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I still want to know why you went with IGG instead of Kickstarter considering KS has a much larger reach, most people won't even bother looking at the game if it's under IGG, whether or not it's fair is irrelevant, it's just fact. Videogame projects have historically been much less successful on IGG, especially with the budget you're shooting for. Also, why $30 for the game? That's much more expensive than the typical buy-in for this type of game on a crowdfunding site. It's not in an "impulse" territory that many of these projects thrive on.
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# ¿ Jan 6, 2017 07:21 |
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# ¿ May 7, 2024 02:08 |
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hyperdevbox posted:I don't know why some people are getting the impression that we haven't released any games, and only did porting for Android... How come I can't find these games on the Appstore.
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# ¿ Jan 13, 2017 12:51 |
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What? I thought there were rules on extending on IGG. The Labzero guys were saying they had to hit a certain percentage to be able to extend and rallied everyone to fund at least enough to satisfy the extension requirement. What happened to that?
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# ¿ Jan 18, 2017 11:59 |
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Well, HYPERDEVBOX does have a valid concern that people will not realize that HYPERDEVBOX didn't make the fruit game, especially since the original title has returned with the reference to fruit. I can only imagine the chaos going on in the HYPERDEVBOX offices due to this thread.
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# ¿ Feb 6, 2017 12:34 |
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How can he close it if he's probated? Also, it's around 11PM in Japan now. Quite the wild night he's having!
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# ¿ Feb 6, 2017 14:51 |