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Samovar posted:Yeah, besides from one Ammolet type, the chances of getting enough blanks to make Ammolet useful at all is... really low.
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# ¿ Dec 20, 2016 12:37 |
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# ¿ Apr 28, 2024 10:45 |
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Most of the Supply Drop update has just entered public beta. No idea how stable things are, though.
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# ¿ Dec 20, 2016 18:23 |
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VolticSurge posted:Ok,the whole "even losing armor fucks up your boss flawless" thing is a load of bullshit. One thing I can give Issac in its favor over this is,last time I checked,Soul/Spirit Hearts don't count towards that unless you health consists entirely of them. Kindof a safety net.
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# ¿ Dec 22, 2016 18:53 |
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Now that I've watched the video: the Helix can actually be a pretty decent boss killer. As long as both bullets hit you have reasonably high damage, and most of the bosses are large enough that they always will despite the helical firing pattern.
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# ¿ Dec 23, 2016 02:57 |
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Kaboom Dragoon posted:Just the Marine from my playthroughs. Haven't unlocked any additional characters (assuming there is any, but games like this always do), but so far, he's the only one to show any changes.
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# ¿ Dec 24, 2016 05:19 |
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Vorpal Cat posted:To be fair the store unlocks from an npc you rescue on floor 2, and since you only get hegemony credits from boss kills it would even make sense to have it unlocked till after you beat floor 1. The real silly design decision is being able to force shops to have keys. It doesn't actually make the game mechanicly harder or give the player any interesting disisions to make it just adds an extra barrier of knowledge for new players, aka the nethack school of game design.
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# ¿ Dec 26, 2016 13:44 |
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I think Gorgun is fairly easy to clear damageless with the basic gun. Beholster is a lot harder but still sometimes doable, and Ammoconda is pretty much impossible because you don't have enough damage output to kill the pellets.
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# ¿ Jan 2, 2017 14:51 |
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The chests pretty obviously get more ornate as they go from brown to blue to green to red to black - it's really not a stretch to think that the different colours contain different quality items, especially once you've opened a few low-tier chests and a few high-tier chests. And I think people make the key thing out to be a bigger deal than it is - I only realised it after seeing scruffy's videos, and I could still beat the Dragun on a reasonable proportion of my runs. One or maybe two extra keys in the shop over the course of a run isn't normally a dealbreaker. (There's also at least one pretty badass weapon that only appears in brown chests - it's not all T-shirt cannons.)
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# ¿ Jan 3, 2017 02:24 |
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You want to talk about Isaac being an rear end in a top hat, the really egregious thing is the curses. Every time you start a new level, there's a random chance you get hit with one. Curse of the Lost means you have to get out pencil and paper and make your own map. Curse of the Maze means you sometimes get teleported into a room you've already visited and sometimes rooms switch around. Curse of Darkness means you have to increase your gamma settings. Curse of the Blind means that you no longer know what any of the items you're about to pick up are, and there's a small but significant chance any one of them could end your run. All of them just dick you over in ways that range from petty and obnoxious to randomly game-ending, and if you want to get all the unlocks then you have to play on hard mode where they're much more common. They're the one thing I can think of that should just straight up not be in the game.
pumpinglemma fucked around with this message at 15:22 on Jan 3, 2017 |
# ¿ Jan 3, 2017 13:24 |
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HenryEx posted:I was really big into this for a while after release and then burned out pretty hard. We'll see if the upcoming dlc can rekindle the flame.
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# ¿ Jan 4, 2017 23:16 |
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I sometimes use it for blue chests too if I only have one key left, just in case the shop on the next floor has a lock on it or something. It's also very useful if you're limited on keys for some reason, like needing to save up for the Prime Primer.
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# ¿ Jan 6, 2017 15:09 |
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dscruffy1 posted:Another reason I'd find the lockpicks fairly useful is for unlocking shortcuts. We haven't unlocked the guy that builds them yet, but he usually wants a lot of casings and a lot of keys to build his shortcuts. And in one case he wants a lot of junk, which you can only get by destroying chests.
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# ¿ Jan 6, 2017 15:23 |
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You can definitely unlock something by winning wagers with the Gunsling King, but you need to win ten of them in total.
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# ¿ Feb 26, 2017 19:42 |
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# ¿ Apr 28, 2024 10:45 |
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Assuming you can give yourself ammo, Alien Engine-only run. Make it happen. (OK, you can use the starter weapon on enemies you can't reach any other way.)
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# ¿ Jun 10, 2017 22:32 |