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Prav posted:he had a bit of weapon energy left when He did waste quite a bunch of paper shots to invincibility frames, so...
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# ¿ Mar 14, 2017 00:09 |
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# ¿ May 16, 2024 07:52 |
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FPzero posted:
You say you can't jump on the bats, but you just did in the video. Also that's Michael Rosen's "nice". He's a meme.
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# ¿ Mar 29, 2017 12:22 |
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It really seems like everything was made yellow to avoid digging into the palettes of everything else, but I don't think it worked.
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# ¿ Apr 7, 2017 18:33 |
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Why are we dragging Ninjaboy through the dirt so much for using savestates, when the real issue was with Nimono actually lying about scoring entirely just because a level was hard?
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# ¿ Apr 27, 2017 16:42 |
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RevolverDivider posted:Nimono made a few really stupid calls, but Ninjaboy is just constantly an idiot and a terrible judge that drags everything down. As something that didn't appear to come up in the thread, I'm really missing something here, on account of not being a part of that community.
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# ¿ Apr 27, 2017 17:00 |
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This doesn't line explain people tossing out lines like "just constantly an idiot and a terrible judge that drags everything down" unless there's some crazy elitism in the community, and I'd like to think such statements actually have a solid foundation.
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# ¿ Apr 27, 2017 18:38 |
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I can see that nobody is actually going to actually step up and justify the Ninjaboy mudslinging and I can safely disregard any opinions from anyone doing so. Fancy!
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# ¿ Apr 27, 2017 23:38 |
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This is going in circles. There's no point to any of this.
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# ¿ Apr 27, 2017 23:45 |
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Tyty posted:a post
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# ¿ Apr 28, 2017 02:37 |
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cis autodrag posted:I don't know why you need people to exhaustively defend their gut feelings to you. Several people consistently find his ratings to be too high. Why do you need charts and citations for that. Are you ninja boy? Namecalling on that level kind of requires something to back it up when there's someone else who's been explained to have flat out lied, the worst thing you can do as a judge, and gets a very lenient treatment. I'm sorry for not being crazy enough to let the double standard slide.
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# ¿ Apr 28, 2017 22:30 |
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Mysticblade posted:I recognise the song in the 2nd level but I can't quite name it. Anyone know it? Mantis42 posted:Do you mean the Carol of the Bells, the famous Christmas song? More specifically, it's a version of the song from Jazz Jackrabbit Holiday Hare 1995. I can't believe the era of making holiday special editions of games to promote the real deal is dead. Also, it looks like the reason the switch position changed is that the previous area required you to hit the switch to a certain position by the end of the entire segment, but the default position of the switch between lives and starting levels isn't the same. if they added one more switch to hit before it ended, the second area would be consistent.
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# ¿ Jun 21, 2017 13:34 |
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Could it have been the way it was originally when submitted, and the rest was just a quick fix while the rest of the level was left "as is"? I've already forgotten what you said about it in the video.
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# ¿ Jun 30, 2017 19:04 |
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A couple of those kill doors in the previous update actually made sense, since the meatballs/metroids could be considered to be "powering" the door lock in their enclosed spaces.
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# ¿ Aug 1, 2017 16:47 |
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Heavy Sigh posted:megamans
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# ¿ Sep 29, 2017 03:24 |
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Fun maybe-fact: I believe hard mode's revenge bullets create more revenge bullets if you try to get clever and use recycle inhaler on them. This is doubly hilarious when the "official" settings for hard mode (not custom set to hard) disables item drops and you've probably gotten used to using rush and recycle for all your pickups to this point. Normally though, the shmup stage is pretty easy with any weapons that have a range of angles to fire at, like dive man's. Also in response to all the people who've been saying things like "I don't get why..." to the romhacker's decisions... Well, if it isn't obvious by now, the romhacker really loves Kirby and Gradius. Maybe to a fault. Hell, bright man's weapon is a reference to that. To a lesser degree, he's also a final fantasy fan, as evidenced by the Toad magic, but depending on what Heavy Sigh wants to do later, there'll be some more evidence for that as well.
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# ¿ Oct 18, 2017 12:45 |
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Augus posted:2) Rush Jet is slower and clunkier than Balloon.
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# ¿ Oct 19, 2017 20:53 |
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I don't know what's stopping you from dodging now. I got along just fine even on my first time around.
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# ¿ Oct 26, 2017 02:01 |
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I really don't see the problem with the level that makes it worth all the yelling. The gimmick is well put together and doesn't look hard to play either. One of you got really mad about the idea of having to backtrack a tiny bit to continue onwards after screwing something up... But how different is that from screwing up a normal thing and having to walk back a little? It's really just not as bad as you want it to be. There was ONE section that had a bit of a hangup because it wasn't very easy to move. Fun is a subjective thing. You're averse to something that would be fun to many other people. That does not make it unfun. In this video alone you've complained about every single application of layer 2 obstacles. It's not the levels, it's you.
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# ¿ Oct 29, 2017 19:49 |
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Because deciding you are always right and it's everyone else who is wrong always goes well.
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# ¿ Oct 29, 2017 19:53 |
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And I'm going to say it again, there's only really one point in the level where the gimmick was working against playability.
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# ¿ Oct 29, 2017 19:58 |
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Oh no, i'm such a hypocrite for daring to say that the level doesn't deserve to be shitcanned just because it isn't your bag. I'm so terrible. God, what's wrong with you people?
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# ¿ Oct 29, 2017 20:05 |
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Inco posted:The level deserves to be shitcanned because it's prone to breaking and blocking the player off, as well as being visually disorienting. The first thing I only saw happen to them once and was fixed by walking back through the level just a bit. Oh no. The second is something that can be.. Dare I say it with the romhack police around... Fun???
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# ¿ Oct 29, 2017 20:11 |
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Shady Amish Terror posted:...??? You know what, nevermind. Oh kings of romhacks, I bow down to you and your superior ideas about what is fun and not fun. Clearly there can be no other opinions.
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# ¿ Oct 29, 2017 20:13 |
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Straight White Shark posted:the upward rushing platform segment seems incredibly janky
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# ¿ Oct 29, 2017 20:27 |
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Geemer posted:Cheez has bad opinions and gets belligerent when people don't agree. News as 11. Hello, pot.
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# ¿ Oct 29, 2017 22:52 |
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Sure, live in your own little world where your replies are perfect and don't have any hostility to them.
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# ¿ Oct 29, 2017 23:19 |
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Heavy Sigh posted:Dirty water level
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# ¿ Nov 6, 2017 00:43 |
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Hitlers Gay Secret posted:That was at the start of the level, when Megaman is running through the poo water.
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# ¿ Nov 6, 2017 06:52 |
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FPzero posted:Not to mention it means that even if you use a safety mushroom and get through a segment without getting hit, you'll lose the safety mushroom permanently because there's no way to keep it between segments. What a good filter. I don't know, it looks like they have the system to be set up similar to how it is when you go between the levels and the map in this hack. Then if something is giving you trouble and you're tired of trying to get through it without help you just hit a box for a mushroom.
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# ¿ Nov 6, 2017 22:45 |
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Prav posted:staff invasion would've been improved immensely by just splitting it into nine levels Dragonatrix posted:When a thing says 2 mushrooms for all, I imagine that most people generally think that means 2 mushrooms for all. Not 2 mushrooms for the first one you do. Heavy Sigh posted:Im using the recommended emulator for the rom, so idk what would be causing it.
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# ¿ Nov 8, 2017 04:51 |
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Straight White Shark posted:The sticking point is that the level takes away the mushrooms after each segment, which is in no way suggested by the wording. You don't get the mushrooms for "all" segments, you get the mushrooms for "up to 2" segments.
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# ¿ Nov 8, 2017 04:59 |
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Dabir posted:I dunno man, when you eat a sandwich to stop being hungry today are you just as hungry tomorrow as if you never ate? No? Well that's a stupid analogy then.
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# ¿ Nov 8, 2017 05:08 |
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XavierGenisi posted:Having nothing but Sniper Joes in all of their incarnations as a level theme is a garbage idea, but man, that second half more than makes up for it. Being able to run amuck with the walkers and other joe vehicles is a rather cool and fun gimmick.
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# ¿ Nov 18, 2017 01:13 |
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# ¿ May 16, 2024 07:52 |
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I still regret not being able to provide that arena footage, don't know if spoilering matters anymore but i'll keep doing it, but I seriously have no idea where it all went. Great LP though, haven't seen one that comprehensive since the early versions of the game.
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# ¿ Mar 18, 2018 08:44 |