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Cheez posted:More specifically, it's a version of the song from Jazz Jackrabbit Holiday Hare 1995. I can't believe the era of making holiday special editions of games to promote the real deal is dead.
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# ¿ Jun 22, 2017 05:29 |
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# ¿ May 17, 2024 01:37 |
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FPzero posted:I know of only one other pair of brothers that do romhacking together but they're in the Super Metroid scene and both of them are pretty drat good at what they do. It's rare to have that sort of dynamic available at all times.
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# ¿ Jun 23, 2017 01:37 |
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It's a good thing that second level didn't ramp up the bullshit too much like the second level in the previous video, because autoscrolling levels are annoying to watch. It's manageable in its difficulty but I don't agree with it placing 18th at all.
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# ¿ Jun 26, 2017 02:56 |
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I liked Ice Block Cavern better than the other top 20 level in this world, but it still didn't deserve to be that high.
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# ¿ Jun 30, 2017 23:18 |
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FPzero posted:(Also there's basically no DEATH WATER) Weeble posted:Man, you guys didn't even react to that 9-ball made of coins in the first level.
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# ¿ Jul 5, 2017 06:59 |
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An enemy called Duty... pulling off a fatal rear end Blaster... and the guy posting the videos is "liquidypoo"... it works on so many immature levels!
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# ¿ Jul 14, 2017 01:59 |
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That was a real "alpha and omega" video. A better name for "Oops!" would have been "gently caress You!" because that's what that level says to the player from beginning to end. It would be better if the level creator used coins as markers indicating where the off-screen boulders would fall, so that you can avoid standing there. There are no redeeming features and Ninomo was an idiot for giving it a perfect 60 to balance out the terrible score it deserved. Even if it wasn't late, it was bottom-10 level material. "Please Hold the Line," though, was excellent in every way.
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# ¿ Jul 19, 2017 02:13 |
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As far as I'm concerned, the penalty for a level where you have so many opportunities to screw up shouldn't be death almost every time. That hotel elevator level was better in that regard.
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# ¿ Jul 29, 2017 22:25 |
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I can't imagine "Booty Wave" being anything but a very, very aggressive rear end shake.
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# ¿ Aug 4, 2017 02:55 |
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I don't care either way about Portal references, but I like how Aperture Laboratory used glitches that doesn't require the player to have an intimate knowledge of Super Mario World already.
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# ¿ Aug 5, 2017 23:50 |
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So how many times has a level creator straight-up lied via message blocks? This is the second by my count after the one that talked about using Koopas to kick the grabable blocks.
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# ¿ Aug 9, 2017 01:47 |
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I don't know what you were referencing with "ayo, it's mayo," but I couldn't help laughing because both of you were cracking up.
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# ¿ Aug 11, 2017 02:51 |
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Yeah, a Google search referred me to Splatoon 2, although I didn't catch the context from the links I checked.
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# ¿ Aug 11, 2017 08:18 |
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FPzero posted:
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# ¿ Aug 18, 2017 03:09 |
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That level should have been half as long as it was and should have stuck only with one of those two themes. Are you gonna redo the bullet hell level in Space World again?
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# ¿ Aug 22, 2017 02:33 |
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Tyty posted:They chewed out someone not part of the "cool kids club" for wanting to use the word swiss in their level name in VLDCX this year and I don't exactly think particularly highly of the design ethos myself. Unfortunately this is the direction SMW level design seems to be trending, so, eh.
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# ¿ Aug 23, 2017 00:25 |
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liquidypoo posted:FF6 Rando Part 29 - Not Here For Subtlety
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# ¿ Aug 26, 2017 05:12 |
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liquidypoo posted:FF6 Rando Part 31 - Are We Done Yet
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# ¿ Sep 8, 2017 04:35 |
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Strange Matter posted:So is the lesson of this episode that the best SMW levels are actually Kirby levels?
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# ¿ Oct 5, 2017 01:30 |
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The third level is the best level of the bunch from a gameplay perspective, but I completely understand why they rated the first place one as they did. As we saw with the levels with alternately glowing platforms and obstacles that FP couldn't complete, it's pretty drat hard to make a level with that kind of gimmick playable. But the two guys who made the 1st place level did.
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# ¿ Oct 14, 2017 21:16 |
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Interplanetary is clearly meant for Space World.
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# ¿ Oct 15, 2017 05:38 |
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Dabir posted:No it isn't, you just have to have the important bits not spend long stretches of time completely invisible.
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# ¿ Oct 16, 2017 01:52 |
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Blaze Dragon posted:I don't get the point of these levels. It's fine to make a harder romhack, it's fine to want to test the players' skills...so long as it is in the right genre. What's the goddamn point of turning Mega Man into a shmup? It doesn't work.
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# ¿ Oct 19, 2017 00:02 |
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That level sure was a brown block of poo poo, all right. If you're going to work a concept into a level, make drat sure it works consistently and is easy to grasp. Also, like I said before, the consequence for a hard stretch of a level should not be death.
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# ¿ Oct 30, 2017 00:40 |
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The bullshit factor of that level could have been dramatically reduced if Ninja Boy put in a couple of power-ups past the midway point.
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# ¿ Nov 1, 2017 03:03 |
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The WAA-track was a bit jarring but the level was funny. Certainly functional unlike the other two.
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# ¿ Nov 4, 2017 03:27 |
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Stink Terios posted:Some day, eventually, Nintendo will grace us with an Waluigi game and it will be glorious.
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# ¿ Nov 4, 2017 17:26 |
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I really like the concept of the final level, but it's completely ruined by the Kaizo-like midpoint that forces you to lose your powerups and the needless scarcity on spare mushrooms. If you got one mushroom when you started out and that mushroom respawned when you completed one of the courses, the level would be that much better. Why is this incredibly simple concept lost on the level's creators, and on ROM hackers in general?
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# ¿ Nov 6, 2017 03:20 |
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As well-made as Rockman 4 Minus Infinity is, they really like putting way too many sprites for the NES to handle at this point. It's my only gripe.
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# ¿ Nov 6, 2017 07:59 |
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More like "Staff Infection" Something you didn't point out about the Ice subsection: it looks like you can't complete it unless you're small. So if you used a mushroom on it, well, gently caress you. That was quite a bit above quasi-Kaizo in my mind.
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# ¿ Nov 8, 2017 01:24 |
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Eight friggin' months of VLDC. FP, does that mean that you're going to finish up the Metroid Prime soon-to-not-be-a-trilogy? Or is that going to be a secret?
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# ¿ Nov 8, 2017 07:27 |
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I can tell that Artix hasn't played a DKC game in a while because he didn't talk poo poo about Squawks at all in that video. Will enemies that are just off screen enough for you to bump into be a recurring theme?
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# ¿ Nov 10, 2017 05:43 |
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I tell you what, I can't wait for blind jumps into offscreen enemies to happen multiple times a level.
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# ¿ Dec 11, 2017 05:05 |
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I want to have both an edited version that's easier to watch and the raw, uncut insanity of a nearly 2 hour playthrough.
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# ¿ Jan 26, 2018 07:00 |
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I watched a longplay of Rockman 4 Infinity and I remember seeing the Gemini/Needle Man merge being interrupted by Shadow Man, and you have to fight him instead of Nemini Man. Is that something that you have to unlock by doing something special? Reggae debuted in the Japan-only Mega Man board game for the NES, his picture appears on the password screen in Mega Man 7 if you put in a wrong password, and he's in Bass's version of the item shop in Mega Man 10. Other than that, I don't think he's in any other Mega Man game. Certainly not 8. get that OUT of my face fucked around with this message at 06:50 on Jan 28, 2018 |
# ¿ Jan 28, 2018 06:47 |
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dancingbears posted:Heavy Sigh mentioned in the hard mode video that that's getting it's own video. Edit: Heard it. get that OUT of my face fucked around with this message at 06:54 on Jan 28, 2018 |
# ¿ Jan 28, 2018 06:51 |
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"Endless" sure was an appropriate adjective for that elevator level. Jesus.
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# ¿ Jan 29, 2018 04:31 |
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I wouldn't be surprised if one of the developers loved the pun so much that they insisted on putting it in.
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# ¿ Feb 1, 2018 05:43 |
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That cannonball castle level was actually pretty cool.
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# ¿ Feb 10, 2018 21:44 |
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# ¿ May 17, 2024 01:37 |
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Hopless Heaven, more like Pixel Perfect Hell. That was just about everything bad about the hack condensed in one level. All it was missing were sections with too many enemies.
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# ¿ Feb 21, 2018 04:34 |