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Kibayasu
Mar 28, 2010

Not only is Max Payne in this game, everyone's favourite mascot costume wearing escort quest subject, Vinne Gognitti, voices Barry.

By the way you can get a look at the island if you turn around before the bridge and climb back up the hill. There's coffee and a "focus" thing up there that goes to an overhead view of the island.

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Kibayasu
Mar 28, 2010

CJacobs posted:

I get what you mean, yeah. I think this game's plot is awesome, but their attempts to make Alan sound like an artsy poseur kinda just come across as the game's writers writing like artsy poseurs. Skippy and I have a chat about what "bad writing emulating good writing" sounds like in a future episode.

Part of me wants to give Remedy way too much credit and say that Alan Wake being a bad imitation of a bad Stephen King novel is totally on purpose, even the actual bad parts. Alan Wake the character being not only a bad imitation author but a bad imitation of a Stephen King character. But that's mostly just because Max Payne 2 is basically the perfect video game and with that game they did intentionally make everything completely over the top and overwrought and I think they realized early on that if they were going to make a campy, pulpy, self-aware noir shooter they might as well make it the worst/best campy, pulpy, self-aware noir shooter they could. Also so much of Stephen King is bad already it's hard to tell.

Kibayasu fucked around with this message at 21:20 on Dec 5, 2016

Kibayasu
Mar 28, 2010

Mt St. Helens was a pretty big deal in the northwest. I mean, it literally blew off the side of the mountain.

CJacobs posted:

No, no he is not. I didn't notice this until literally today as I watched the video back while waiting for it to upload, but Max is actually in the video after Rusty gets taken by the darkness:



I stepped right over his corpse. :smith:

I don't know if it is Max that I'm hearing but I think I hear a dog whining as you go through the hole in the wall.


SirSamVimes posted:

While this game is almost entirely walking in the woods, at least Remedy knows how to make a drat good oppressively spooky forest.

Honestly the only problem I have with the hiking in Alan Wake is just how quickly enemies respawn. There's no time to take in the atmosphere, you just gotta start sprinting toward the next lamp.

Kibayasu
Mar 28, 2010

Skippy Granola posted:

Hey it just occurred to me that Alan's stupid "Mammoth-sized hole" comment was a leftover from a nixed boss fight against the reanimated skeleton of buck-tooth Charlie

Makes more sense in that context, rather than a very dipshitty attempt at levity

Apologies if it was clarified before but my goodness it is hard to read so many volcano facts without just youtubing sick-rear end explosions

Please, this is Remedy. It was both.

Kibayasu
Mar 28, 2010

Gothsheep posted:

You know as much poo poo as you (rightfully) give the line about a 'story being a beast with a life of its own', it is kind of important to establish early on why Alan didn't just write, "And then all the bad things died and Alice came home with a briefcase full of money and we all lived happily ever after."

The Dark Presence won't allow itself to lose unless it really believes it should have.

Kibayasu
Mar 28, 2010

I wish Nightingale just chased you this entire level shouting random authors.

Kibayasu
Mar 28, 2010

While I agree with Alan in that it wouldn't be a Stephen King story without killer inanimate objects, and who can hate fighting a possessed bulldozer, I was about done with that gimmick by the time I died for the 4th time to a table or a pipe gently rolling into me after bouncing off the wall behind me.

Kibayasu
Mar 28, 2010

Max Payne 2 is considered hard? There's a few bad segments sure but the regenerating bullet time (rather than having to kill to replenish it as in 1) and the free shoot-dodges always made it go pretty easy. Nothing in 2 ever approached the bullshit that is the Lupino boss fight, the Boris Dime boss fight, or the diner escape sequence.

Kibayasu
Mar 28, 2010

Part of me wishes they strung out the "You're actually crazy Alan/player" angle a little bit longer before going back to business as usual. But since this is a Remedy game and isn't a game just about Alan Wake the other part of me realizes that of course the player doesn't believe their character is actually going crazy because this is a video game

Kibayasu
Mar 28, 2010

This part really should have returned as one of the score attack levels in American Nightmare

And More posted:

I feel like that's one of the main issues with this game. You mostly fight dudes and crows, and sometimes steel beams fly in your face. When something big like an excavator actually gets possessed, it barely even does anything. Gameplay-wise, this could be really exciting, but it's just the same fight under slightly different circumstances every time.

I want my dinosaur fight goddamn it. :argh:

Well in addition to the just-seen best moment of the game there is another one coming up (unless I'm massively confusing my levels). It's not as good as it could have been in my head and was already done once before in a somewhat lacklustre fashion but it's at least a classic piece of Stephen King and a generally classic horror moment.

Kibayasu
Mar 28, 2010

I really wished the game had you fight the harvester in the middle of a grown corn/wheat field that it gradually cleared out.


Oh wait, no, marijuana field, this is the Anderson farm after all.

Kibayasu
Mar 28, 2010

Scalding Coffee posted:

Starting tomorrow, Alan Wake is having a sunset sale of 90% off for a few days before it gets removed from the internet. Another game with expiring rights to songs. The game and its budget sequel are worth any price.

Wow. I guess it isn't worth it at this point to replace the episode closers with some generic stuff. Atmosphere is important but so is people actually being allowed to buy the game. Or I suppose maybe they don't want to have to change the songs in the copies people already bought.

Kibayasu
Mar 28, 2010

That wagon at 24:08, you stepped on it briefly and it kept moving. Can you make Alan Wake ride a red wagon?

Also I hope you go back and show all of Barry calling the townsfolk

Kibayasu
Mar 28, 2010

chitoryu12 posted:

So I was looking at Alan Wake cosplays.



Not enough jackets but still amazing.

Kibayasu
Mar 28, 2010

I've mentioned before that I give Remedy's writers too much credit sometimes but its twists like this that cause me to continue to do so. You've already got examples of "Who is actually real?" throughout the story, from Nightingale to the kidnapper, and now maybe Alan himself is perhaps not real either???







Okay, the entirety of Max Payne 2 also causes me to give them that much credit, but a lot of Alan Wake as well!

Kibayasu
Mar 28, 2010

Antistar01 posted:

It's uncanny.

It should be. It's his face on Max Payne The First.

Kibayasu
Mar 28, 2010

I've always taken Alan's final line in a more of sequel hook light, much like the rest of the ending. Basically meaning "There's a lot more of this to see than it appears." A bit boring I suppose.

Kibayasu
Mar 28, 2010

Antistar01 posted:

Wait, "Can you hear me? Can you hear me now?" is a tag-line for a mobile phone company? That seems weird... sort of like "buy our phones and you'll have lovely reception!".

Maybe I'm just missing the context; I've never seen a Verizon ad. Well... barring Alan Wake.

The original context is that in the commercials someone was using some OTHER network, gets handed a Verizon phone, and goes "Can you hear me now? Good!" It morphed into a joke after that.

Kibayasu
Mar 28, 2010

CJacobs posted:

Holy poo poo it's good. A really great combination of genres for sure. Definitely looking forward to playing more of it!

Quantum Break's problem isn't that it's bad, it's that there's this weird TV show included in it.

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Kibayasu
Mar 28, 2010

KieranWalker posted:

The DLC is the real climax of the game. I feel like the game's not even complete without them.

Might as well throw in American Nightmare too, if only for its antagonist But yeah, the ending to Alan Wake is fine from a narrative standpoint but The Signal/Writer concludes Alan himself a lot better.

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