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I love me some roguelites. Is this better or worse than Crypt of the Necrodancer?
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# ¿ Dec 19, 2016 18:39 |
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# ¿ Apr 28, 2024 12:14 |
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Jade Star posted:I've never played Gungeon, and I'm terrible at Necrodancer, but I don't think that's a fair question. That's like asking if madden 20xx is a better sports game than fifa 20xx. They're both sports games, but that's where the similarities stop. Necrodancer is all about rhythm. It's on a grid and all you do is move up down left or right. There's a couple items for gear or bombs etc and that's about it. Just from the first video Gungeon looks more like a Binding of Issac style. You freely move in any direction, you aim 360 degrees with the mouse, you've got a major inventory investment in a plethora of guns and (i presume) passive items and bonuses. So they're both rouge-ish, but how they go about it is wildly different from each other. That's fair to say, I always played CotN with the non-rhythm character because I have no rhythm, so it was just an arcade-y rougelite to me. I forget that the movement and experience of the game is so fundamentally different for 99% of the other people who played it
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# ¿ Dec 19, 2016 21:18 |
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That would be good, but also good would be getting guaranteed money drops from enemies. I hate that money can fall down pits and disappear, and the shop feels actively unhelpful sometimes due to the randomized nature of my income. One of the best things about Necrodancer is that the shop always has at least 50g in it to bomb out, so even if it's the first room you find, it can still help you. That one detail helped me learn the game than more anything else, and the shop being so bad in this game is really disheartening. Also, a shooting range in the character select area with unlimited ammo would be nice, so I can test out a gun I picked up on any of my runs
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# ¿ Dec 25, 2016 22:41 |
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Trick Question posted:If the money falls down the pit you just get it instantly as opposed to it having to float to you. It'll pop up over your duder's head. That's not made clear at all! But it's good to know. It took me 17 runs to get to the second boss, so I believe the Steam average. Also, take all of the time that you need to, we'll wait
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# ¿ Dec 28, 2016 03:32 |
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I don't think that there's much else that you can do to make the LP more informative or helpful towards newer players, you're already explaining mechanics and strategies that the game itself is completely mum on, which is extremely helpful. The only real question I still have about the game is about the mechanics of coolness, but after the first couple of runs, most other things need to be practiced and the boss fights definitely help I think a good deal of the frustration being expressed in the thread is because when we see the video, it looks much, much easier than it actually is. This second one may not be true for everyone, but we have also learned optimal play strategies, like avoiding brown chests and purchasing keys before picking up drops, which can take a bit of the joy out of the game. Like, my biggest gripe in learning this game was about money and the shop. However, I'm upset at the shopkeeper because he basically only sells me keys on my runs, not because he's actually unhelpful. I know that it's better to use him to get a key and gamble on higher level chests rather than to buy most items he has for sale on the first or second levels, so finding him isn't exciting like I know that it should be
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# ¿ Dec 30, 2016 10:04 |
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Should have waited to pick it up, Oh wellSkyTalon2314 posted:This is very true. There's another roguelike-ish game that got LP'd recently, Darkest Dungeon. Tried to load that back up, and... well... yeah. I uninstalled it shortly thereafter. Like, I could LP Guild of Dungeoneering and make the game look far easier than it is, just simply because I know the mechanics well enough. In fact, I sort of experienced that when I convinced one of my friends who streams to do the game one week. He was not thrilled at that. Don't let a little salt dissuade you, it's a very fun game, but it is not forgiving
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# ¿ Dec 31, 2016 06:08 |
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Teledahn posted:You're trying to use low hormone levels and superior vision as an insult? On top of the lower instance of colorblindness that a second X chromosome brings, there are some XX women and XXY men who have a fourth color sensitive cell that detects a wavelength of light between red and green, and can somehow strengthen night vision (color sensitive cells aren't particularly good at detecting low levels of light, which is why nocturnal animals are generally colorblind). Some estimates put it as high as 10% of men and 50% of women that have 4 color sensitive cells instead of the standard 3 colors that the majority of people perceive. Oddly enough, only about 3% of women with the extra color sensitive cells have been found to have a functioning 4th receptor, and no men have ever been documented to have a functional 4th color receptor. I don't know how this came up in the Gungeon thread, but I like genetics and physiology a lot
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# ¿ Jan 26, 2017 10:39 |
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For men, I don't think there's ever been a recorded instance of the 4th cone cell actually doing anything, but they can have them present in their eyes. Even for the majority of women, there's very few recorded cases of the person being able to perceive the 4th color, despite so many women possessing the extra photoreceptor The last time I really researched this topic, the going theory was that the ability to see a color in between red and green was utilized so little during childhood development that the neural connections were almost always pruned by the time that a person with the 4th receptor cell reached adulthood. There was also some debate over whether or not the brain could even interpret the additional information that an extra cone cell sends, so it's possible that a second mutation is necessary to be able to both detect and process this wavelength, which is why it's so rare This talk reminds me of the Mantis Shrimp hype a few years ago; how they had like a dozen unique photoreceptors and people assumed that what they saw was an unimaginable kaleidoscope of beauty. It turns out that have really lovely color vision, and save for the ability to see ultraviolet light, they're somewhere between dogs and humans in what they can actually see. The huge volume of unique color sensitive cells was due to the fact that each cell could only detect a very narrow wavelength. If they didn't have a ridiculous amount of them, they wouldn't really have color vision at all. I want to discuss Gungeon more, but I got super butthurt about it a week or two ago and haven't touched it since. I'm still stuck on floor 3 and I don't have time to mash my face against this game now that school started. I wish I did though, this last LP run felt more like one of my misadventures and that made it extra cool to see
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# ¿ Jan 26, 2017 14:50 |
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Supply drop has made this game much more charitable, I think that the devs took their critics' words to heart What Master Rounds has Scruffy turned in so far?
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# ¿ Feb 2, 2017 06:38 |
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You know, I thought it was a hyperbole about how good higher level chests can be until I had 2 brown chests and no guns in the shop. I mistakenly decided to gamble on the contents therein and almost died to basic enemies I opened up my brown chests to find the Lower Case A and an ammolet. The LCA is a gimmick weapon with ~1k rounds that sends out streams of letters that spell out "BULLET". Amusing, but it does significantly less damage than the starting pistols, which I didn't realize until I beat Gatling Gull and got a few rooms into the second floor and was having knock-down, drag-out fights with shotgunkin
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# ¿ Feb 3, 2017 04:19 |
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Eh, I knew I should have just called it "The Dumb Alphabet Gun" instead. It was hilarious to use at first and it carries an ungodly amount of ammo, but I was spending so much time pulling the trigger that even the "BLAM" that pops out of bullet impacts started to lose its charm. I think finding out that it did so little after fighting Gatling Gull may have been what soured me so much, though... Gatling Gull and the Beholster are the bosses I have the most trouble with right now. 65 deaths and I'm almost ready to take on the 4th floor bosses. And probably ragequit for another week or two after mashing my face against them As for characters, I used to love the Pilot for his money and lockpick shenanigans, but the better I got, the more I started to like the Hunter. I feel like she's the most effective Gungeoneer, despite the Marine looking better on paper
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# ¿ Feb 3, 2017 06:18 |
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Mix it with scattershot or rocket propelled bullets, you've got a killer
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# ¿ Feb 20, 2017 20:27 |
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Does glitched include rainbow? Because rainbow chests kick rear end
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# ¿ Feb 21, 2017 05:36 |
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Kemix posted:Not sure if it's been pointed out yet, but I -believe- the Wind-up gun is basically a 1-to-1 recreation of the same guns seen in the Futurama episode War is the H-Word where Fry and Bender (and Leela under disguise) are drafted into a war on an alien planet. The gun is basically the same one that Fry and the others use on that same episode. youtotallycan'ttellilovewatchingfuturama Cool, someone else's autism snapped before mine. I kept hearing, "You've got the only wound-ed up positron shooter, Fry!" every time Scruffy reloaded
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# ¿ Mar 2, 2017 00:53 |
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If you want a super OP floor clearing combo, the Raiden Coil and metronome vaporizes everything
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# ¿ May 20, 2017 01:06 |
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Without this video, I'd never realized that there were legit consequences for getting too cursed besides fighting Jammed enemies, despite running into this bastard once generally I prefer posted:This happened to me as well the other day, and it freaked me out since I'd never seen it in the LP or generally in gameplay. I was wondering if it was a curse thing, maybe? I think that was the one run where I had the Fightsabre. Same! I had the Yellow Chamber that spawns and despawns charmed enemies with stone tentacles. I thought that the reaper was summoned because I was protecting the charmed enemies to see that cool despawn animation, but I also had the Huntsman, the Fightsabre, Cursed Bullets, I bought the YC from Cursela, and I had prayed at the winged bullet statue... The only thing that I can't decide is good or bad is that he's untouchable, as in bullets don't touch him. So on one hand, he can't be frozen or charmed or made to slow down, but he also doesn't tank your shots for other enemies And hey Scruffy, does this still work post Supply Drop? https://www.youtube.com/watch?v=KUflIq_4gNs I don't have a second controller to test it, and I'd love to see if the Cultist has a past. That exact video was actually the first I'd seen of the game
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# ¿ May 23, 2017 07:16 |
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Oh, you hadn't talked much about the cultist before, so I spoiler-tagged it, but I can definitely see why you didn't say much... There just isn't that much to say
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# ¿ May 23, 2017 12:32 |
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What would be super cool is a singleshot run: Alpha/Omega bullets, Hip Holster, Cog of Battle, Backup Gun, and only use guns that carry one round in the magazineGrayshift posted:Don't forget the Battle Standard for the companion army. That'll be Ser Junkan, Super Space Turtle, Wolf, Space Friend, R2G2, Wingman, Badge, and Chicken Flute dscruffy1 posted:I'm really liking the concept of the Fellowship of Ser Junkan. Get every companion plus a level one Junkan, then go on an epic quest to level him up and defeat the Gungeon. Also, you aren't allowed to fire your gun! Don't forget Junior II and maybe Blank companion? I think the only gun you should be able to fire is the Eye of the Beholster
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# ¿ Jun 13, 2017 02:25 |
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I think that the issue of all the challenges being a little same-y is because there's not much of the game left, save for grinding and a few little things that just need to show up. I'm at the stage where I want to see the game snapped in half by insane builds if it's mostly grind left
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# ¿ Jun 20, 2017 20:47 |
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Too lazy to make a different reload animation
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# ¿ Jun 21, 2017 04:48 |
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Hey, not all of the starting pistols do the same damage!
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# ¿ Jun 24, 2017 00:39 |
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Grapplejack posted:I'm gonna repeat my run idea since I actually had it the other day and it was super fun I just like the idea of adding Gundromeda Strain and Liquid Valkyrie to the mix, while playing as The Bullet. Blasphemy has given him the strength to destroy the Gungeon
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# ¿ Jul 1, 2017 07:46 |
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What are the "beneficial" modifiers supposed to be?
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# ¿ Jul 6, 2017 15:40 |
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I suppose it could be considered good, but with any creep related modifiers, it's a couple enemies frozen in place and a bunch of jammed enemies that you don't always have eyes on.
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# ¿ Jul 6, 2017 17:27 |
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It really seems like some bullets (specifically from the cannonballrog) aren't stopped by guon stones at all, which is bullshit. The game breaks its own rules!
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# ¿ Jul 12, 2017 22:56 |
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# ¿ Apr 28, 2024 12:14 |
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Especially for a bullet-hell rogue-like, I can't complain about ~30 hours of high quality LP. Thank you sir, and I'm definitely someone who bought the game because of this LP
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# ¿ Jul 16, 2017 16:51 |