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I've heard the supply drop update nerfed the damage cap on bosses, so they should go down faster if you have high DPS. Do jammed enemies drop more money? You seemed to be much richer on this run than previous ones, even discounting the one lucky drop.
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# ¿ Jan 7, 2017 02:52 |
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# ¿ May 14, 2024 11:47 |
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How feasible would a 'no Dodge Roll' challenge be? Outside of Dragun, that is.
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# ¿ Jan 22, 2017 23:23 |
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Just wait for someone to port over the random weapon switch mode from Dark Souls.
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# ¿ Jan 23, 2017 03:47 |
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I like how you had five keys and still blew up the brown chest. It's the principle of the thing after all. Also, the Crossbow with the reload reduction seems like a really solid weapon.
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# ¿ Jan 27, 2017 22:31 |
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Regarding the Flame Hand, as far as I can tell, the item description isn't just for flavour. It literally does roll for a random amount of damage on each hit. That makes it a bit inconsistent to use, but it's still a fairly decent weapon.
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# ¿ Feb 13, 2017 01:03 |
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Klaus88 posted:Door Lords definitely my most personally hated boss. Its impossible to practice him since he randomly appears. He's a real run ruiner. There's a way of fighting a guaranteed Door Lord and practice his patterns, but it concerns a gameplay mechanic we haven't seen in the LP yet.
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# ¿ Feb 21, 2017 16:27 |
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CzarChasm posted:2) You can blow up hidden walls with explosives. Done it with the lil bomber and some other explosive weapon (C4). So the RPG you were carrying around would have let you blow up that last wall It doesn't seem to work with all explosives, though. The Grenade Launcher doesn't open secret rooms, for example (just another reason why it's the worst). Not sure about the RPG.
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# ¿ Feb 23, 2017 13:02 |
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KieranWalker posted:And my god, the Witch Pistol looks powerful. It was still clearing rooms quickly even in Bullet Hell. Any of the transmogrify guns is great throughout the entire game because turning an enemy into a chicken is basically an instant kill. Cryohazard posted:I'd be more than OK if you just never wanted to do Bullet Hell again. It's boring to play and it's boring to watch, and there's nothing more to gain from doing it (as far as I know). I feel like it'd be a win-win. I enjoy seeing scruffy take on Bullet Hell because it seems to be the only place in the game that still legitimately terrifies him. It's not a proper victory unless you full clear, though.
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# ¿ Feb 26, 2017 18:00 |
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CirclMastr posted:I have gone from not being able to get past the first boss reliably, to not being able to get past the second boss reliably. Progress? That's just the way it goes. Eventually you'll be beating the Dragun constantly and wondering why you ever died on early floors.
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# ¿ Feb 27, 2017 17:09 |
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Sure. He can also pee on fuses to prevent chests from exploding.
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# ¿ Apr 19, 2017 22:09 |
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The Scarf is completely overpowered if you know how to use it and absolutely awful if you don't. I fall firmly into the second category, so I almost never pick it up. Cheesing Wallmonger with it is kind of fun, though.
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# ¿ Apr 20, 2017 15:11 |
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Nalesh posted:I heard the scarf actually works really well when using a controller, while it's awkward as gently caress with kbm. Other way around, I think. The Scarf is very powerful with K&M because you can instantly teleport across the room, which is harder to pull off with a controller.
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# ¿ Apr 20, 2017 22:51 |
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Ignatius M. Meen posted:Other good blue chest weapons: Glacier (this saw Scruffy through a boss or two the run before last), Barrel, Mahoguny, Poxcannon, Banana, Siren, Sniper Rifle... Elephant Gun, Balloon Gun, Membrane, and Tangler as well. Blue Chests own. Also, Crown of Guns + Remote Bullets (coincidentally both Blue Chest items) is one of those combos everyone ought to experience at some point.
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# ¿ May 18, 2017 18:09 |
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The boss room you've encountered is a weird map generation bug. It's incredibly rare, and I have no idea what causes it.
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# ¿ May 21, 2017 21:35 |
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Lord_Magmar posted:On the note of explosions opening secret rooms I think it's to do with the fact that explosions blank bullets, and they probably copied that code from the normal blank, which gives them the same interaction with secret room walls as a normal blank. AFAIK, the only two explosions that can open secret rooms are the Bomb active item and Lil' Bomber (since it fires bombs). Nothing else works. So there must be a specific exception for these two items in the code. Interestingly, the Dark Marker can't open secret rooms either, despite its charge attack firing a blank-like effect.
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# ¿ May 22, 2017 10:49 |
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Quite possibly. The Bomb does have a synergy with the Bow, so it's probably meant to be a Zelda reference.
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# ¿ May 22, 2017 14:18 |
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amishjosh posted:Anyone know what this door is? I've run into it twice in a row now, wasn't able to enter the first time, it booted me out and took a half heart. Just ran into it again on the next run. If you ever come across this door again, shoot it with a water-based weapon for some fun times.
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# ¿ May 27, 2017 16:56 |
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Samovar posted:What happens? (In spoilers, plz) If you shoot the mouth of the door with a water-gun, it'll spit out a random high-tier item.
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# ¿ May 28, 2017 14:28 |
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Samovar posted:I think the developers boosted the Corsair, because I used to hate it, but it's frankly a great room clearer now and, so long as you can dodge, it's great at bosses too. IIRC, it didn't home in on enemies before the Supply Drop update, making it much harder to use effectively.
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# ¿ Jun 11, 2017 21:46 |
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# ¿ May 14, 2024 11:47 |
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Everyone knows ejecting shells are cool. Therefore, ejecting more shells than logically possible is even cooler. Frankly, I'm hoping for a future gun that will drown you in casings like that one scene in Hot Shots! Part Deux.
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# ¿ Jun 21, 2017 14:24 |