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This looks interesting. I've only dabbled in Super Mario World hacks (Super Demo World, The Second Reality Project and Rob-Omb's World), but it's always seemed like there was tons of potential for creative minds to make unique levels.
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# ¿ Jan 20, 2017 17:55 |
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# ¿ Apr 29, 2024 20:22 |
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I'd really love a thorough Link to the Past hack that's not Parallel Worlds or Goddess of Wisdom. Too bad Calatia is dead because I loved his Outlands hack
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# ¿ Jan 30, 2017 06:49 |
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That honestly doesn't seem like much considering the biggest criticisms of PW. The dungeons almost all need to be overhauled (although I did like Nayru's Bay). A ton of them are great in theory but aren't executed well. Impa's Ways, for instance, is 100% trial and error, as is Nabooru's Hole. Ruto's Fortress is an exercise in tedium, and Saria's Garden is a heaping, steaming pile of fertilizer
Rabbi Raccoon fucked around with this message at 10:47 on Jan 30, 2017 |
# ¿ Jan 30, 2017 10:44 |
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So when do we see the number 1 rated level?
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# ¿ Feb 28, 2017 22:27 |
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I want FPzero's memoirs to be called "Why Did I Spin Jump?" I like the idea and the general aesthetic but mother of god that's a lovely level. And the first piece of music is way better. Rabbi Raccoon fucked around with this message at 14:34 on Mar 4, 2017 |
# ¿ Mar 4, 2017 14:31 |
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I would legitimately love it if they made Cecilia as notoriously terrible as she is in her own game
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# ¿ Mar 11, 2017 22:33 |
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"Great Decor But A Little Noisy" *** We stayed at the Swiss Hotel when we were visiting friends. The rooms were pretty and the staff very helpful and friendly, but the decor leaved a little to be desired. The elevators had these antiquated swinging ball and chains but the saws moved in really pretty patterns. Would give 4/5 stars but we kept hearing someone screaming all night and the front desk agent was less than helpful about taking care of it. It was also close to downtown and a ton of great restaurants. The Chinese place down the street had the best General Tso's I've ever had!
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# ¿ Mar 15, 2017 01:59 |
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My favorite part is the underwater moon. Night Swimming is probably my favorite level so far. A very cool concept, not overly difficult, and absolutely gorgeous. I was wondering what the point of having those sawblades was when you have a full range of motion.
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# ¿ Mar 20, 2017 22:50 |
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So now we know the FP in FPzero stands for Football player
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# ¿ Apr 3, 2017 16:12 |
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Yellow is the worst loving color
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# ¿ Apr 7, 2017 03:31 |
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I just assumed they were unaware that in the final product infinite lives would be a thing
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# ¿ Apr 14, 2017 05:34 |
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As far as I'm concerned, item juggling doesn't get worse than Misty Star World in Super Demo World. gently caress that level in general.
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# ¿ Apr 25, 2017 00:27 |
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When is the next contest? I made a few levels back in the day I've been looking for an excuse to tweak them and get them out there.
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# ¿ Apr 28, 2017 01:34 |
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Mayo does not belong on pizza. Or anything else, for that matter
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# ¿ May 6, 2017 08:33 |
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Shady Amish Terror posted:Mayo is acceptable on a BLT pizza. Lettuce is just crunchy water and it's time that we, as a society, finally acknowledge that. The only good green veggie on pizza is broccoli which pairs well with... C-Euro posted:It could be (pretty viscous) white sauce, which is definitely something worth putting on pizza.
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# ¿ May 6, 2017 17:59 |
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I'm all for Super Metroid hacks that encourage beam changing, as long as they make it quicker than it is in the original. The beams get really strong really quick when they start combining
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# ¿ Jun 14, 2017 07:14 |
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Mzbundifund posted:It feels like there's six times as many secret passages as there are normal ones. Practically every room requires you to find the right fiddly morph ball nonsense, always hidden behind a tile that's player-passable that looks identical to all the other player-impassable fakeouts, often with a block that needs destroying with a specific weapon, and your reward is slogging through yet another water section. That's a big theme in Super Metroid hacks. I've barely scratched the surface of the sheer amount of hacks, but Super Metroid Golden Dawn still causes me to wake up screaming and crying.
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# ¿ Jun 14, 2017 20:03 |
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Commander Keene posted:Yeah, this hack seems to have a lot of mandatory pre-Gravity Suit underwater sections, and that's definitely a strike against it. Then again, from what I'm gathering, that seems to be a distressingly common element in Metroid romhacking. People deciding to increase the tedium rather than reduce it. I mean, if you really have to put in one or maybe two mandatory underwater segments before you place the Gravity suit, fine, as long as they aren't too prolonged. Preferably place them just before the Gravity Suit, or make it part of the necessary challenge to get the Gravity Suit. It will increase the player's sense of accomplishment upon getting the suit and make the suit feel more valuable to the player if they experience the "before" and "after" in quick succession. Other than that, I feel like any pre-Gravity Suit underwater sections should be optional and grant powerups like missile or Power Bomb expansions, or an Energy Tank. There was one I like. FPzero mentioned it in a thread and I looked into it, but I can't for the life of me remember what the hack was called. Essentially, there was an optional, prolonged underwater section you could get into with a bunch of grappling tricks. And ultimately, it would lead you to a section of the Wrecked Ship you couldn't get to otherwise (the doors lock by the time you can get to it another way and never re-opens) and rewarded you with an early Plasma Beam, an early Screw Attack, and a (slightly) early Gravity Suit. Something like that is cool, rewarding you for going through all that (and it's a pain in the rear end). It's optional, requires a lot of skill and patience, and has a satisfying payoff. Super Metroid Limit forces you into a gigantic Maridia and (if I recall correctly because I never played it again because it's poo poo) even forced you to fight Draygon without a Gravity Suit. That's just being a dick. Redesign did it slightly better. It's a slog, it takes time, but it's not TOO difficult, and the boss you fight is out of the water.
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# ¿ Jun 15, 2017 13:51 |
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dis astranagant posted:New Redesign makes suitless Maridia your punishment for chickening out on the hell run. Huh? I've played both versions and don't recall that at all.
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# ¿ Jun 16, 2017 12:26 |
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What's that one that dwarfs even Redesign? Rescue Mission?
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# ¿ Jun 16, 2017 16:08 |
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FPzero posted:Yeah, Rescue Mission with its 8 gigantic worlds. I only beat it because I had nothing better to do with my life and I had a map with all the secrets available. You think Redesign is bad? This thing has like 10 different types of doorcap and a 21-part scavenger hunt at the end of it. It's big for the sake of being big. If you want to see the map, click here for an extremely large image. That actually looks incredibly daunting.
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# ¿ Jun 17, 2017 01:56 |
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Honestly, if I knew poo poo about programming, I'd love to try my hand at a Super Metroid Hack. I've had a few ideas that would be doable with the engine and god knows I need a project to fill my downtime.
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# ¿ Jun 18, 2017 16:18 |
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FPzero posted:Also, go back 10 years and I guarantee you'll find all sorts of embarrassing poo poo on SMWC for anyone you look up, myself included. People change over time. The good people do. Some people don't, unfortunately
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# ¿ Jun 21, 2017 02:53 |
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FPzero posted:
That first level heavily reminded me of that Sky World level from Super Demo World where the time of day changes when you go through pipes
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# ¿ Jul 2, 2017 19:34 |
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If that was 15th, I'm really excited to see the top 10
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# ¿ Jul 19, 2017 02:31 |
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FP, why did you kill Moonwalking Koopa? What did he do to you? He just wanted to bring you joy. I find it hilarious that TyTy is posting videos of a hack that says it's bad design to have jumps you have to leap off Yoshi to make and one of the top 10 in this hack is built around that exact concept. Is there a usable baby green Yoshi anywhere in the game data?
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# ¿ Oct 4, 2017 17:17 |
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Why did that last level look so familiar?
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# ¿ Oct 14, 2017 12:45 |
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So I don't claim to know anything about the inner workings of Super Mario World, but that last Koopa in the Ice gauntlet was walking after you knocked his wings off, right? Couldn't you have just walked instead of worrying about timing the jump?
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# ¿ Nov 7, 2017 19:58 |
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Does this mean you're gonna finish up the Prime trilogy, FP?
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# ¿ Nov 8, 2017 15:24 |
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I love you Artix
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# ¿ Nov 10, 2017 01:20 |
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I just always tag throw Dixie (I'm apparently a minority because I prefer to control Diddy) at them before they get up. Also, thanks Artix for doing this. Rom hacks in general tend to fall short when it comes to capturing the feel of the original, and DKC2 has such a specific feel that I'd imagine it's harder than most to recapture. Rabbi Raccoon fucked around with this message at 04:32 on Nov 14, 2017 |
# ¿ Nov 14, 2017 04:30 |
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It's weird how stuff like that works, and there's something similar in Super Metroid. One time I was sitting at home bored dicking around in some games, and in Super Metroid I randomly decided to try and Spring Ball my way in a lap around Zebes. And I noticed when I started, just to the right of the door that leads into the main part of Crateria (the first room of the game, basically) there's a few empty space tiles just below the ceiling that if hit with the Spring Ball, behave like the ceiling. There's a solid block of space between where Samus "hits" and the actual ceiling.
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# ¿ Nov 15, 2017 19:18 |
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I love hearing Artix cuss, and it makes his Fire Emblem LP's so much better(Hector Hard Mode, anyone?). I could almost feel his blood pressure rising through my screen.
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# ¿ Dec 27, 2017 19:59 |
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DKC2 is definitely one of my top 3 games of all time. The only level I dislike (even if it’s just a little) is Web Woods and that’s because it goes on far too long. I don’t get the Squwaks hate either.
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# ¿ Jan 8, 2018 17:41 |
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Simply Simon posted:I hated Squawks for years because Bramble Scramble is not hard for its platforming segments... Squawks only gave me trouble in Animal Antics (and Rambi in the ice section) because that drat wind. I think I saw a video somewhere of someone going through that part as Squitter. That would give me an aneurism or seven
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# ¿ Jan 8, 2018 17:49 |
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I did forget about Red Hot Ride. That's probably the one level I genuinely don't like at all. Honestly, DKC2 balanced the gimmicky levels with the straight up platformers really well. DKC3 on the other hand, went waaaaaaaay overboard with the gimmick levels
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# ¿ Jan 9, 2018 15:48 |
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So what's The Lost World gonna be? Will the screen just be full of red Zingers?
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# ¿ Jan 29, 2018 23:52 |
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I know in DKC you can have 2 Enguarde's on the screen at the same time, and if you accelerate Quawks quick enough you can have 2 of them on the screen, no problem.
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# ¿ Feb 9, 2018 16:01 |
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I'm having flashbacks to the time I did Squawks section of Animal Antics as Squitter and all of a sudden I need a drink
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# ¿ Feb 20, 2018 17:16 |
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# ¿ Apr 29, 2024 20:22 |
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I decided to start my own playthrough with the randomizer. My uncle was kind enough to leave the arrow upgrade at the house, and the bartender has a stash of Silver Arrows in the back. Now to find a bow...
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# ¿ Feb 24, 2018 02:07 |