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Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


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Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
"A grind is not necessarely going to be soul-destroying"


Buys a Carrack to "' 'relax,' not grind so much and enjoy the game longer"

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
https://twitter.com/TheRealGremlich/status/766995199922802690
https://twitter.com/TheRealGremlich/status/806258789745913856
https://twitter.com/TheRealGremlich/status/806293736569311233

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


A tank designed by a visionary VVS (Soviet Air Force) LTC. Unfortunately he seems to have lacked the requisite talent and experience needed for such an ambitious project.

Soviet Supertank: Osokin's Tank Cruiser posted:

Combat mass, with armament: ~270 tons
Armament and ammunition:
  • guns: 2*152 (160-200 shells), 5*76 (650-800 shells), 2*23 (1200 shells)
  • machine guns: 3*12.7 (4500 rounds), 14*7.62 (26460)
Armour thickness (in various places): 40-125 mm
Engines: aircraft M-30 or M-40
Total horsepower: 4000-6000 hp
hp/ton: 13.3-22
Area of tracks in contact with ground: 43.4 meters squared
Ground pressure: ~0.7 kg/meter squared
Maximum speed: 36-40 kph
Minimum speed: 4.2 kph
Performance:
  • elevation: up to 40 degrees
  • vertical obstacle: up to ___ meters
  • crossable trench: 9 meters
  • fording depth: 1.8 meters
Fuel capacity: 8400 kg of diesel
Operational range: ~600 km
Crew: 30
Amount of transportable infantry: 50

Mirificus fucked around with this message at 05:44 on Dec 7, 2016

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


A visionary idea evaluated posted:

Comrade Lazarev proposed a tank destroyer with the following characteristics:
  • Mass: 200-250 tons.
  • Speed: 250-300 kph.
  • Armour: 150 mm
Comrade Lazarev evaluated this idea as worthy of attention, but it is not founded on any kind of technical calculations or theoretical basis.

Comrade Lazarev's proposal does not have a single technical calculation, and only has a description, which is composed poorly from a technical standpoint. For instance, the issue of speed. Comrade Lazarev proposes that the tank destroyer can achieve a speed of 250-300 kph, with a mass of 200-250 tons, which is hardly possible even with modern technology. A special suspension would have to be built which can navigate terrain at such speeds but also provide high speeds.

On the issue of the transmission, comrade Lazarev writes that engines inside the cylinder move forward when it strikes something, and then they return to their initial positions. Comrade Lazarev does not mention how the engines would still transfer power at this moment. Comrade Lazarev also did not think about how to transport this vehicle or how it would cross water hazards.

Comrade Lazarev has not thought out the issue of creating a suspension for this tank. I think that comrade Lazarev's suggestion is not well thought out and therefore technically impossible to implement.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Samizdata posted:

'S me too. Freaking British Libertarians stealing my nick.

He still hasn't ignored me, but he did report me to one of the mods he called "useless" for brigading. I mentioned I was one person and I was sorry to hear of his innumeracy. And, oh, look! I am still posting!

So, don't you tell me I know nothing of the horrors of Parp, boys. I am out there in the trenches, fighting the good fight, showing the Citizens as the elitist losers they are.

While he may have reported you, it was his post that ended up getting removed there.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
https://twitter.com/real_lethality/status/806670970912129032

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Breetai posted:

Oh hai!

And just in case you needed any more indication of the kind of person we're dealing with here, I dare anyone to get through 2 minutes of one of the videos on the channel he suggested without wanting to punch a hole through their computer. For example:

https://www.youtube.com/watch?v=fLJn0R50IdA

loving look at that smug oval office. He's like the personification of Reddit and of COURSE he wears a loving top hat in his videos because of his cargo cult notion of what a proper gentleman from le classy past looks like.

I just realized that the guy Er_Dova linked to there also did that poppy cutter video that's popular with Star Citizens:

https://www.youtube.com/watch?v=qUddm0S3LRI

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Heat Ray Tank posted:

For consideration by your ingenious mind, I provide an idea and a design that could give the Motherland a weapon of unseen all-conquering power. This force can defeat any number of tanks, planes, guns, ships, fortresses, cavalry, or infantry, and can be achieved from this proposed idea.



"Physics" posted:

The idea consists of the following:

A temperature of over 20,000 degrees is created and transmitted to a distance from 0.001 km to 50 km, burning everything instantly in its path (bodies, cloth, fuel, metal, armour, concrete, stone, ammunition, ships, guns, etc).
  1. Imagine a welding torch, which usually gives a flame that is 700-1000 degrees at the tip. It is known that if air pressure is increased and the design is made more robust, the length of the flame can be made as long as that of a flamethrower.
  2. Imagine that instead of welding torches, there are special nozzles that shoot flame at long ranges.
  3. Imagine that we have 100 such nozzles and that they are fixed on a disk in such a way that they all converge on one point.
  4. In this place, the heat from one nozzle would be 700-1000 degrees, from two almost twice as much (1100-2000 degrees), from three almost 2.5 times as much, etc.
  5. The concentration of 100 flame jets in this point will be (like light collected with 100 lenses) much stronger than just one jet, minus losses for heat loss and dispersion.
  6. It is known that a heat ray can travel millions of kilometers, loses very little energy. It is known that the collection of heat from all the lenses will be nearly equal the sum of all heat from individual lenses. It is known that air will steal little heat, as the air high in the mountains is cold even though it is closer to the sun, since it is heated by the ground and not the sun.
  7. All this means that the point of convergence of all 100 jets will be at minimum 20,000 degrees, and maximum 100,000 degrees.
(x*100)-y=z
Where x = the temperature of one flame jet
100 = 100 nozzles
y = loss of heat (0%-80% of the heat)
z = 20,000 degrees to 100,000 degrees
Maximum range: 50 km

Mirificus fucked around with this message at 20:52 on Dec 8, 2016

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Tippis posted:

CRobber. CRobber never changes.

Or at least his understanding of physics and of space never does. Kind of impressive for someone who claims to have “taken physics classes” at Manchester. Maybe he meant some grade school, rather than the university, because that's about the level of his grasp of the topic…

Speaking of physics, did you like the death ray tank I posted? The physics made me think of you when I found it :)

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Er_Dova posted:

This user has deleted their account.
https://www.reddit.com/user/Er_Dova





Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Tippis posted:

So wait, is/was Er_Dova one of the public nutcases, or more of an insulated reddit one?

I haven't seen them outside of Reddit.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

nawledgelambo posted:

Er_Dova was space batman, not the hero the thread wanted, but the hero the thread needed.

Star Citizen's Dark Knight posted:

Hopefully this doesn't get me on probation, so, here goes:

Star Citizen has its fair share of White Knights, those who would stand up with CIG and protect it against all those who would seek to tear it down.
But recently those attacks have grown to be more vicious and aggressive than ever before, which presents us with a question:
Does Star Citizen need, therefore, a Dark Knight?

Does Star Citizen need, or deserve him?

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

War of the Worlds posted:

As I wish to defeat detestable fascism and its army quickly, I recommend my invention, KARAR: an armoured light jumping vehicle. The design, tactical, and combat capabilities are as follows.



Design posted:

Design: a steel ball-shaped turret, placed on six legs. The legs are the suspension, put in motion by an engine in the turret. The Karar moves by jumping between 5 and 20 meters. The jump is powered by the engine. Its power is transmitted to the legs by clutch A and rocker B. The rocker, pushing against the top of the leg, throws the body of the Karar in the desired direction. Two rockers push on two neighbouring legs, at the time of the jump the other legs are retracted. Before jumping, the turret is turned with the motor. There are six positions for the turret.

The Karar is piloted by one person who sits in the turret on a rotating chair. The driver is, at the same time, the gunner. The Karar is 3 meters tall, the turret diameter is up to 1.5 meters. The six legs are positioned in a six-pointed star with a diameter of 3.5 meters.

The Karar is made of light alloys, which makes it light overall, making the jumps quick and easy. See the overall view and specific parts in the attached diagram. I did not have the opportunity to provide detailed blueprints, as the idea of the Karar was born in a battlefield situation without the possibility of consultation for technical calculations and drafting of proper blueprints. It would be desirable to work with a real engineer. I could provide blueprints or models of the vehicle within a short time. According to my calculations, producing the Karar would be very cheap. The engine does not need to be powerful, and will use a little more fuel than a motorcycle. A notable feature of the Karar is the ease of replacing any component [you can stop reading now, the author's technical illiteracy can be seen in every word, but the author does not see it and demands an answer]

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
Who would pay money for such an ugly poster?

https://twitter.com/real_lethality/status/807226913483882496

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
r/starcitizen: What is the thing that made you love SC?











Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
Gamasutra: The Game Outcomes Project, Part 4: Crunch Makes Games Worse

quote:

Part 4 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.

quote:

Our results clearly demonstrate that crunch doesn't lead to extraordinary results. In fact, on the whole, crunch makes games LESS successful wherever it is used, and when projects try to dig themselves out of a hole by crunching, it only digs the hole deeper.

Perhaps the notion that “extraordinary results require extraordinary effort” is misguided.

Perhaps “effort” – as defined by working extra hours in an attempt to accomplish more – is actually counterproductive.

Our study seems to reveal that what actually generates “extraordinary results” – the factors that actually make great games great – have nothing to do with mere “effort” and everything to do with focus, team cohesion, a compelling direction, psychological safety, risk management, and a large number of other cultural factors that enhance team effectiveness.

And we suggest that abuse of overtime makes that level of focus and team cohesion increasingly more difficult to achieve, eliminating any possible positive effects from overtime.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


https://twitter.com/TheRealGremlich/status/807603550889066496

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
Not projecting


Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


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Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


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