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Smythe
Oct 12, 2003

Son of Rodney posted:

Hm yes those 320x320 pixel graphics sure look fun you will be missed, game

graphics are meaningless you loving noob, bitch noob. idiot. poo poo stain trashcan. gently caress off.

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Smythe
Oct 12, 2003
if you want pretty graphics go watch a movie or buy a kaleidoscope you feeble-minded chump. Gameplay much? Grow up.

Nefarious 2.0
Apr 22, 2008

Offense is overrated anyway.

ac will forever mean asherons call gently caress off asscreed

Smythe
Oct 12, 2003

Moridin920 posted:

yeah a random skill check that if you don't pass you lose all your gear sounds super fun lol

There's plenty of RPing for weak little carebear nubblets like you over in Trammel. Log off Darktide and go back to where you came from.

frogge
Apr 7, 2006


Blazing Ownager posted:

I love when things like this happen and I'm forced to go "Holy poo poo, that was still running?"

I'm surprised it was still running, too. So many good times playing it back in the day, though.

Kilano
Feb 25, 2006
asheron's call was my first and only MMO experience. I played with like 7 family members including my grandmother.

i remember using gangbang as a 10 year old to describe ganking someone with a party to a family member and being immediately told to go to my room

I played on darktide server and was exposed to a lot of stuff.

family played on leafcull (except my cousin who hung out on DT with me)

Rutibex
Sep 9, 2001

by Fluffdaddy

Smythe posted:

graphics are meaningless you loving noob, bitch noob. idiot. poo poo stain trashcan. gently caress off.

frankly I am insulted by any game with better graphics than ASCII tiles

Jalumibnkrayal
Apr 16, 2008

Ramrod XTreme
Which server was it whose player base was able to delay a major patch event in the game because the players all banded together and prevented it? We did it for like a day on Morningthaw but then one of the players "entrusted" to stand guard got bored and blew up the crystal.

Dave_Indeed
Feb 22, 2004

by FactsAreUseless

Jalumibnkrayal posted:

Which server was it whose player base was able to delay a major patch event in the game because the players all banded together and prevented it? We did it for like a day on Morningthaw but then one of the players "entrusted" to stand guard got bored and blew up the crystal.

Sounds like something Darktide would do.

Darktide invented attacking people having in-game funerals afterall. That was fun.

Kilano
Feb 25, 2006
i tried coming back to the game but apparently people had gotten into the habit of crashing the servers to duplicate items and also I realized how bad the UI was.

Nothing is going to beat my first run north of holtburg to get mattekar coats with my dad

Hardawn
Mar 15, 2004

Don't look at the sun, but rather what it illuminates
College Slice

Kilano posted:

i tried coming back to the game but apparently people had gotten into the habit of crashing the servers to duplicate items and also I realized how bad the UI was.

Nothing is going to beat my first run north of holtburg to get mattekar coats with my dad

Wow, my dad only played Zelda for Nintendo by himself over and over using a printed guide to complete every level.

Sixfools
Aug 27, 2005

You be the Moon,
I'll be the Earth
And when we burst
Start over, oh, darling

Kilano posted:

i tried coming back to the game but apparently people had gotten into the habit of crashing the servers to duplicate items and also I realized how bad the UI was.

Nothing is going to beat my first run north of holtburg to get mattekar coats with my dad

yeah the duping killed DT really badly. Morningthaw was/is active and very friendly.

UI is fine once you tweak it with decal etc

fast cars loose anus
Mar 2, 2007

Pillbug
This was my first MMO, it ruled. I can still remember getting ported to that castle in the high level area and having to run for safety, hoping desperately that the Ash Gromnie over there wouldn't chase me

Dave_Indeed
Feb 22, 2004

by FactsAreUseless

fast cars loose anus posted:

This was my first MMO, it ruled. I can still remember getting ported to that castle in the high level area and having to run for safety, hoping desperately that the Ash Gromnie over there wouldn't chase me

Fort Teth.

It was funny how many people begged for portals somewhere and then some jerk would portal them there or some other dangerous spot.

You used to be able to portal tie somewhere that put you over an acid pit in a super hard Olthoi dungeon. It was a whole hilarious thing you could do for a while.

Docjowles
Apr 9, 2009

gently caress, I loved AC1. One of my favorite pastimes was having friends help me level up my gimmick character who invested solely in run and jump skills. Motherfucker could leap over entire towns, it owned.

I may have also gone Full Goon and named a character after a high school math teacher I hated, who I'd take and jump naked off the highest cliff I could find over and over :downs:

Agree with everyone that the sense of exploration and discovery really made the game. I think you might have been able to buy a printed "strategy guide"? That was about it. Resources on the web were very scarce. Eventually some sites popped up but even then they tapered off like halfway through the level progression, because it was a big drat deal to really get up above level 60ish (I think? and if you were over 100 that was literal God tier). So at least for the first few years it really was just all about finding out how poo poo worked via exploration and trial and error, and talking to people even spergier than you on the server about how they did it.

The surprise world events were also amazing. Oh, you were having fun running around in the wilderness? BAM, we're gonna spawn shadow ninjas EVERYWHERE that will push your poo poo in unless you're high level. Deal with it. It was events like Vanilla WoW's Gates of Ahn'Qiraj, except multiple times per year.

All that said, I recently found out you could still play the drat game and reinstalled it. It has...not aged well. Annoyed I'll only have a few more weeks to screw around, but I wasn't really gonna pick it up again 16 years later anyway. RIP, AC :rip:

Dave_Indeed posted:

Fort Teth.

It was funny how many people begged for portals somewhere and then some jerk would portal them there or some other dangerous spot.

You used to be able to portal tie somewhere that put you over an acid pit in a super hard Olthoi dungeon. It was a whole hilarious thing you could do for a while.

"port 2 teth?" - everyone, in chat, all the time

Dave_Indeed
Feb 22, 2004

by FactsAreUseless

Docjowles posted:

gently caress, I loved AC1. One of my favorite pastimes was having friends help me level up my gimmick character who invested solely in run and jump skills. Motherfucker could leap over entire towns, it owned.

I may have also gone Full Goon and named a character after a high school math teacher I hated, who I'd take and jump naked off the highest cliff I could find over and over :downs:

Agree with everyone that the sense of exploration and discovery really made the game. I think you might have been able to buy a printed "strategy guide"? That was about it. Resources on the web were very scarce. Eventually some sites popped up but even then they tapered off like halfway through the level progression, because it was a big drat deal to really get up above level 60ish (I think? and if you were over 100 that was literal God tier). So at least for the first few years it really was just all about finding out how poo poo worked via exploration and trial and error, and talking to people even spergier than you on the server about how they did it.

The surprise world events were also amazing. Oh, you were having fun running around in the wilderness? BAM, we're gonna spawn shadow ninjas EVERYWHERE that will push your poo poo in unless you're high level. Deal with it. It was events like Vanilla WoW's Gates of Ahn'Qiraj, except multiple times per year.

All that said, I recently found out you could still play the drat game and reinstalled it. It has...not aged well. Annoyed I'll only have a few more weeks to screw around, but I wasn't really gonna pick it up again 16 years later anyway. RIP, AC :rip:


"port 2 teth?" - everyone, in chat, all the time

I played it a few years ago to see how it was and they totally caved to all the easy mode baby dicks. The tutorial basically gave you a full set of decent gear and I was like gently caress this. You need to battle your way through a skeleton dungeon with a drat stick to get your first iron sword or gently caress this poo poo.

Kids these days.

fast cars loose anus
Mar 2, 2007

Pillbug
The thing about it that blew my mind at the time was that the only loading screen was if you entered a dungeon or got ported somewhere. You could literally start at one end of the world and go to the other with no loading screens, and it would take you HOURS (maybe even over a day) to do that if you really tried.

In 1999 that was loving incredible.

e: It's unfortunate that AC was basically dead before Youtube was launched, there's hardly any videos of it besides streamers with "Remember this?" videos and nothing from the early days.

fast cars loose anus fucked around with this message at 04:52 on Dec 21, 2016

Rutibex
Sep 9, 2001

by Fluffdaddy

fast cars loose anus posted:

The thing about it that blew my mind at the time was that the only loading screen was if you entered a dungeon or got ported somewhere. You could literally start at one end of the world and go to the other with no loading screens, and it would take you HOURS (maybe even over a day) to do that if you really tried.

In 1999 that was loving incredible.

e: It's unfortunate that AC was basically dead before Youtube was launched, there's hardly any videos of it besides streamers with "Remember this?" videos and nothing from the early days.

Ultima Online had zero loading screens :colbert:

Dave_Indeed
Feb 22, 2004

by FactsAreUseless

Rutibex posted:

Ultima Online had zero loading screens :colbert:

Ultima Online is for stupid babies.

(USER WAS PUT ON PROBATION FOR THIS POST)

Docjowles
Apr 9, 2009

The time a guy killed Lord British in UO owned. Other than that the game kinda sucked.

The UO emulated servers were legit better than the real ones.

Dave_Indeed
Feb 22, 2004

by FactsAreUseless
Even Ragnarok Online was better than Ultima Online.

Sixfools
Aug 27, 2005

You be the Moon,
I'll be the Earth
And when we burst
Start over, oh, darling
Hoefully that rich DT guy buys the rights or something. I've always wanted to adapt it into a tabletop rpg.

Rutibex
Sep 9, 2001

by Fluffdaddy
UO was great fun, just so long as you played like an rear end in a top hat. obviously grinding up tailoring skill to make money is poo poo, but that was not want REAL UO was about. real UO was about hunting those people like animals, and taking their cloth by force

I will admit UO sucked after they catered to carebears and added no-pvp zones. but it was glorious in the beginning

General_Malaise
Dec 28, 2004

Try the clams... I insist.
College Slice
1999 AC had so many unique/engaging aspects:

Monthly patches progressing the storyline
Individualized spell formulas
Magic economy (everyone's using lightning? well then lightning does less damage)
Huge 3D world with no loading screens
Massive world events
and best of all an incredibly skilled PvP system due to a bug (delay/strafe casting)

RIP

Docjowles
Apr 9, 2009

Dave_Indeed posted:

Even Ragnarok Online was better than Ultima Online.

I was literally a child when it came out but I fondly remember Sierra's "The Realm". Still better than UO.

e: loving lmao The Realm still exists and can be played for $7/month?!? It launched in 1996, that's pretty impressive.

Docjowles fucked around with this message at 05:44 on Dec 21, 2016

fast cars loose anus
Mar 2, 2007

Pillbug

Rutibex posted:

Ultima Online had zero loading screens :colbert:

:shrug: I never really got into UO

The dungeon that had the room with rolling meteors that oneshot you still sticks in my head to this day, even if I can't remember the name. The last boss you kinda caught on a wall edge and cheesed. I played an archer type (digression: the skill system meant you could make an archer who could play in melee and never get hit for more than 1 HP), and if you missed with an arrow it actually spawned the arrow in the world and you could pick it up and add it back into your inventory. One time fighting this boss it took so long and I missed so many times that I actually lagged out the entire dungeon with all the spawned arrows and had to spend minutes picking them up so we could kill him.

fast cars loose anus
Mar 2, 2007

Pillbug
Oh another thing that was kinda interesting that doesn't exist in MMOs today: very nearly every item you could get had a model and you could drop it in the world, or trade it to someone else, at least when I played. The concept of character-bound items didn't exist. Asheron's Call didn't have a bank if I remember right, so if you wanted to save some items that didn't fit in your inventory, you had to make another character, find an out-of-the-way place, drop your items, log into the other character and pick them up. If someone came along before you could do this and picked up your items, well, sucks for you.

Docjowles
Apr 9, 2009

fast cars loose anus posted:

Oh another thing that was kinda interesting that doesn't exist in MMOs today: very nearly every item you could get had a model and you could drop it in the world, or trade it to someone else, at least when I played. The concept of character-bound items didn't exist. Asheron's Call didn't have a bank if I remember right, so if you wanted to save some items that didn't fit in your inventory, you had to make another character, find an out-of-the-way place, drop your items, log into the other character and pick them up. If someone came along before you could do this and picked up your items, well, sucks for you.

Yeah this sounds right. I definitely had mules on my account that held all my stuff I didn't want to worry about dropping when I died. Because yeah, if you died, you dropped all your best poo poo. The algorithm was literally that you drop your most valuable loot, IIRC. And then you had to fight your way back to your corpse... where you already couldn't hack it and got murdered... you can see how this becomes a horrible loop.

fast cars loose anus
Mar 2, 2007

Pillbug

Docjowles posted:

Yeah this sounds right. I definitely had mules on my account that held all my stuff I didn't want to worry about dropping when I died. Because yeah, if you died, you dropped all your best poo poo. The algorithm was literally that you drop your most valuable loot, IIRC. And then you had to fight your way back to your corpse... where you already couldn't hack it and got murdered... you can see how this becomes a horrible loop.

Yeah this is exactly right, we called them mules I had forgotten. And when housing came out there were some items that were worth a fuckton more gold than any item you could get, so you'd have a bag full of those items so that if you died you'd lose them and not your armor, and if you couldn't get to your corpse you could just restock the big items.

This reminds me of another thing, item weight. See, everything in the game including gold had some weight, and if you had too much you moved slow as gently caress. If you were rich you might not be able to walk very fast. At some point the amount of gold in the economy got so high they added something called trade notes which were worth x amount of gold and weighed basically nothing (FIAT CURRENCY HO HO HO).

Then, they introduced a gambling system (literally you spun a wheel), and some items that were like 100x spell items that were worth even more than the trade items and still weighed nothing. So the way to get better loot devolved into porting back and forth between the city and the gambling place, buying the high value thing at the city, gambling it all at the casino, selling your gains at the city, and then repeating the process. They eventually changed it so you couldn't do that but it lasted a while.

e: More things I remember now:

Players who were around for the heights of gambling will remember this word: Mnemosyne

The introduction of trade notes and spell peas (the spell material thing I was talking about above) caused an unbelievable amount of inflation. Eventually there was a trade node you could port to that had a bunch of bots in it selling things. You'd whisper them the name of an item they had and they'd auto-whisper you the cost in notes or peas which was into the hundreds of 250,000 gold trade notes.

fast cars loose anus fucked around with this message at 07:10 on Dec 21, 2016

Carmant
Nov 23, 2015


Treadmill? What's that? Is that some kind of cake?


Asherons Balls

Spoke Lee
Dec 31, 2004

chairizard lol

Docjowles posted:

Yeah this sounds right. I definitely had mules on my account that held all my stuff I didn't want to worry about dropping when I died. Because yeah, if you died, you dropped all your best poo poo. The algorithm was literally that you drop your most valuable loot, IIRC. And then you had to fight your way back to your corpse... where you already couldn't hack it and got murdered... you can see how this becomes a horrible loop.

I remember having a pack of drop items and diamond scarabs and stuff. No banks, but when they added houses they had chests bound to your account. Played from a few months after launch until sometime after housing and exp chains blew up. Best gaming memories were from Thistledown (first to the original 126 level cap! Tim the Enchanter I think?) and DT.

Tried going back a few times but didn't work out. I used to chill in Glendenwoods and logged in to a destroyed town and was swarmed by magma golems. Everyone was like level 300 and poo poo.

fast cars loose anus
Mar 2, 2007

Pillbug

Spoke Lee posted:

I remember having a pack of drop items and diamond scarabs and stuff. No banks, but when they added houses they had chests bound to your account. Played from a few months after launch until sometime after housing and exp chains blew up. Best gaming memories were from Thistledown (first to the original 126 level cap! Tim the Enchanter I think?) and DT.

Tried going back a few times but didn't work out. I used to chill in Glendenwoods and logged in to a destroyed town and was swarmed by magma golems. Everyone was like level 300 and poo poo.

Thistledown was also the server that got the monument!

So there was this event where there were these shards, that if they were all destroyed would spawn a supposedly world-ending boss. You got cool loot if you blew up the last one. But, since the story was that destroying this shard would bring in a monster, players could go PVP and choose to defend the crystal if they wanted to. On most servers, the shard was killed quickly despite player opposition. Thistledown server defended it so well that the devs actually had to spawn in with unbeatable monsters to actually get it destroyed.

As a result of this, the devs made a monument that existed only on Thistledown that listed the names of every single player who participated in the defense. Nothing like that happens in MMOs anymore.

Dave_Indeed
Feb 22, 2004

by FactsAreUseless

fast cars loose anus posted:

Oh another thing that was kinda interesting that doesn't exist in MMOs today: very nearly every item you could get had a model and you could drop it in the world, or trade it to someone else, at least when I played. The concept of character-bound items didn't exist. Asheron's Call didn't have a bank if I remember right, so if you wanted to save some items that didn't fit in your inventory, you had to make another character, find an out-of-the-way place, drop your items, log into the other character and pick them up. If someone came along before you could do this and picked up your items, well, sucks for you.

The atlan weapons and those PVP weapons that ignored buffs were character bound I believe.

Both were pimp as gently caress but nothing compared to the Sword of Lost Light. I've never had so much fun as the time my brothers and I went and got our noober swords that looked cool and lights up and everything.

Arthur Bowlsworth
Dec 5, 2003

Wot wot, old boy. Might one have a toke?

Jalumibnkrayal posted:

Which server was it whose player base was able to delay a major patch event in the game because the players all banded together and prevented it? We did it for like a day on Morningthaw but then one of the players "entrusted" to stand guard got bored and blew up the crystal.

Holy poo poo, just when I thought the nostalgia couldn't get deeper; the Mexijew himself

Sixfools
Aug 27, 2005

You be the Moon,
I'll be the Earth
And when we burst
Start over, oh, darling
The time Bael'Zharon was just wandering around Dereth being a jerk was another great event

http://acpedia.org/wiki/2000/12_-_Bael%27Zharon%27s_Rampage

quote:

The Portal to Teth spell was also used to summon Cows that fell from the sky above Teth and other locations - inflicting massive bludgeoning damage on the poor unsuspecting victim below.

Rubellavator
Aug 16, 2007

Dave_Indeed posted:

The atlan weapons and those PVP weapons that ignored buffs were character bound I believe.

Both were pimp as gently caress but nothing compared to the Sword of Lost Light. I've never had so much fun as the time my brothers and I went and got our noober swords that looked cool and lights up and everything.

Silifi of Crimson Stars. Red lightning and it had stripes.

Dave_Indeed
Feb 22, 2004

by FactsAreUseless

Sixfools posted:

The time Bael'Zharon was just wandering around Dereth being a jerk was another great event

http://acpedia.org/wiki/2000/12_-_Bael%27Zharon%27s_Rampage

Cows? Dawg you mean Aurochs.

forbidden dialectics
Jul 26, 2005





Rubellavator posted:

Silifi of Crimson Stars. Red lightning and it had stripes.

The candycane axe!

Remember when, in the interest of balance, they decided that the cheapest weaponskill to specialize (dagger) should have 3 attacks and do massive crit damage? Oh man, those were the days of early MMO development.

Tinestram
Jan 13, 2006

Excalibur? More like "Needle"

Grimey Drawer

fast cars loose anus posted:

Thistledown was also the server that got the monument!

So there was this event where there were these shards, that if they were all destroyed would spawn a supposedly world-ending boss. You got cool loot if you blew up the last one. But, since the story was that destroying this shard would bring in a monster, players could go PVP and choose to defend the crystal if they wanted to. On most servers, the shard was killed quickly despite player opposition. Thistledown server defended it so well that the devs actually had to spawn in with unbeatable monsters to actually get it destroyed.

As a result of this, the devs made a monument that existed only on Thistledown that listed the names of every single player who participated in the defense. Nothing like that happens in MMOs anymore.

The defense of the shard was great. The best moment was when the Queen (who the devs thought they had made unkillable) died.

Martine crashing the wedding was the single greatest online gaming moment, ever.

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Fate Accomplice
Nov 30, 2006




Heaps of Sheeps posted:

The candycane axe!

Remember when, in the interest of balance, they decided that the cheapest weaponskill to specialize (dagger) should have 3 attacks and do massive crit damage? Oh man, those were the days of early MMO development.

Gertarh's dagger with its super tight damage spread

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