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I've played a little bit of Eris and drat does it love punishing exploration in the early game. I restarted a good dozen times before bombs just from taking morphball tunnels that proved nigh impossible to get back out of.
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# ¿ Apr 2, 2017 06:44 |
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# ¿ May 16, 2024 20:21 |
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The new version of Redesign turns the suitless sections into optional speed strats but the other paths sound long and annoying.
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# ¿ Apr 2, 2017 08:30 |
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TooMuchAbstraction posted:
There's a lot that dump you into spaces where you have a ceiling about half your height above you and that's all the room you have to make your midair morph. Probably not impossible but I'm not a machine.
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# ¿ Apr 3, 2017 01:13 |
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FPzero posted:Not to my knowledge. Unless the tracks have been uploaded to Youtube, they're all just a bunch of .spc files hosted on SMWCentral. You can download and play .spc's with an SPC player but otherwise they won't play in a regular media player. There's a lot of players that can handle game audio files with minimal tinkering.
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# ¿ Apr 17, 2017 22:20 |
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Rabbi Raccoon posted:Super Metroid Limit forces you into a gigantic Maridia and (if I recall correctly because I never played it again because it's poo poo) even forced you to fight Draygon without a Gravity Suit. That's just being a dick. Redesign did it slightly better. It's a slog, it takes time, but it's not TOO difficult, and the boss you fight is out of the water. New Redesign makes suitless Maridia your punishment for chickening out on the hell run.
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# ¿ Jun 16, 2017 12:16 |
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Rabbi Raccoon posted:Huh? I've played both versions and don't recall that at all. I never actually did it but the the patch notes say there's a suitless section you can do to skip the hell run if you're just that bad at games.
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# ¿ Jun 16, 2017 12:53 |
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Aerdan posted:Not only that, there's an open-source engine. Yeah, but opentyrian can't play Tyrian 2000.
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# ¿ Jun 23, 2017 00:03 |
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Scrublord Prime posted:TooMuchAbstraction is correct, Zeromus gets a silent HP refill at a certain threshold as a counter attack. Once he gets below 16k HP the next time he gets damage he'll counter with that refill. Reflected magic doesn't trigger counters in FF4 so you can just spam those and only deal with his 61k(?) HP. That's Square's answer to everything battle scripting related. Final boss changes forms? counter the first form dying. Enemy needs a fancy death animation? give it too much hp to oneshot and have it counter with its fancy death animation when lowered to oneshot range.
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# ¿ Nov 18, 2017 02:05 |
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I tend to get myself in trouble walljumping too much in hacks and wasting tons of time looking for nonexistent secrets that way. And yet I loving hate Super Metroid Rotation.
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# ¿ Dec 28, 2017 23:44 |
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Mak0rz posted:If you can wall jump at all it isn't too bad. There are some extra platforms here and there too help you IIRC. Getting into the first door from the ship was the only real frustrating part for me. There's a bunch of side passages are that giant pain in the rear end to get out of, like the map room in the start of the game. This may have changed since the ancient version I played.
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# ¿ Dec 29, 2017 00:59 |
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magikid posted:I watched someone play Rotation and it really messed me up for a while. Like it rotated my brain and it felt like everything was sideways. Can't imagine what actually playing it would do. Make your hand sore from walljumping so much.
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# ¿ Dec 29, 2017 12:52 |
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I feed on your pain
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# ¿ Jan 25, 2018 03:52 |
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Now that's the stuff.
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# ¿ Jan 28, 2018 21:54 |
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the store page posted:Title Image
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# ¿ Jan 30, 2018 02:13 |
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Zora gave me a 20. Was really hoping for less of a dick move and more of a thing to give me some idea where to go.
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# ¿ Feb 24, 2018 07:16 |
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SM Randomizer runs get really samey since anything that lets you out of the starting jail besides the intended items will usually blow the game wide open.
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# ¿ Feb 24, 2018 07:44 |
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CirclMastr posted:Does "no glitches" still make you go through dark rooms? Because I think I've gotten everything possible in my keysanity run except the old man on Death Mountain and the dark rooms in Eastern Palace, and I have no Moon Pearl and no mirror to do anything in the dark world. No glitches requires no dark rooms. It's possible that something you need might be sitting on the the pyramid in dark world but more likely you missed something.
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# ¿ Mar 1, 2018 21:14 |
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Quite a lot of annoying dark world monsters are, like the Skull Woods mummies, those bumper dudes, and the bomb cyclopes on the overworld.
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# ¿ Mar 3, 2018 18:24 |
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Admiral H. Curtiss posted:This video shows the change pretty nicely: https://youtu.be/6lLv3VTB7qA?t=2187 There's several places you can get in with hammer or hammer and level 1 gloves.
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# ¿ Mar 6, 2018 21:58 |
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C-Euro posted:You might have already mentioned it, but do the telepathy stones in the dungeons do anything important in this hack? Pretty sure none of them are changed, so they'll just spit out some Japanese text
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# ¿ Mar 7, 2018 20:10 |
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Hitlers Gay Secret posted:Thanks for posting that video; the one on Kotaku was filled with the streamer getting interrupted by poo poo like "prettyO prettyO prettyO" over and over again. SM randomizer is designed for absurdly technical players who like breaking the game the same 3 ways at the start of every run.
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# ¿ May 16, 2018 17:33 |
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# ¿ May 16, 2024 20:21 |
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TooMuchAbstraction posted:Super Metroid is much more heavily-gated than LttP is, in that e.g. you can have a ton of overpowered crap but if you don't have morphball or bombs you're still not going anywhere outside of the landing site. Whereas in LttP a lot of areas have multiple powerup paths that grant you access to them. Like, access to the Pyramid can be gotten by beating Agahnim, having hammer + gloves, having Titan's Mitts + flippers, and possibly something involving the hookshot as well. In randomizer you get speed booster or screw attack and then nothing really matters besides finding the ice beam.
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# ¿ May 16, 2018 17:38 |