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RareAcumen
Dec 28, 2012




JT Jag posted:

One idea: if you take damage, you get a pedestal with a heath up on it. If you go unscathed, two pedestals pop up: one with a health up, one with a chest. The quality of the chest depends on what floor you're on. Floor one would be at minimum a blue chest with a chance of being better than that, and once you get to floor 4 it'd be at minimum a green chest with a chance of being better. If you pick the chest, the health disappears, and vice versa.

Here's my ~wacky idea~

Random health drops, occasionally you just get a gun after you've killed an enemy.

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