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# ¿ Dec 6, 2016 20:58 |
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# ¿ May 14, 2024 20:18 |
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"A grind is not necessarely going to be soul-destroying" Buys a Carrack to "' 'relax,' not grind so much and enjoy the game longer"
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# ¿ Dec 6, 2016 21:03 |
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# ¿ Dec 6, 2016 23:11 |
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# ¿ Dec 6, 2016 23:18 |
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https://twitter.com/TheRealGremlich/status/766995199922802690 https://twitter.com/TheRealGremlich/status/806258789745913856 https://twitter.com/TheRealGremlich/status/806293736569311233
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# ¿ Dec 7, 2016 04:16 |
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# ¿ Dec 7, 2016 04:23 |
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A tank designed by a visionary VVS (Soviet Air Force) LTC. Unfortunately he seems to have lacked the requisite talent and experience needed for such an ambitious project. Soviet Supertank: Osokin's Tank Cruiser posted:Combat mass, with armament: ~270 tons Mirificus fucked around with this message at 05:44 on Dec 7, 2016 |
# ¿ Dec 7, 2016 05:37 |
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A visionary idea evaluated posted:Comrade Lazarev proposed a tank destroyer with the following characteristics:
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# ¿ Dec 7, 2016 08:21 |
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# ¿ Dec 7, 2016 08:39 |
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# ¿ Dec 7, 2016 16:57 |
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Samizdata posted:'S me too. Freaking British Libertarians stealing my nick. While he may have reported you, it was his post that ended up getting removed there.
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# ¿ Dec 7, 2016 22:02 |
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# ¿ Dec 8, 2016 03:19 |
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# ¿ Dec 8, 2016 06:51 |
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https://twitter.com/real_lethality/status/806670970912129032
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# ¿ Dec 8, 2016 08:23 |
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Breetai posted:Oh hai! I just realized that the guy Er_Dova linked to there also did that poppy cutter video that's popular with Star Citizens: https://www.youtube.com/watch?v=qUddm0S3LRI
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# ¿ Dec 8, 2016 18:01 |
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# ¿ Dec 8, 2016 18:35 |
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Heat Ray Tank posted:For consideration by your ingenious mind, I provide an idea and a design that could give the Motherland a weapon of unseen all-conquering power. This force can defeat any number of tanks, planes, guns, ships, fortresses, cavalry, or infantry, and can be achieved from this proposed idea. "Physics" posted:The idea consists of the following: Mirificus fucked around with this message at 20:52 on Dec 8, 2016 |
# ¿ Dec 8, 2016 20:50 |
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# ¿ Dec 8, 2016 22:02 |
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Tippis posted:CRobber. CRobber never changes. Speaking of physics, did you like the death ray tank I posted? The physics made me think of you when I found it
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# ¿ Dec 8, 2016 22:18 |
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Er_Dova posted:This user has deleted their account.
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# ¿ Dec 9, 2016 01:28 |
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# ¿ Dec 9, 2016 01:33 |
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Tippis posted:So wait, is/was Er_Dova one of the public nutcases, or more of an insulated reddit one? I haven't seen them outside of Reddit.
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# ¿ Dec 9, 2016 02:01 |
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# ¿ Dec 9, 2016 05:40 |
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nawledgelambo posted:Er_Dova was space batman, not the hero the thread wanted, but the hero the thread needed. Star Citizen's Dark Knight posted:Hopefully this doesn't get me on probation, so, here goes:
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# ¿ Dec 9, 2016 06:03 |
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War of the Worlds posted:As I wish to defeat detestable fascism and its army quickly, I recommend my invention, KARAR: an armoured light jumping vehicle. The design, tactical, and combat capabilities are as follows. Design posted:Design: a steel ball-shaped turret, placed on six legs. The legs are the suspension, put in motion by an engine in the turret. The Karar moves by jumping between 5 and 20 meters. The jump is powered by the engine. Its power is transmitted to the legs by clutch A and rocker B. The rocker, pushing against the top of the leg, throws the body of the Karar in the desired direction. Two rockers push on two neighbouring legs, at the time of the jump the other legs are retracted. Before jumping, the turret is turned with the motor. There are six positions for the turret.
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# ¿ Dec 9, 2016 17:53 |
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Who would pay money for such an ugly poster? https://twitter.com/real_lethality/status/807226913483882496
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# ¿ Dec 9, 2016 21:05 |
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# ¿ Dec 9, 2016 21:14 |
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r/starcitizen: What is the thing that made you love SC?
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# ¿ Dec 9, 2016 21:32 |
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# ¿ Dec 10, 2016 01:27 |
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Gamasutra: The Game Outcomes Project, Part 4: Crunch Makes Games Worsequote:Part 4 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure. quote:Our results clearly demonstrate that crunch doesn't lead to extraordinary results. In fact, on the whole, crunch makes games LESS successful wherever it is used, and when projects try to dig themselves out of a hole by crunching, it only digs the hole deeper.
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# ¿ Dec 10, 2016 06:38 |
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# ¿ Dec 10, 2016 22:24 |
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# ¿ Dec 10, 2016 22:27 |
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# ¿ Dec 10, 2016 22:38 |
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# ¿ Dec 10, 2016 22:55 |
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https://twitter.com/TheRealGremlich/status/807603550889066496
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# ¿ Dec 10, 2016 23:01 |
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# ¿ Dec 11, 2016 00:49 |
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# ¿ Dec 11, 2016 01:44 |
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Not projecting
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# ¿ Dec 11, 2016 01:49 |
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# ¿ Dec 11, 2016 01:57 |
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# ¿ May 14, 2024 20:18 |
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# ¿ Dec 11, 2016 01:58 |