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https://twitter.com/q_woru/status/881196445415518208
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# ¿ Jul 2, 2017 21:35 |
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# ¿ May 17, 2024 20:03 |
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thinkin about ending e
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# ¿ Sep 4, 2017 22:53 |
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https://twitter.com/BooDooPerson/status/907264124618506240
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# ¿ Sep 13, 2017 22:21 |
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Square Enix is hiring staff for “NieR-related product scenario creation, as well as planning work.”quote:Yoko Taro
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# ¿ Sep 25, 2017 14:50 |
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Yoko Taro grabbed headlines last week with his remarks at the SEA Summit in Singapore. They more or less boil down to, “If someone has money for this idea, heck yeah I want to do it.” That includes a movie adaptation, a true sequel to Drakengard, a remake of the first Nier and, uh, an adult film. “I think this may be off-putting, but I’d like to make an adult video,” he said, according to Famitsu. “I think of it as something I’d like to at least make once in my lifetime.”
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# ¿ Oct 16, 2017 15:38 |
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so goty even team mario built an entire level in its honor ....
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# ¿ Oct 31, 2017 22:20 |
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I mean certainly, I've always liked drinking a lot, but I remember when I was writing the previous games' scenarios and the stories for them, I noticed a [recurring theme] that all the stuff I had written when I was really out of it was actually the stuff that everyone really liked. And I thought, "Why the hell should that be?" It worked out. If I drink, I become a bit tipsy and a bit of a fool, and I lose my inhibitions. That kind of uninhibited story writing only comes out when I'm drinking, so I definitely try to drink a lot more whenever I'm writing now. It's very interesting; when I'm writing when I'm sober, it's like, "Ah yes, that's an interesting story, I'll write that, I'll put that there." But that's very different then when I've started drinking. I just start getting involved and having an emotional connection to the characters. I'll start crying and [I'm] like, "Wow, this is a really sad story!" So yeah, that's why I think it's better. Then I'll pass out, and wake up with tears down my face like, "Oh, I was writing a story." In the original Nier, there was the story of the wolf and the people with the masks. I remember crying along with the story as I was writing it while I was completely wasted. http://www.gameinformer.com/b/features/archive/2017/11/24/yoko-taro-nier-automata-interview-game-informer.aspx
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# ¿ Nov 27, 2017 01:31 |
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Official Release Date Dec 20, 2017 Genre Video Game Soundtrack Version Japan PAX-Code PAX0009152460 Catalog No. SQEX-10631 Item Code 4988601465922 Features 2 Disc Edition Description Under the supervision of original score composer Keiichi Okabe, various musicians rearranged the songs of NieR:Automata with their own approach. From this new angle, you can enjoy the "NieR: Automata" soundtrack in a fresh, new way. In addition, the set includes a second CD called "Unreleased Tracks" that contains songs not included on the original soundtrack.
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# ¿ Dec 6, 2017 22:16 |
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i know someone who didnt do it when he got ending E and i dont think we ca nbe friends anymore
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# ¿ Dec 25, 2017 01:27 |
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https://i.imgur.com/TXzVuak.mp4
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# ¿ Jan 1, 2018 00:35 |
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arranged & unreleased tracks album was released and has some importnt missing tracks
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# ¿ Jan 30, 2018 22:06 |
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# ¿ May 17, 2024 20:03 |
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https://www.gdcvault.com/play/1024894/A-Fun-Time-in-Which Overview An unbelievably miserable lecture in which an extremely strange director, YOKO TARO, and an idiotic game designer, Takahisa Taura, will try to talk about the development of 'NieR:Automata', using their near-dead brains. It seems that they are thinking about taking a look back on the development of 'NieR:Automata', and how they came together to create one of the most perverse experiences in video game history. From the captivating imaginings of YOKO TARO to the satisfying action-packed battles of PlatinumGames Inc., they will discuss their design process and how they worked to bring the world of 'NieR:Automata' to life is what they are saying they will do, but they may end up changing their minds and talking about what they have eaten in the US in detail for one full hour instead. No one can see into the future. Don't you agree?
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# ¿ Apr 2, 2018 14:23 |