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dscruffy1 posted:I'm interested to hear how you make out continuing onwards. What killed you on the second floor? I'm assuming you entered with two full hearts. I don't know, there's some really good stuff out of brown chests, and really bad stuff out of higher ones. So it's not really internally consistent regarding the actual relative power of items in chests. I haven't played in a while but there was a bunch of stuff that was just not any good despite being out of the higher chest levels. Also for real what killed my interest in playing was the aforementioned enemy sponge factor. It wants to be a quick high intensity game but it counters it with spongey as gently caress stuff, and half the time i just get boss fatigue while fighting them and get careless. They could slash the spongey stuff's health by half and the game would just get better. JEBOman posted:Except that would make the muncher a newbie trap. Each time you use it, you decrease your maximum ammo pool. So by trying to get better equipment (even only a few times), you can make your run unwinnable. Ammo boxes can be extremely rare so munching your empty guns up can be one of the few sources of ammo you get (even if it is in a brand new gun)
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# ¿ Dec 20, 2016 16:52 |
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# ¿ Apr 29, 2024 08:35 |
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Nalesh posted:Helix gets hilarious at 3 or 4 pop pop stacks. To be fair everything does Even the lowercase L is not bad if it is literally making GBS threads bullets
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# ¿ Dec 23, 2016 20:46 |
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I think it's easiest to say both games have their issues; they're incredibly different games to me. Isaac is typically incremental upgrades, Gungeon is massive power swings as you find a really good gun, subsequently run out of ammo, and don't find any ammo boxes, meanwhile enemy health continues to inflate for some godawful reason so your back up poo poo gun is now even shittier and gently caress this game is luck based fun. Isaac resolves quicker, there are few outright trash items (Tiny Planet and Soymilk not withstanding) and is much faster paced. Like for real I would like gungeon so much more if they just chopped enemy health down a fair amount. I get really bored with slogs. Like i'm not the greatest at it but I have beaten it a few times. I just don't have the patience to deal with it a lot of the time, so my runs end early
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# ¿ Jan 3, 2017 19:03 |
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Ashsaber posted:Expect to see opinions turn more towards Gungeon being more fair than Isaac for a little while at least. The latest expansion for Isaac just came out and made people ask whether the devs understood balance at all. Everyone knows edmund mcmillen doesn't understand balance already. Vorpal Cat posted:There are passives from regular chest drops that can give you more health, and you can unlock more in the store. That's what all those heart bottle and hear lunchbox items due. There's even at least one gun that gives you an extra heart as long as its in your inventory. Once you unlock a few get good at flawlessness the first floor bosses not having enough max health isn't really a big problem anymore. Extra hearts are fairly rare outside of master rounds even with a bunch unlocked. IMO extra hearts are only going to be valuable to 'bad' players by virtue of coming filled in, as health drops are fairly rare in the game.
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# ¿ Jan 4, 2017 18:36 |
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Grapplejack posted:I don't understand why you would ever use the lockpicks unless you were at the end of a floor and had no keys. 50% is too low to risk unless you're totally out of options. It's worthwhile on brown chests you may already feel iffy about opening with a key.
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# ¿ Jan 6, 2017 14:45 |