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Makes me realize how different an era of gaming AoM came from. I guess the balance must've been enough of a clusterfuck because nobody even tried to play it competitively as far as I know.
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# ¿ Dec 29, 2016 03:05 |
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# ¿ May 2, 2024 19:29 |
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HannibalBarca posted:There was definitely a limited competitive scene, but obviously nothing like what you had for something like Starcraft or WC3. Was there? I remember that the AOE2 competitive went on for a long time, even though the multiplayer was a complete lag fest.
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# ¿ Dec 29, 2016 03:17 |
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I don't think you need to vocalize what you're doing as you do it, an explanation of why you're doing what you're doing is fine. A little silence while there's nothing going on is probably fine because there's going to be a ton of moments where there's nothing going on and that's just the nature of the genre.
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# ¿ Jan 7, 2017 21:48 |
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Video seems fine. I really liked the unit comparison and stat discussions.
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# ¿ Jan 18, 2017 04:52 |
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anilEhilated posted:I was thinking more of having to employ actual strategies. You know, use the terrain, fortifications that control the surrounding area and so on. Age Of is really just sending horsies to enemy resources while the enemy does the same with yours. The AOE formula is heavy on raiding more because of how ridiculously tanky buildings are rather than anything else. High level play was about fortifying your resource points so I don't get your point about there not being "strong points." Its just that in the game you hold points so that your resources can't be raided.
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# ¿ Feb 5, 2017 05:25 |
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# ¿ May 2, 2024 19:29 |
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Poil posted:On the contrary, that is very much possible to calculate. The youtuber Spirit of the law has done a ton of those kind of videos for Age of Empires 2. You just need to set up a lot of tests. Testing != Calculation
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# ¿ Apr 17, 2017 00:30 |