
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May 16, 2024 02:55
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- moveable shape
- Oct 18, 2015
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Still a day and a half left for 3.0 Jesus patch to happen this year!
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Dec 30, 2016 20:39
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- moveable shape
- Oct 18, 2015
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this guy is Seraph tier repulsive. Let's all forget him asap thanks
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Jan 2, 2017 10:07
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- moveable shape
- Oct 18, 2015
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And those are just the most important bullet points.
Think of the fidelity and the loads of features that go unmentioned.
They are going to have a nightmare of an amazing year.
17 KNOWN MISSIONS
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Jan 2, 2017 10:15
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- moveable shape
- Oct 18, 2015
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The 2018 mocap team is already being hand picked by Ortwins porn company. Questions changed from "Do you like being tickled?" To "Do you mind if we masturbate over your digital likeness while a cock screwed to a mop handle recklessly abuses you?"
Wrecklessly optimistic is how Annabelle Boo Huxley likes it
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Jan 12, 2017 07:19
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- moveable shape
- Oct 18, 2015
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This isn't a question of "they plan to do it and it doesn't go exactly that way". They "plan to do it" and then nothing even remotely close to what they plan actually happens. This has been true of nearly ever aspect of this project, from major release dates (Squadron 42 in 2014, 2015, 2016, 2017?) to the nature of scope, schedule, and funding ("full functionality sooner rather than later" to ""when the scope changes, the amount of time it will take to deliver all the features naturally increases"). They plan on LTI being limited to early backers until they make it available to everyone with new concept sales. They plan on livestreams starting on time and then they never do. They planned on Star Marine (multiple times), they planned on using Illfonic's work (whoops), they planned on all the various ships (until they're repeatedly refactored), they planned on Star Marine being "weeks, not months away", they planned on countless things that simply don't happen. That's not game development, that's throwing poo poo against a wall and seeing what sticks.
My background is a technical field. I spend a lot of time working on things that nobody has ever done before, iterating on design concepts, and developing technical solutions to extremely difficult problems. I am very much aware of how difficult it is to maintain a schedule when there's uncertainty. I am not a game developer, but I can imagine the combination of pushing a technical envelope and the art of making something that's actually fun (as opposed to merely functional) compounds that difficulty. That said game development is a profession and part of that competency is being able to accurately estimate workload and schedule. If the schedule is not met then there's a problem, either with the projection, the project management, or the scope of the game. It's not okay that CIG repeatedly says they expect one thing and then fail to have it happen, and they certainly shouldn't be rewarded for their efforts. Plenty of actual game developers have come into this very thread and lambasted CIG for their terrible practices.
A constantly shifting scope is not a good thing. Look up the documentary on DOOM 2016, or listen to the commentary of developers like Mitch Gitelman (Harebrained Schemes, makers of Shadowrun and now working on BATTLETECH), Jake Solomon (X-COM and X-COM 2), Rob Irving (formerly of CIG now working at Descendent Studios), or our own Martin Anward (Game Director for Stellaris and The Wiz here on SA). All of them talk about having extremely tight, extremely focused visions and how difficult it is to say no to a good idea. Mitch put it perfectly; "Focus equals quality". In DOOM they talk about how "push forward gaming" became one of the defining mantras of the game; everything needed to be about pushing the player forward and maintaining the action. Star Citizen has no mantra, it has no focus, it has no vision. It's a muddled pile of half-formed ideas and hand-waved wishes that's constantly changing whenever new technology shows up or a new game does something better. Chris himself even admitted that they couldn't quantify what the expanding scope actually meant, which is why they stopped providing stretch goals. In fact things are so hosed that they can't even provide the features that were originally promised. Drop-in drop-out co-op is removed from Squadron 42. Private servers will not be part of release, and development of private servers and modding will be "literally the last thing we do" according to Jared. Not every ship will be available when the game is released, nor will there be 100 solar systems. The only thing CIG has committed to is reducing scope, not increasing it. And now they've admitted they don't even have enough money to deliver it.
You're funding a fraud. CIG lacks the professional discipline necessary to even deliver the original scope of the game, let alone this massive clusterfuck of ambition that backers are expecting. You see their constant failures as natural signs of game development, even though they're the only ones who control scope and schedule and have had five years to understand the problems and get a sense of where things are. There is nothing normal about what they're doing, and they absolutely deserve to be mocked for their failings. The problem is that the people who should be criticizing them are you, not us.
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Jan 19, 2017 22:09
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May 16, 2024 02:55
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- moveable shape
- Oct 18, 2015
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Mar 2, 2017 09:11
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