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The ammo mechanic is pretty interesting. Makes for some nice weapon variety during runs, it looks like. Also I'm kind of surprised that you can clear the game on a fresh save file. Well, I suppose it's not an actual clear. Looking forward to seeing what and how you can buy things in the hub.
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# ¿ Dec 18, 2016 09:43 |
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# ¿ Apr 29, 2024 13:25 |
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Does everyone look different when they have armor on, or only The Marine?
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# ¿ Dec 24, 2016 01:52 |
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Piercing bullets seem really good from an ammo efficiency standpoint alone.
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# ¿ Dec 31, 2016 01:12 |
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I like your ending equipment screen there. Makes sense, but at the same time I'd still like to see everything you picked up.
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# ¿ Jan 2, 2017 12:59 |
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The Wolfenstein bullets were pretty great, yeah. But how long has the Gungeon been around, if mad scientists were picking up and running with its technology over a thousand years ago?
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# ¿ Jan 7, 2017 16:34 |
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I was so hopeful with that crazy combo you'd finally get all five master rounds. Oh well. Power Ducks were a nice consolation prize.
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# ¿ Jan 19, 2017 04:46 |
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How about, like, every floor you have to leave one item behind for the Resourceful Rat? You can drop junk or empty guns if you'd like.
Glazius fucked around with this message at 04:20 on Jan 22, 2017 |
# ¿ Jan 22, 2017 04:16 |
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Wow, I just kind of watched in awe at that Scrambler performance. You didn't even need half the clip to knock the Dragun into phase 2.
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# ¿ Jan 28, 2017 01:30 |
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Man, I thought you had it. After all that Nikita bullshit and the accident of perfect aim on the Pilot... How do remote bullets work in a twinstick mode, anyway?
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# ¿ Feb 2, 2017 03:58 |
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Two ammolets and the Elder Blank. I'm not surprised you blank-nuked the Kill Pillars. Just a shame you have yet to grab that fourth Master Round.
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# ¿ Feb 12, 2017 23:20 |
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Have to admit, I laughed at the Quad Laser. That's a great reference and they actually made it a pretty usable game mechanic. I'm pretty sure some other shooters have had a powerful but super-slow bullet at some point.
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# ¿ Feb 20, 2017 19:50 |
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Good lord, Jammed bullet hell is madness.
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# ¿ Feb 23, 2017 05:14 |
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Wow, both secret unlocks in one game. That'll be some fun runs.
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# ¿ Feb 27, 2017 03:22 |
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Lord_Magmar posted:I do appreciate that the narrative for this run ends up being a Bulletkin Knight training up a Junk Knight to help him fight a great Dragun, after which he recalls/relives his own early deeds as a Knight. Now I'm imagining a version of the Trigger Twins where they both fistpound and then just loving charge at whatever poor Gungeoneer stopped in that day.
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# ¿ Mar 2, 2017 06:38 |
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You never appreciate how useful health can be until you play without it. Though I like that the Robot's face turns off before the Gun That Kills The Past saves them.
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# ¿ Apr 21, 2017 02:23 |
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Well, even though it involved a lot of flailing about, you've still got those gungeoneer instincts and they saw you through. Looking forward to further videos!
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# ¿ May 15, 2017 01:53 |
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It's a shame this game doesn't have customizable challenge modes. I'd like to see how you do with, like, near-maximum curse and the Rad Gun from floor 1. Also I like how the Bullet fires down the past corridor along with the big ol' bullet. Glazius fucked around with this message at 02:29 on May 16, 2017 |
# ¿ May 16, 2017 02:27 |
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Does the Riddle of Lead increase ammo drops or something? That was getting ridiculous.
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# ¿ May 20, 2017 03:59 |
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Losing access to the shop just seems like insult to injury for a Jammed run.
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# ¿ May 22, 2017 02:11 |
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I think what was going on with the Rad Gun was that as you leveled it up it emptied more of the clip without firing more bullets, making it harder to keep at peak raditude since you need to reload more.
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# ¿ Jun 23, 2017 13:29 |
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One of these days you're going to have to find a legitimate unicorn horn just so we can see more than one second of it.
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# ¿ Jun 25, 2017 18:02 |
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Ah, that's an interesting challenge setup. Does this game have the same kind of themed initial-spawn challenges Isaac did, or...? Well, I guess we'll get to a challenge run with the d20 eventually.
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# ¿ Jun 30, 2017 01:55 |
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Aw man. I thought you were going to pull it out there at the end. Better luck... next... time?
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# ¿ Jul 6, 2017 00:15 |
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30 eps is a respectable length for an LP. Thanks for demonstrating drat near everything the game had to offer and probably selling a few copies/inspiring people to play better, too!
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# ¿ Jul 16, 2017 16:42 |
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# ¿ Apr 29, 2024 13:25 |
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The beholster combo was neat. It looked capable without being absurdly overpowered.
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# ¿ Jul 18, 2017 12:59 |