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Well now that the characters are rich they're basically nobility, no more scrabbling in the mud, time to retire and order peasants around. Right?
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# ? Feb 5, 2017 08:23 |
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# ? May 2, 2024 07:10 |
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So since I love this LP so much, I started working on this around the second update. Our favorite odd couple:
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# ? Feb 5, 2017 08:59 |
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The game kept saying that staying more than a month at the inn would cause problems. What sort of problems do you run into, out of curiosity?
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# ? Feb 5, 2017 10:04 |
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my dad posted:The opposite. Endurance damage knocks you out, strength damage kills you. You always want to have more strength than endurance. You want 40+ of both
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# ? Feb 5, 2017 10:58 |
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Omniphile posted:So since I love this LP so much, I started working on this around the second update. Our favorite odd couple: This is gold. Poor Poor Lolanthe
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# ? Feb 5, 2017 11:26 |
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my dad posted:The opposite. Endurance damage knocks you out, strength damage kills you. You always want to have more strength than endurance. You're right, my brain glitched out there and got it backwards. But the point is that having most of the party be equal (or nearly so) in the two stats made me think a character loss was inevitable. I'm surprised that issue wasn't brought up when the party was being designed (or was it and I missed it?).
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# ? Feb 5, 2017 11:41 |
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Raiad posted:Ride in particular almost never comes up and as far as I know can only be improved in a single, rare random encounter.
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# ? Feb 5, 2017 12:53 |
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Omniphile posted:So since I love this LP so much, I started working on this around the second update. Our favorite odd couple: Coolguye posted:The game kept saying that staying more than a month at the inn would cause problems. What sort of problems do you run into, out of curiosity? I believe the game intended for overstaying your welcome to lower your reputation- at least it was mentioned in the Clue Book or manual. I've stayed in a town for literal years in game and never noticed it, so I believe that it doesn't work as intended (if at all). There are a few time based features mentioned there that don't seem to happen, including age and some alchemy effects that end up being kind of game breaking. Xander77 posted:Really? I remember having to constantly deal with wolves / boars, who can be quite annoying. Turns out that was my own bad memory. There was one rare event I had in mind where riding is important that overwrote the other aspects of it. If every member of the party has a horse, you can use riding to escape from some encounters. That said, every member has to have some skill to use it effectively, and improvements to it are pretty rare.
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# ? Feb 5, 2017 23:24 |
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Man. Healing potions are that hard to come by? I suppose if it's trying to be "realistic", that only makes sense.
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# ? Feb 6, 2017 00:20 |
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Glazius posted:Man. Healing potions are that hard to come by? I suppose if it's trying to be "realistic", that only makes sense. Once you have the recipe and know where the ingredients are found, you can chug them. They're like 1g a pop, though.
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# ? Feb 6, 2017 03:00 |
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Raiad posted:Clothing can't be sold had has no value Raiad posted:Finally, Shields the hit probability calculation directly. Raiad posted:Ride (Ride): The ability to use mounts if a small number of events.
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# ? Feb 6, 2017 13:02 |
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Eager to see what you do with the money.
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# ? Feb 9, 2017 07:25 |
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This is still probably one of my favourite games of all time and it's nice to see the huge amount of details I missed playing it as a kid. I still exploited the gently caress out of alchemy for money though
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# ? Mar 25, 2017 02:01 |
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# ? May 2, 2024 07:10 |
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Darklands is totally my kinda jam, and is historically accurate in the same way that the movie The VVITCH was historically accurate. I'd say even the innumerable swarms of brigands are relatively accurate from a "this is what people thought the world was like at that time," perspective.
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# ? Mar 29, 2017 07:58 |