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So... There's a lot fewer rules this time around. Does that mean we can reuse old assets by any chance? I was intending to make everything from scratch but the usual artist doesn't have much time this time around, so if it's kosher I might use some of the characters and graphics from what.exe etc.
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# ? Jan 4, 2017 14:21 |
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# ? May 8, 2024 14:14 |
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Off with their peels! https://www.youtube.com/watch?v=2Se7OmIlm-U Edit: NEW AND IMPROVED GAMEPLAY VIDEO!!: https://www.youtube.com/watch?v=TD_JdVkIoTk kukrunkarmaskin fucked around with this message at 01:02 on Jan 5, 2017 |
# ? Jan 4, 2017 21:44 |
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Things are really shaping up now.
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# ? Jan 5, 2017 00:41 |
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In a week you've all accomplished more than hyperdevbox has well... basically ever done.
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# ? Jan 5, 2017 02:14 |
I fell into the "Minigames are great," trap and don't think I had the best theme adherence with the last idea. I might revert to a simpler idea where you are on fire and run around because it amuses me.
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# ? Jan 5, 2017 04:47 |
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Jo posted:I fell into the "Minigames are great," trap and don't think I had the best theme adherence with the last idea. I might revert to a simpler idea where you are on fire and run around because it amuses me. Is it really a trap? I'm not a game jam expert at all. My understanding is that you should always try to make mini-games for game jams because they require the least effort to get to that MVP status or whatever, which leaves you with the most time possible for the polishing stuff that realistically takes up so much time and will eventually end up being decent enough that you can put it on a resume or whatever. Again, though, I am retarded.
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# ? Jan 5, 2017 05:07 |
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PANIC JAM: DAY 3 I did a lot of cool things today but a lot of it is just code, so please enjoy this gif of me cycling through characters.
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# ? Jan 5, 2017 06:18 |
Day 3 done, basic work behind worldbuilding underway. We're working to create 'tiles' of obstacles which we can use to make random levels for our runners. Originally each tile was a prefab in Unity, and we would randomly load one after another. The problem with that is you can't have 'prefabs of prefabs'; if I wanted to update one of the obstacles in a tile prefab, I couldn't just update the obstacle's own prefab (because each instance of that obstacle in the tile prefab would be unaffected). Tomorrow our levels will be created by tiling scenes of obstacles, which we create and test ourselves using a scene which randomly generates roads. By loading scenes for our tiles, we can keep each obstacle in the scene as a prefab, and updating one prefab will update all instances across all tiles.
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# ? Jan 5, 2017 06:42 |
Love Stole the Day posted:Is it really a trap? I'm not a game jam expert at all. My understanding is that you should always try to make mini-games for game jams because they require the least effort to get to that MVP status or whatever, which leaves you with the most time possible for the polishing stuff that realistically takes up so much time and will eventually end up being decent enough that you can put it on a resume or whatever. Again, though, I am retarded. It means less reused resources and more schizophrenic gameplay. Rather than getting one mechanic that feels good, you can end up with a lot of half-assed mechanics. Day 4: I have a player that moves around a space. I'm thinking if I can make throwing stuff feel good I might make a game about quickly cleaning your apartment. Similar to other idea, but instead of minigames, top-down controls. As a twist, maybe not enough time to clean up completely so you have to move stuff around the apartment as your girlfriend moves around the apartment before going to bed.
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# ? Jan 5, 2017 08:52 |
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Jo posted:It means less reused resources and more schizophrenic gameplay. Rather than getting one mechanic that feels good, you can end up with a lot of half-assed mechanics. I might have the wrong understanding here.. aren't game jams supposed to help you go from scratch to playable game quickly? I thought that it's [almost] always encouraged to start from scratch.
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# ? Jan 5, 2017 10:08 |
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I'm feeling good about our algorithmic atoll generation.
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# ? Jan 5, 2017 10:43 |
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Love Stole the Day posted:I might have the wrong understanding here.. aren't game jams supposed to help you go from scratch to playable game quickly? I thought that it's [almost] always encouraged to start from scratch. I think you are misunderstand each other. I think he means multiple minigames, which would require assets for each games compared to a single game requiring one set of assets.
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# ? Jan 5, 2017 11:12 |
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Now scaled back and with distinction between jungle and sandbank: e: More land inside for gameplay reasons: Corbeau fucked around with this message at 11:33 on Jan 5, 2017 |
# ? Jan 5, 2017 11:14 |
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I did literally nothing on Day 3
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# ? Jan 5, 2017 11:57 |
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I'll just go ahead and assume I can reuse some old assets then. Hope you liked Turbo Voynich Manuscript!
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# ? Jan 5, 2017 12:55 |
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Writing a PSG instead of game code is probably bad, but don't forget to spend time panicking all of the players senses.
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# ? Jan 5, 2017 13:00 |
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Starting to look a little more like a game. Today's agenda is to stop messing with display stuff and start making some actual gameplay.
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# ? Jan 5, 2017 13:25 |
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I'm judging so not an official entry, but I'm going to try and make something stupid https://www.youtube.com/watch?v=XP8qovowws0&hd=1 real stupid
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# ? Jan 5, 2017 13:42 |
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It's something.
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# ? Jan 5, 2017 14:31 |
high on life and meth posted:It's something. It's adorable.
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# ? Jan 5, 2017 17:16 |
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high on life and meth posted:It's something. It's something real cute.
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# ? Jan 5, 2017 17:21 |
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Jo posted:It's adorable. LeFishy posted:It's something real cute. <3 (supposed to be a wig but goddamnit i put poop on a head again)
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# ? Jan 5, 2017 18:06 |
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high on life and meth posted:It's something. More soothing than panic so far, but I like it anyway.
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# ? Jan 5, 2017 18:08 |
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Mo_Steel posted:More soothing than panic so far, but I like it anyway. It's all physics-based and the blocks keep moving at slightly different speeds so timing your jumps and keeping your balance is p stressful. Gonna add different block shapes and sizes to hopefully make it feel more panic-y! Haven't done a jam in forever, really loving being a part of it again, especially to kick off a new year!
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# ? Jan 5, 2017 18:25 |
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Stuff looks real interesting so far, I'm looking forward to play these games. Keep it up!
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# ? Jan 5, 2017 19:38 |
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My game now has something resembling gameplay! Interactable doors!
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# ? Jan 5, 2017 19:59 |
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I added a leopard! I took way too long to animate it in spriter, but it beats anything I could animate frame by frame.
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# ? Jan 5, 2017 20:22 |
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Day 4 progress. Had an hour tonight to play around with this a bit. Still trying to make my prototype fun, not quite there yet but soon! https://www.youtube.com/watch?v=DPza9YzFhQ8
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# ? Jan 5, 2017 22:16 |
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Only took 12 hours of screaming, but our main character for team PUNCH FIGHT is finally low polyd and textured, now I can sleep.
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# ? Jan 6, 2017 00:02 |
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I've finally come up with an idea to use for the jam, and though most of it isn't concrete in my mind I at least have the line I wrote down when planning: "Master dead or diarrheaing" ... so I'm pretty well set.
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# ? Jan 6, 2017 00:49 |
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Keket posted:Only took 12 hours of screaming, but our main character for team PUNCH FIGHT is finally low polyd and textured, now I can sleep. Whoa that's awesome
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# ? Jan 6, 2017 01:21 |
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Day 4: I passed my exam so now I can devote more time to... whatever this is:
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# ? Jan 6, 2017 01:52 |
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I think I a hunting animals simulator will be more fun to do
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# ? Jan 6, 2017 02:43 |
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A hot reminder that these are the current judging categories: Most Fun We just couldn’t put you down. Best Use of Theme You cleverly used the theme better than all the rest. Best Narrative Stories you wove enthralled us. Narrative for days. Best Audio We hear you loud and clear. For SFX and Music. Best Style That's so punk rock. Game of Jam You made the best thing. Good work. Hottest Mess Your game is functional and fun, but why is Waluigi here? Did Sonic The Hedgehog just suplex Pikachu? Why does this look like a 15 year old’s Game Maker nightmare? At least you got it all out of your system before the summer jam.
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# ? Jan 6, 2017 02:44 |
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Watch out for the ostrich crew.
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# ? Jan 6, 2017 02:47 |
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Hitlersaurus Christ posted:So... There's a lot fewer rules this time around. Does that mean we can reuse old assets by any chance? I was intending to make everything from scratch but the usual artist doesn't have much time this time around, so if it's kosher I might use some of the characters and graphics from what.exe etc. The rules are as stated in the OP. No more, no less. Also gonna plug our ~Twitter~ which is diligently retweeting cool screenshots and video you tweet at us or #AwfulJams. Smash that like button and join the conversation https://twitter.com/awfuljams/status/816343387704004608 Best to get in on the action now before Twitter inevitably sinks into the pits of hell.
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# ? Jan 6, 2017 04:35 |
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PANIC JAM: DAY 4 hooray placeholders When there isn't an actual game, even in skeletal stages, progress feels so slow. I just have to have faith all the various parts will come together soon!
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# ? Jan 6, 2017 06:44 |
Putting together the work done yesterday on additive loading, today I worked on scene generation and modular ground tiles. Putting things together, you can now run forever. Controls are designed for an xbox controller, the blue beam comes out when you use the right stick, and goes away when you hit 'A'. https://www.youtube.com/watch?v=lmooOOOH5Yw
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# ? Jan 6, 2017 07:01 |
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https://twitter.com/EntranceJew/status/817222759264743425 Embedding tweets is cool. Today I solved a problem by randomly shuffling a list of numbers instead of trying to design constraints for things. I'm also making a lot of use out of anchored spawn points and lists.
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# ? Jan 6, 2017 07:27 |
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# ? May 8, 2024 14:14 |
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Getting trickier and cuter and a v tiny detail I really love: The shadow expanding when landing on the ground the first time
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# ? Jan 6, 2017 14:18 |