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cams
Mar 28, 2003


Arzachel posted:

Poor cams, SFV broke his brain :(
you're right, the healthy thing is to post about how a game i have never played sucks, how right i am about it sucking, what it says about the stupid people who don't think it sucks, and to do so any time anyone tries to do anything except have a masturbatory meta conversation about the quality of video games because god damnit i am a FIGHTING GAME FAN on the internet and the people NEED me.

a bunch of defective young men taking pride in their opinions of video games on the internet to the point that it becomes part of their identity. cool.

hopefully i'll have my copy of this game today, maybe tomorrow. real excited to put in some time with it.

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Mar 28, 2003


Dias posted:

Hmm. Hmmmmmmm. A-hum. I see.

Anyway, you can see the loop protection in that Zero clip right there, also Soul Illusion not giving him meter thank fuckin' god.

aww see it wasn't so hard to post about the video game itself rather than trying to form an internet forum opinion consensus. i am very proud of you dias :)

yesterday fchamp spent time messing around with zero and flux was in the chat talking about him. from what i've seen and read, zero is still a godamn monster, just a different monster from mvc3. his slide in particular is real gross, can cancel out of it into his command dashes.

cams
Mar 28, 2003


Zand posted:

hi can you please explain how you aren't burning yourself with this own? or are you self-aware?
you do not talk about fighting games. you have metatextual conversations about the objective quality of video games and what that means for fighting games and how people are being actively harmful to society by playing video games you don't like and how boycotting capcom is a noble charge.

that poo poo is dumb and so many people have built identity and comnunity around it, to the point where 6 people replied to attack a guy for saying the game is good. you feel COMPELLED to have internet opiniom fights.

i wanna talk about the weird hop attacks that captain marvel and gamora have and how you are supposed to take advantage of them

cams
Mar 28, 2003


CharlestonJew posted:

literally none of your posts itt are about this
i'm going to give this a serious response even though i think it's a dumbshit attempt from a moron who lacks critical thinking skills to "win" an argument

yes that was an original thought i had about the game and something i am wondering about and am interested in learning more about. it also invites someone with more knowledge of this game or fighting game mechanics to explain it. it was used in that post as an example of "talking about the game" to contrast the sort of meta textual conversations about video games people primarily engage in. you're welcome.

cams
Mar 28, 2003


Endorph posted:

anyway i sure am glad the guy with 70 billion probations for telling people to kill themselves for disagreeing with him about video games is here to tell us that we're the mentally unbalanced ones for thinking a game looks bad

this forum community is important to you

bleh gently caress it. i think most of you are legit garbage but i am in the wrong for coming here and expecting more cause you guys actively enjoy and defend behavior i find gross. got my hopes up cause there were like 3 people talking about the game for a bit.

cams fucked around with this message at 21:04 on Sep 13, 2017

cams
Mar 28, 2003


NecroMonster posted:

the best part is, because he only likes bad games that everyone else criticizes, he has decided that everyone else is wrong and only he is correct

remember that day you tried to call me a fascist because i play capcom games and our video game purchases are important social and political choices and that's why your dumb circlejerky opinion fights are cool and good?

i was having all 4 of my wisdom teeth removed with minimal anaesthetic that day and your dumb poo poo made me laugh and took the edge off. you legit thought you were making a great point and owning the poo poo out of me.

also for real, if anyone is in socal and REALLY wants a copy for this weekend, post your email and i'll send you the shop i go to for pre street date purchases.

cams fucked around with this message at 22:27 on Sep 13, 2017

cams
Mar 28, 2003


General Morden posted:

world 8 down in LA?
nah it's in long beach. i am only being cagey cause i don't wanna get anybody in trouble saying stuff online.

are you in socal? i thought you were in the south somewhere.

cams
Mar 28, 2003


NecroMonster posted:

the irony is that i'd still probably play this game if i could get it for super cheap or better yet free and i had some actual competition. and of course if the bursts proved to not be a problem (they are going to be a problem).

this is mostly because I think ghost rider is probably a loving house in this game and also i like gamora

post more about how you don't know where your food or clothes come from but you are a vanguard of the revolution because you think capcom is bad

cams
Mar 28, 2003


i'm on mobile, do 3 of the 4 people who just posted about how bad they think this game is and would never buy it have the most posts in this thread?

cams
Mar 28, 2003


Evil Canadian posted:

Cause its a new mechanic and its not on the top of everyones minds, and its not big and flashy like the stone activations.

I imagine with time it will be quite a big deal.

dunno who it was but the guy playing against fchamp was almost exclusively using his meter on bursting. it would end up okay sometimes but fchamp was still beating the poo poo out of the character that gets tagged out cause he just hangs out on screen for a while and has to be protected.

cams
Mar 28, 2003


bebaloorpabopalo posted:

am i too late to post this

it is not strictly the exact definition but i still feel it works well in this context. buuut you don't actually want to be intellectually honest you just want to be a cunty troll, that way i am the loser for engaging. i look forward you to immediately trolling me every time i post for a solid year again.

10 gig download before you get into the game itself, which has a reaaaaally lengthy install where you have access to training mode.

cams
Mar 28, 2003


CubsWoo posted:

Haggar's punch super doesn't ground bounce, you can't mash it, the pipe seems a lot weaker but he can get gold out of his barrels so I consider this a fair trade

I watched a bit of KBR trying to lab Hulk/Haggar and he just seems so sad that nothing seemed to carry over from Ultimate
does have have a 10 hit pipe only combo with the power stone?

cams
Mar 28, 2003


CubsWoo posted:

Having watched for the last few days the hype for this would have been so much greater if this was what they showed initially instead of the garbage E3/Evo/Demo offerings. The combo system is appropriately crazy, things seem to just sort of work in a more freeform way, it looks like a faster, more pressure-based game than before while still giving zoning and area denial characters more tools to compensate.

i agree, it's capcom's fault you're all reactionary weirdos.

reality stone is truly bananas and needs a nerf. hopefully some more recovery frames cause it is almost impossible to punish. gonna hear a LOT of "REALITY STONE" in the first few weeks. i imagine what will separate the best from the rest in the beginning will be how well you can deal with it, through spacing or push block reflect.

i've spent a lot of time with captain marvel and gamora so far, both are real good. gamora especially has an insanely high skillcap that i will never reach cause my execution is bad. i've also played a lot of spidey and chun and their offensive pressure is ridiculous, even by marvel standards. hit confirming with spider-man is easier than it's been in any marvel fighter, and chun is so fast that playing her is a little intimidating. will take some time to be able to handle it.

if the reality stone weren't so good i'd be playing more with the time stone. it recovers juuust too slow to be a truly oppressive tool on it's own, but when used in setups or as a movement option (good option to get out of the corner), it is almost as big a game changer as reality. power is probably the purely "solid" option, an offensive and defensive tool that can extend combos and from what i understand people like combos. i think power has a real high skillcap for use, more than reality especially.

lobbies have four stations where people in the room can queue up or hop on an empty one, do either versus or training mode.

cams
Mar 28, 2003


well, reality stone may not end up needing to be nerfed because of the potential to be "solved" is there. pushblock reflect timing is not so easy that it trivialized zoning, but it will have an impact on the effectiveness of the reality stone.

cams
Mar 28, 2003


Dias posted:

It's on Capcom that they developed a game with basically 90% straight rips from their previous games, terrible presentation and didn't do a single public beta other than the bad story mode one. It's also their fault that PR was horrible with bad excuses for not having iconic characters or paring down a lot of traditional Vs. game systems. Everything else, sure, whatever, but it's still pretty early to say how the game will develop because this AHA YOU FUCKS IT'S AMAZING AND YOUR CONCERNS WERE STUPID take happened with both SFxT and SFV, which people have very strong and justified arguments against.

lol who cares

cams
Mar 28, 2003


Buhbuhj posted:

Hey I heard cams was melting down calm down bro.


great post.

netcode is good but i live in socal and sfv netcode was extremely good for me, so ymmv

cams
Mar 28, 2003


Zand posted:

"You're all reactionary weirdos" (said while calling for pre-release, not even day 1 nerfs)
yeah i said in the post right after that that i was probably being too hasty. good own though. you owned me.

cams
Mar 28, 2003


i don't know why i am always accusing you guys of being defective human beings trying to actively attack people on an internet forum in the name of fighting game elitism, that is obviously not the case

great owns though, i'm owned

cams
Mar 28, 2003


are the hundreds of posts in this thread exclusively about me good or bad?

(USER WAS PUT ON PROBATION FOR THIS POST)

cams
Mar 28, 2003


Darth Freddy posted:

Ok some one has to be able to answer this google will not do poo poo. With the xbox one will two people be able to play against each other? My daughter loves stuff like mortal combat so I was hoping it would.
yes, this game has two player offline versus.

cams
Mar 28, 2003


Keegers posted:

How are you guys picking your team's? I'm having a hard time deciding. Thinking about hawkeye x chunli but I'm still having a hard with deciding who to pair with my hawkeye
in a game where it is harder to control the entire screen, hawkeye actually shines in this game as having the tools to do it against any character. i would say the thing to look for in a hawkeye partner is someone who can get across the screen fast enough after tagging in to otg when he gets a knockdown. the entire cast may be able to do it somehow, haven't played with enough characters to know for sure. you can stay fullscreen with hawkeye and play your game, hitconfirm into tag, and capitalize off the zoning.

the other thing to keep in mind is that you're really gonna want someone who excels in moving across the screen and opening someone up to cover for hawkeye's flaws. i'd say ultron, strider, zero, dante, chun, captain marvel, nova, thanos, iron man, and spidey are characters to look at. but if you were committed to a team that just wants to dominate the screen and capitalize off hits, you can make that work too. game is super flexible.

cams fucked around with this message at 20:30 on Sep 21, 2017

cams
Mar 28, 2003


darealkooky posted:

can you explain why you think this? or what game you're saying it's harder to control than screen than (mvc3? sf5? breakers revenge?)


darealkooky posted:

instead of spamming hidden missiles or other assist you can just tag cancel some big projectile or other move and have that be an assist that just covers half of the screen or keeps them locked down whenever you want (recovery before you can retag is shorter than all the scary assist calls come off cooldown in mvc3 AND they come out faster because there's no startup where the character leaps onscreen). on top of this the screen itself is a lot smaller

in mvc3 a couple characters with a specific team setup could take advantage of TAC to instantly go "it's my turn to hit buttons now" from fullscreen at the cost of 2-3 meters. because of free tag canceling now every character paired with someone with a beam or similar projectile super can do that and for less meter too.
i was more directly comparing marvel infinite to marvel 3, and most of the difference comes from the lack of assists. but the blockstun pressure you're describing isn't really "controlling" though. i am talking more about neutral situations where it becomes a lot harder in this game to "cover" your approach. most of the higher level offense being exhibited in this game right now is the blockstun pressure you describe, and that'll always be a huge part of it. but most characters have very particular angles they can cover on any moment, say if you're trying to play defensively while your opponent is moving in. proper use of a good true zoner like hawkeye will disrupt that style. not entirely, but enough to possibly force adaptation.

someone playing ultron dorm, for instance, is gonna be putting you in blockstun all day and making you eat triangle jump pressure. they will likely not try to pressure you at all unless they can make you block first, which is easy with that team. but, as gamora (with the help of reality stone), i can completely zone out an ultron dorm team. her double shot is one of the best projectiles in the game, cannot be reflected, comes from all kinds of angles, and is a fairly easy hitconfirm into full combo. unless i make a bad choice to engage when i shouldn't, i control the screen with gamora, even against an insane team like ultron dorm.

this is why i think characters like hawkeye, strange, rocket, and arthur (aaand gamora for some weird reason) are going to be interesting because there are tons of teams that want to do blockstrings into tag pressure, and these characters excel at controlling the screen and making it harder for "gameplan" teams to execute.

similarly, gamora/chun/firebrand/spidey will all be super interesting because they are more scramble characters who will be in positions that "gameplan" players are less familiar with when it comes to hitconfirming, executing proper combos into setups, etc. due to the sort of "normalization" of combo damage, the utility and playstyle of each character is way more important, and there will be many different ways to play your team. and not just that, the team/stone you are playing against is actually going to make a lot of players have to change up their play, which was not really a thing in marvel 3. other than accounting for a phoenix or something, a player pmuch knew how he was gonna play before they knew what they'd be playing against.

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Mar 28, 2003


Evil Canadian posted:

Its right in the controller settings yeah.
also, while not important for people who just wanna have fun, but tournament ruleset (as of now) is no auto combo, no auto super jump, no easy hyper combo.

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