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for xmas, a friend surprised me with a Pocket Operator for to make beeps and boops it's pretty fun and surprisingly tiny of course, he has the fancy OP-1 with which he makes much more complicated beeps and boops biggest surprise: it has a debugging port on back, and there's a hacking community around them that teenage engineering encourages post your favorite beep boop instruments or what you do with them (no homegrown)
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# ¿ Dec 29, 2016 05:25 |
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# ¿ May 12, 2024 05:27 |
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eh, $59 not so bad there's a lot of depth to them the OP-1, now, that's spendy- $850! but it has that beautiful AMOLED screen...
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# ¿ Dec 30, 2016 05:22 |
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Farmer Crack-rear end posted:i am fully digging this, tyvm for posting
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# ¿ Dec 31, 2016 20:45 |
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Salt Fish posted:The commodore 64 demo scene eltie. holy poo poo csdb.dk is a thing
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# ¿ Dec 31, 2016 20:47 |
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A Yolo Wizard posted:i follow christine loves delvings into super gameboy programming and its real drat cool oh, cool, I didn't know about this and it sounds fun
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# ¿ Jan 1, 2017 08:16 |
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I'm a lil sad I didn't snag a copy of the SEGA Genesis developer guide when the old company shut down that was fun, the Genesis was a 68000 system but it also had a Z80 that was used mainly for sound
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# ¿ Jan 1, 2017 08:30 |
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you know you want to, 68000 is extremely nice also hey, that's a devkit, we just had a manual and a first-gen Genesis with a socketed CPU that we could swap for an In-Circuit Emulator then we used MPW to assemble 68K code & a tool to take a fully linked binary and generate S-records from it to download to the console's and ICE's memory via the ICE's serial interface debugging was all via the ICE's command line interface which was fine because hey, you've got the code right there
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# ¿ Jan 1, 2017 11:54 |
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# ¿ May 12, 2024 05:27 |
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new dr e/n gameboy puzzle game lookin good
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# ¿ Jan 2, 2017 05:27 |