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A good example of Isaac being fairer is that the first floor's guaranteed item doesn't require a key. I mean gently caress, I played this game for a bit and continuous deaths across the first two floors just ended any desire to continue. Stuff like "Never spends keys on Brown Chests" or "Don't spend keys on a floor until you make it to the shop" (or what was the formulation? keys don't spawn at the shop if you open a chest?) seem like really counter intuitive things too, as correct as they turn out to be; I want to pop chests as soon as I find them to help myself progress, in Isaac or whatever if I come across a shot for a new permanent item you drat well can be sure I'm going to grab it ASAP. Having said all that watching someone just demolish the game is providing me with a lot of enjoyment.
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# ¿ Jan 3, 2017 01:53 |
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# ¿ Apr 29, 2024 02:55 |
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Right, that's still uber weird to me. I see a key, I've got a chest ahead, but I should put it off until I hit the shop; oh and if it's brown just pass up on it altogether. idk I mean sometimes I wonder how people figure this stuff out in the first place but then I always take what I view to be the direct and obvious path
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# ¿ Jan 3, 2017 02:08 |
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I think some of it is due to the perceptions of someone who is getting frustrated a couple of hours in vs someone who has played for dozens of hours. Once you reach the level of play dscruffy1's on the game is fundamentally different, same with Isaac. I assume (it's been a while since I played) that the very early experience of playing Isaac is still a bit better (in the least) than he very early experience of playing Gungeon; I certainly remember managing to make it far further (relatively speaking) in Isaac vs what my overall experience in Gungeon was like, like very reasonably clearing the first 2 or 3 floors almost every time in Issac an hour or two in vs being stuck on 1 and sometimes 2 in Gungeon several hours later.
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# ¿ Jan 3, 2017 18:29 |
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Graphics in roguelikes?! In my days you climbed a hill of ASCI and learned to interpret what they meant, damnit!
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# ¿ Jan 3, 2017 21:21 |