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thespaceinvader posted:Nah there are definitely people like that. You got Ebdon'd
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# ¿ Feb 11, 2017 15:00 |
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# ¿ May 21, 2024 00:00 |
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Puts paid to someone's hope for a starting hand of entirely expansion cards though, unless you just decide to throw in Shelters anyway, which is your right.
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# ¿ Oct 24, 2017 13:24 |
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What's the art on Envy? A fish-man trapped in a bottle giving us side eye as other fish frolic in a storm?
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# ¿ Oct 26, 2017 12:16 |
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Dominion-theme question: is there a fairy-tale I don't know where a goat eats a pixie?
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# ¿ Nov 17, 2017 14:34 |
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I just had a game with Devil's Workshop, Talisman, and Hamlet for +buy. I had no idea how many cards I was getting until I Scavengered something from my discard pile and was confronted with a terrifying crush of cards. Imps are a lot of fun, I love how you end up buying things you may not otherwise just to have something to play with it for... efficiency?
Mr. Squishy fucked around with this message at 01:43 on Dec 17, 2017 |
# ¿ Dec 17, 2017 01:40 |
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Is Nocturn the first set that allows for infinite Madman plays? Necromancer's wording seems to beat a trashed Madman's desire to return to his pile which could lead to some weird games.
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# ¿ Dec 21, 2017 12:20 |
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I hadn't noticed that the draw was conditional... foiled again!
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# ¿ Dec 21, 2017 15:32 |
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Since we're posting games, i had one where my opponent was buying money when there were Villages and Council Rooms to help me buy multiple Peddlers for free, which helped me buy Expands and Kings Courts. Game ended with me gaining four Colonies in a turn.
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# ¿ Jan 3, 2018 10:48 |
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I lost a game where I had 2 of the Highways to his 8, and resigned after he had a 7-Province turn.
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# ¿ Jan 10, 2018 00:29 |
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Has anyone had any success in ignoring Sauna/Avantos? I kinda hate when they're in the kingdom because I know what my first... 6 or so turns will be.
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# ¿ Jan 27, 2018 11:49 |
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I'm not sure how I feel about Nocturne as a whole, but Shepard (paired with Gear) made me happy to draw a hand of five estates. And making things like that possible is a sign of a good card.
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# ¿ Feb 5, 2018 17:22 |
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To use this thread to brag about a combo I spotted: game w/ Donate, Death Cart and Grand Market, use the first two buys for a Silver and Cart, then Donate to trash down to just those two and the two ruins that come with the Cart. Then keep buying Markets and a ruin to throw to the Cart until I was able to buy Colonies. Cleanest Donate game I ever played.
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# ¿ Aug 22, 2018 20:32 |
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Teaser's up and Dominion Online has preview cards up too. I like this guy "There's no other trashing on the board, what the hell are you going to do?"
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# ¿ Sep 24, 2018 10:36 |
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Yeah, of the selection that one leapt out at me as being useful. In boards w/ Militia's it's much less good, as you're going to be picking up that copper you could stand to lose. Priest works when you can line it up w/ a throne room, I'm not sure how good it is when you can only play it once though. Village/Priest/[second trasher] leaves not a lot of room left in your hand. I guess Lurker would be a fun combo? Scholar works really well if you've can find payload in the actions, pairs nicely with Festival. I have no opinions on cards outside of the base set, as it happens.
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# ¿ Sep 24, 2018 16:22 |
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It turns out that Priest works really well w/ the Ritual event. Spend $4, trash a card to get its cost in VP, gain $[2xPriests in play] immediately and a curse to trash w/ the Priest later on.
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# ¿ Sep 24, 2018 16:58 |
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Flag bearer is an interesting little bit of second player advantage.
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# ¿ Sep 27, 2018 09:30 |
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That's how DXV gets you. I don't know how reasonable upgrade packs are priced though.
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# ¿ Sep 27, 2018 12:51 |
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Star Charts is obviously very useful. I'd like to play around with Innovation, that one seems odd.
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# ¿ Sep 28, 2018 11:39 |
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I've mocked the Dominion dot net AI for goofy trashing, but a presumed real person, who talks in chat, just Exorcised a Colony to gain a ghost.
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# ¿ Oct 4, 2018 17:11 |
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A thought that occurs is that immediately after an expansion w/ a lot of powerful one-shot Treasures (Lamp for Wishes, Mirror for Ghosts), Donald introduces Treasurer, the first thing that can fish Treasures out of the trash.
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# ¿ Oct 9, 2018 12:54 |
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The wildest card in there is Capitalism. It's a $5 project that gives every Action that pays out money the Treasure type. They can now be played like a Treasure for the money stated, so no more colliding terminal silvers at the most basic interaction. Beyond that, for instance, Bandit becomes a murderer, Forager can outdo Platinum, etc etc etc.
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# ¿ Nov 5, 2018 14:16 |
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Fleet is essentially insurance against someone's tricky three-pile shenanigans. So something I would not be able to take advantage of playing in person where we don't have vp counters or engage in shenanigans.
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# ¿ Nov 5, 2018 14:30 |
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A lot of the top players (going by the online client's leaderboard) have youtube accounts where they post videos of league matches, most of them w/ audio commentary where they explain their thinking. Checking just now, every single one of the top 5 have active channels. My personal favourite is Mic Qsenoch but I think he's taking a sabbatical, so maybe SamE, RTT or Burning Skull. But like I say, they're all at it, so if you're up for watching 6 games played over 3 hours, you can probably find someone for you. There's also the Dominion discord where they all hang out and post about which card's the best. Mr. Squishy fucked around with this message at 17:53 on Dec 10, 2018 |
# ¿ Dec 10, 2018 17:49 |
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Amby for me is almost a snap pick to buy 2 for the opening for every game it's in. Its like the one Attack card that's actually fully rude.
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# ¿ Jun 23, 2019 00:40 |
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The discord is currently taking about "horse tokens", which is presumably a delusion caused by an information starved mind.
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# ¿ Jan 8, 2020 15:55 |
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Previews!Menagerie Previews 1: 5 Cards posted:So, it's come to this. Previews. I suppose I have myself to blame.
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# ¿ Mar 2, 2020 11:23 |
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jivjov posted:Is Barge the first time we've seen that "Either now or later" effect? I believe so. It was one of the text fragments posted in the preview preview, so DXV is obviously pretty proud of it. Roluth posted:Barge isn't Wharf, but it still seems pretty good. Smithy with a +buy stapled onto it is still fine, and the delay effect could be helpful for smoothing. There's a joke that there's a missing link between Smithy (+3 Cards) and Margrave (+3 Cards, + Buy, Attack) and Tragic Hero (+3 Cards, + Buy, Treasure gain thingy). Barge adds to this fossil record. It's no Wharf, but it's good, and +3 cards at the start of a turn is really helpful. I've not yet put in in a Throne Room, I wonder if you can set it so on one play it draws, the other it waits. Probably! Sheepdog is conditionally useful, but w/ a lot more conditions than Faithful Hound. Sometimes it can do nothing but draw dead cards after you buy something in the Buy Phase. Other times it can be a really nice burst of drawing for free. Kiln is neat, I love how finickity it is that it only targets the very next card played. Animal Fair feels like it should be pretty strong accelerant, but having it take two buys (one for the lovely $2 cantrip, the other to trash in exchange) actually makes it less scary than you might think. Also, frequently the + Buy will never trigger.
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# ¿ Mar 2, 2020 17:53 |
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Menagerie Previews 2: Horses posted:Horse is a non-supply pile. There are 30 of them. You get one via a card saying "gain a Horse" or something. If the pile is empty you can't gain one, but let's hope that doesn't happen much. Horse looks like this:
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# ¿ Mar 3, 2020 10:54 |
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Donald was not afraid of loving w/ tempo this game. Bounty Hunter and Stockpile both easily give you $5 or more on your second shuffle (after which they quickly peter out), and Animal Fair is a +$4 card that you can nab for probably less than $3 (over the course of two buys, which hurts more than a lot of people seem to think).
Mr. Squishy fucked around with this message at 17:17 on Mar 4, 2020 |
# ¿ Mar 4, 2020 17:15 |
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Previews day four: Ways and Events posted:First we have Ways. There are 20 of these. Okay so. They're landscape cards like Events and Landmarks and Projects. You deal them out the same way, except, don't use more than one Way per game (that's my advice anyway). A Way gives an alternate use to all Action cards that game. When you play an Action card, pick, do you want its normal function, or do you want the Way. If you want the Way, you just do what the Way says, that's that. It's like Action cards all say, "Choose one: that Way thing, or what this normally does." We turn the Action card sideways to remember which ones did the Way. Stuff below a dividing line is unaffected; if it's like, "While this is in play, something something," that will still happen.
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# ¿ Mar 5, 2020 09:26 |
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More tunnel enabling. Also, I have no clue how Populate is good. e: or Commerce. When are you gaining multiple cards and suddenly want a bunch of Gold flooding your deck? Mr. Squishy fucked around with this message at 09:34 on Mar 5, 2020 |
# ¿ Mar 5, 2020 09:29 |
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Many Horses can be yours I did this a few times in the game and ended w/ an 80+ card deck and I think all of the horses.
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# ¿ Mar 5, 2020 11:58 |
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Yeah, my initial reaction was thinking about the many sloggy games with no villages or decent cantrips, and you're spending ten to get a lot of terminals of questionable usefulness.
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# ¿ Mar 5, 2020 15:45 |
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"Menagerie Previews Day 5: More Cards posted:And here we are with... more cards.
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# ¿ Mar 6, 2020 10:13 |
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That doesn't work, as it's still your turn.
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# ¿ Mar 6, 2020 10:57 |
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Black cat seems inconsequential in 2p but I'm imagining it in 3p Ambassador games where it seems awful. I think in most games if your opponent is greening they won't mind getting a curse, at least compared to how much you mind having stuffed your own deck with awful terminal draw.
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# ¿ Mar 6, 2020 11:58 |
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All of the Throne Room variants have that though. That it happens at the absolute start of your turn makes it a little less flexible I'll grant you. But spending the action in the previous turn has advantages too. Compare drawing Throne Room and Smithy on the same hand, where you're likely to draw 6 dead cards, to drawing Mastermind and subsequently drawing Smithy. If anything it's the second most reliable variant yet (after Royal Carriage) because you'll be looking at five cards to maybe be a useful action, as opposed to only four.
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# ¿ Mar 6, 2020 15:31 |
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Those are all good points I had failed to consider. Just play enough games that fluking a loss is averaged out into nothingness.
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# ¿ Mar 6, 2020 15:53 |
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Bonus Preview 1 posted:People asked for various things, but the big one was Ways, everyone wants to see more. Someone wanted the "vice-versa" card and someone wanted the most rule-bending things, so here's all three of those, and the most exotic thing in the set.
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# ¿ Mar 7, 2020 17:34 |
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# ¿ May 21, 2024 00:00 |
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Bonus Preview 2 posted:Here's another Way, for you people hungry for Ways. Despite Way of the Chameleon, they are mostly very simple, whether vanilla like Way of the Ox, or just, you know, simple, like Way of the Rat.
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# ¿ Mar 8, 2020 09:55 |