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JT Jag posted:It feels to me that the biggest balance issue for this game is lack of health drops. That it only drops health after a boss if you don't get hit punishes the type of player who needs the health drops the most. There's a reason that Binding of Isaac gives you a health up drop after nearly every boss fight: because most players need it to keep up with the curve. You should probably get an extra item or gun for going without being hit, akin to unlocking the devil room. As an addendum to that, have health pop in during boss encounters at some level of frequency when the player is not at max health. (Probably set health to spawn below 50% of maximum, and then no more than a full heart's worth.)
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# ¿ Dec 25, 2016 13:03 |
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# ¿ Apr 27, 2024 17:55 |
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Teledahn posted:an emotionally stunted, overly muscled, generally hairy being. Objection! Male humans are not required by genetics to keep their emotions to themselves, nor do genetics impair their ability to emote in any significant way. Musculature is, likewise, not mandated by genetics. As for body hair, there are men with relatively little body hair (I should know, I'm one of them).
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# ¿ Jan 26, 2017 09:59 |
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Bought the game due both to this LP and to previous experience as a scoundrel.
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# ¿ Jan 27, 2017 07:24 |
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There is actually a Speedrun mode in the gameplay config menu.
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# ¿ Jan 27, 2017 15:37 |
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Double Punctuation posted:Didn't all "2-D" platformers on the PSX work in a similar way due to the PSX having lovely 2-D capabilities? I remember that being the explanation for the Saturn port of Symphony of the Night sucking. The relative lack of 2D games on PS1 is almost entirely because Sony was like "NO 2D, ONLY 3D NOW", actually.
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# ¿ Apr 17, 2017 06:24 |