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Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
I love Warmaster. I keep trying to get my mates to play it :( I have a ridiculous number of armies now so they wouldn't even have to do anything.

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Zark the Damned
Mar 9, 2013

Adding it to this thread too as I'm not sure which one gets checked more

Zark the Damned posted:

There's now a post up for the spring meetup - https://forums.somethingawful.com/showthread.php?noseen=0&threadid=3805017&perpage=40&pagenumber=1#pti8 - current plan is the 18th of March. Mainly 40k / 30k but everyone's welcome to chill out and get games in of whatever. May be an ideal time to try out the new challenge meal :)

Shadin
Jun 28, 2009

berzerkmonkey posted:

Whew.



After years of contemplating on whether or not I wanted to rebase the Marines, I finally broke down and removed the Space Hulk models from the sprues. I really think GW dropped the ball regarding the Terminator basing, but I think I'll just deal with the lack of detail and leave them as-is.

I like that foam core, did you make it or is it sold somewhere?

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Shadin posted:

I like that foam core, did you make it or is it sold somewhere?

That's the Battlefoam tray for Space Hulk. The company is run by a shitter but they make some good stuff.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Shadin posted:

God please tell me that's not the real reason.

I agree on Mordheim, the BaC and BoP games have made 30k really accessible and they're selling them like sugar coated crack. I think they're figuring out that Specialist Games help promote their other lineups, instead of competing with them like old management had in their heads.

They're selling like crack because plastic MK III and Mk IV Marines.

I sold everything I had in prospero box except for Mk IIIs (sweet, sweet Mk IIIs) the rules and the box. I didn't bother with the rules at all, because everyone is in it for the cheap plastic crack.

That said, if BaC had had Mk IIIs instead of Mk IVs, it would have been literally perfect.

Shadin
Jun 28, 2009

JcDent posted:

They're selling like crack because plastic MK III and Mk IV Marines.

I sold everything I had in prospero box except for Mk IIIs (sweet, sweet Mk IIIs) the rules and the box. I didn't bother with the rules at all, because everyone is in it for the cheap plastic crack.

That said, if BaC had had Mk IIIs instead of Mk IVs, it would have been literally perfect.

I agree, though the games themselves are fun as well. I dont play 30/40k so my interest was the boxed game itself.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
IT IS HAPPENING

https://www.youtube.com/watch?v=TPb17XN5W0g

Asdribael Vect will be Malekith. Emperor is Sigmar, Magnus is Nagash and Cadia is Altdorf.

The end is at hand and grog tears will flow with no end.

berzerkmonkey
Jul 23, 2003

JcDent posted:

40K stuff
Hey now, this is the SG thread. We don't need any cross-pollination here...


Shadin posted:

I like that foam core, did you make it or is it sold somewhere?
As SRM stated, it's the Battlefoam SH set. There is another layer for the boards that is available (though you can purchase the layers separately), but I haven't punched them out yet. It's a good solution for minis that are only ever going to be used with this game. It keeps everything self contained, while still protecting the models.

I had my first game of Blood Bowl in about a century this weekend - hot Orc on Orc action. It didn't start off well, as I wound up burning three rerolls quickly, and my opponent scored twice on me, one time due to me causing an immediate turnover right after a kickoff. He just picked up the ball and got a touchdown.

The second half went better for me though - I killed two opposing players and scored twice, ending the game in a tie. This was an exhibition game, so there were no lasting effects to the players.

Also, I declared myself commissioner for our group and figure we'll do an annual tourney with no league requirements, as it's too hard to get our group together for anything regular. Now I just need to do some research on one-off BB tourneys...

Raged
Jul 21, 2003

A revolution of beats
Why, Oh why won't they bring back Necromunda.

I still like in eternal shame for buying Gorka Morka back in the day.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
But Gorkamorka is really good.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Yeah, what are you on about. GorkaMorka is rad.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

ineptmule posted:

Yeah, what are you on about. GorkaMorka is rad.

Necromunda probably had the more versatile terrain.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

Raged posted:

Why, Oh why won't they bring back Necromunda.

I still like in eternal shame for buying Gorka Morka back in the day.

I'm pretty sure they've confirmed they will. Personally I'm dreading it, if BB has taught us anything about community engagement with regards to rules, they'll completely ignore the NCE aside from sending out a C&D.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
It's going to be a loving disaster. Hopefully the minis will be good and my tiny group of gaming friends can just play NCE forever.

berzerkmonkey
Jul 23, 2003
Umm, just play now? The rules are available online, and there are plenty of product lines out there you can use for gangers. You don't need the OOP tower terrain to play the game.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
Deadzone works great as a proxy for Necromunda. All you have to do is remove the mat.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
And the miniatures!

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

ineptmule posted:

It's going to be a loving disaster. Hopefully the minis will be good and my tiny group of gaming friends can just play NCE forever.

Somebody in my club's FB group said they looked forward to "Age of Necromunda".

That can gently caress off and all.

Atlas Hugged posted:

Deadzone works great as a proxy for Necromunda. All you have to do is remove the mat.

You've mentioned this before, but I don't see how it'd work without the DZ scenery/mat without slowing everything down.

Plus the lack of progression. Who plays one-off Necromunda except for intro games?

berzerkmonkey
Jul 23, 2003

glitchkrieg posted:

Somebody in my club's FB group said they looked forward to "Age of Necromunda".

That can gently caress off and all.


You've mentioned this before, but I don't see how it'd work without the DZ scenery/mat without slowing everything down.

Plus the lack of progression. Who plays one-off Necromunda except for intro games?

You use the NM rules with the DZ stuff.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

glitchkrieg posted:

Plus the lack of progression. Who plays one-off Necromunda except for intro games?

When I said remove the mat, I just meant use the Deadzone scenery and whatever miniatures you're using to play Necromunda instead.

Deadzone has campaign rules and progression. No one talks about it though because I think most of us just play it as a skirmish game. The only reason people don't just set a credits level and play one-off games of Necromunda is because it wasn't part of the culture of the game, but there's nothing to stop you from doing that and it would be far more balanced. Deadzone uses points instead of credits so maybe it's conceptually easier for people to approach it for one-offs. But it's nice being able to bring a bunch of different toys and types of units to the battlefield without having to slog through a series of games and hope for the best to get what I want. But I could do that too if my gaming group wanted to!

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
The best part of Necromunda was the progression system and having your dudes get new abilities/injuries between battles, and seeing your team grow or die was really compelling. It also led to some less balanced matchups, which would either make it really awesome when your underdog team won, or give you a greater impetus to try some different scenarios beyond just "line up and shoot each other" - one off games of Necromunda would still be fun, but they'd be missing a major part of what made the game great. That being said, if GW remade Necro, they'd probably put out a decent app for tracking progression and such which would be real nice.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

Atlas Hugged posted:

When I said remove the mat, I just meant use the Deadzone scenery and whatever miniatures you're using to play Necromunda instead.

Ah, misinterpreted that, sorry.

quote:

Deadzone has campaign rules and progression. No one talks about it though because I think most of us just play it as a skirmish game.

I'm hoping to try the campaign rules at my club, but a flick through suggests they're just tacked on.

quote:

The only reason people don't just set a credits level and play one-off games of Necromunda is because it wasn't part of the culture of the game, but there's nothing to stop you from doing that and it would be far more balanced.

Because there's nothing separating starting gangs, and it'd be pretty boring rolling 3/3 WS/BS against each other.

SRM posted:

That being said, if GW remade Necro, they'd probably put out a decent app for tracking progression and such which would be real nice.

Yaktribe already has a great roster builder for that.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
To be fair, most hams players are Marine players: more than happy with always rolling BS/WS 4. Age of Darkness is that by design! :v:

berzerkmonkey
Jul 23, 2003

glitchkrieg posted:

Yaktribe already has a great roster builder for that.
Seconding this.

Kaza42
Oct 3, 2013

Blood and Souls and all that
Does anyone have any experience with the Siege rules in Warmaster? My friend and I have been trying out scenarios to learn the game, and we're planning to give sieges a try later this week and I was wondering if there are any common flaws or pitfalls to be aware of when designing the scenario.

The current idea is for there to be a mountain fort defended by the Empire (2000 points). In the valley in front of the fort, there's an outpost or village or some defensible-but-not-too-much point that the Empire needs to defend as well. The Chaos Dwarfs (3000 points) are attacking through the valley, and have to take the fort to win. If they take the outpost/village/whatever, they get 1000 points of reinforcements coming from the other side - behind the fortress wall. This is to represent the dwarfs finding some secret Underway or goat path or something and sneaking in a strike force. If the Chaos Dwarfs take the keep, they win. If the Empire holds the keep at the end of turn 8, they win. The Empire cannot break, and the Chaos Dwarfs only break after losing 75% rather than 50%.

I'll be playing the Empire and designing the scenario, so I'm trying to avoid favoring myself.

berzerkmonkey
Jul 23, 2003
If you don't get an answer here, you may want to try the Specialist Games forum. Those guys can probably answer any WM question you might have.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

glitchkrieg posted:

Because there's nothing separating starting gangs, and it'd be pretty boring rolling 3/3 WS/BS against each other.

Then this is a mechanical failing of Necromunda and limitations of the starting options. Deadzone has a ton of variety in what you can take and even if two people both took Forge Fathers they could make dramatically different forces. And since the game works based on number of dice you roll which increase and decrease based on circumstance and equipment, it's not the same as WS/S 3 vs WS/T 3 every single time.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

To be fair, you can make radically different starting gangs based on the roster you build and the equipment you take, so its not like they are all the same straight through. It's just that without the campaign you don't get any skill of stat development, which is primarily how the different factions are distinguished from each other - all Gangers are initially the same, but will develop in different ways. Even this isn't true if you use the additional, distinct factions from the expansion like Spyrers and Scavvies.

Necromunda definitely lives on its campaign mode, though, its nowhere near as interesting to just play one-offs with starting gangs.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Ashcans posted:

To be fair, you can make radically different starting gangs based on the roster you build and the equipment you take, so its not like they are all the same straight through. It's just that without the campaign you don't get any skill of stat development, which is primarily how the different factions are distinguished from each other - all Gangers are initially the same, but will develop in different ways. Even this isn't true if you use the additional, distinct factions from the expansion like Spyrers and Scavvies.

Necromunda definitely lives on its campaign mode, though, its nowhere near as interesting to just play one-offs with starting gangs.

Yeah I'm aware, but the development is still hampered by random tables, though as you mentioned the different gangs are skewed towards certain trends. I can't remember how limited since it's been years since I played a campaign, but I definitely remember being annoyed at getting +1 I or LD or something and not one of WS/BS/S/T/W, or getting a physical skill on a dude with BS 4.

But I could also be completely misremembering and the player could have a lot more agency in the skills and stat increases.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Of course Necro is random in its progression but if it wasn't everyone would only ever select Ballistic Skill and shooting abilities. (I'm aware that this points to another inherent imbalance in the game.)

berzerkmonkey
Jul 23, 2003

ineptmule posted:

Of course Necro is random in its progression but if it wasn't everyone would only ever select Ballistic Skill and shooting abilities. (I'm aware that this points to another inherent imbalance in the game.)

One thing people tend to forge is that if your H2H guy all of a sudden becomes a Sniper, just trade weapons with someone else in the gang and change roles.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Only works to a certain extent, though. I recall my Heavy getting a pair of WS increases and a Strength boost, and he can't trade off his weapon unless someone else picks up the skill that lets you tote heavy weapons.

Although it at least makes it amusing when someone tries to run up and engage him and gets beaten to death with a Stubber.

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

ineptmule posted:

Of course Necro is random in its progression but if it wasn't everyone would only ever select Ballistic Skill and shooting abilities. (I'm aware that this points to another inherent imbalance in the game.)

Ideally you're playing Necro with a lot of terrain to provide cover/block LOS but that's not always feasible, or even desirable depending on the group.

berzerkmonkey posted:

One thing people tend to forge is that if your H2H guy all of a sudden becomes a Sniper, just trade weapons with someone else in the gang and change roles.

It's still kind of naff because if I spend a bunch of time and money trying to make a beefy melee dude but then have to start giving him ranged because the game randomly decided to do that, I'd be a bit annoyed. It's also no excuse for poor game design.

berzerkmonkey
Jul 23, 2003

Slimnoid posted:

It's still kind of naff
I agree, but you gotta do what you gotta do.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
I would hope a new version would let you focus their skills a little more, maybe make it closer to something class-based like the new XCOM games. Really, just make XCOM 40k, on the tabletop or PC, and I'll be a happy ham.

IrvingWashington
Dec 9, 2007

Shabbat Shalom
Clapping Larry
Hey folks, just a heads up in case you're interested - I'm selling some Blood Bowl teams in SA Mart here: https://forums.somethingawful.com/showthread.php?threadid=3806016

Feel free to make an offer on any of it; ideally they'll go to a good home :3:

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

Atlas Hugged posted:

Then this is a mechanical failing of Necromunda and limitations of the starting options. Deadzone has a ton of variety in what you can take and even if two people both took Forge Fathers they could make dramatically different forces. And since the game works based on number of dice you roll which increase and decrease based on circumstance and equipment, it's not the same as WS/S 3 vs WS/T 3 every single time.

Yes, I get it. You love Deadzone. :v

We've been through this before though - Necromunda is a campaign system, and that's why people play it. So it's not directly comparable to DZ, which is more of a points-based skirmish game (with an optional campaign system tacked onto it).

Atlas Hugged posted:

Yeah I'm aware, but the development is still hampered by random tables, though as you mentioned the different gangs are skewed towards certain trends. I can't remember how limited since it's been years since I played a campaign, but I definitely remember being annoyed at getting +1 I or LD or something and not one of WS/BS/S/T/W, or getting a physical skill on a dude with BS 4.

But I could also be completely misremembering and the player could have a lot more agency in the skills and stat increases.

You didn't have to take the physical skill, as you have 3 tables to choose from. I do think the progression in Necromunda is too unfocused though. Rolling 6 advances after one game and getting nothing but I/LD increases sucked, same when I decided to roll on the Shooting table and half my gang ended up as Gunfighters.

Ashcans posted:

Only works to a certain extent, though. I recall my Heavy getting a pair of WS increases and a Strength boost, and he can't trade off his weapon unless someone else picks up the skill that lets you tote heavy weapons.

Although it at least makes it amusing when someone tries to run up and engage him and gets beaten to death with a Stubber.

I'd have switched up to a close ranged special weapon like a flamer or melta, as the WS would still get regular use.

Slimnoid posted:

It's still kind of naff because if I spend a bunch of time and money trying to make a beefy melee dude but then have to start giving him ranged because the game randomly decided to do that, I'd be a bit annoyed. It's also no excuse for poor game design.

+BS on a melee dude can be brilliant though. Give them a pistol, and any turn they'd be out of range of charging a close target, pop them with the pistol range modifiers and if you hit, charge them next turn.

Or if they've got a S increase, give them grenades :getin:

hexa fucked around with this message at 13:58 on Jan 18, 2017

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

glitchkrieg posted:

Yes, I get it. You love Deadzone. :v

We've been through this before though - Necromunda is a campaign system, and that's why people play it. So it's not directly comparable to DZ, which is more of a points-based skirmish game (with an optional campaign system tacked onto it).

You didn't have to take the physical skill, as you have 3 tables to choose from. I do think the progression in Necromunda is too unfocused though. Rolling 6 advances after one game and getting nothing but I/LD increases sucked, same when I decided to roll on the Shooting table and half my gang ended up as Gunfighters.

I get where you're coming from and I definitely enjoyed Necromunda back in the day and if it came back and was popular I'd be first in line to play it again. But at the end of the day they're both systems for fighting small scale skirmishes in a terrain heavy environment and one is just better at that than the other. It's not so much a failing on Necromunda's end so much as it is that 20 years have gone by and game design has evolved a lot. And if Necromunda shines in the campaign, but the progression system is flawed, well, that sort of undermines its strongest point.

Shadin
Jun 28, 2009
I'd like to interrupt this nerd fight about Necromunda with breaking news about Necromunda.

Rogue Factor posted:

18 January 2017

Focus Home Interactive and Rogue Factor to adapt Games Workshop®'s Warhammer® 40,000® cult classic, Necromunda™: Underhive Wars™

After a successful first collaboration on Mordheim™: City of the Damned™, released on PC and consoles, Focus Home Interactive and Rogue Factor today proudly announce a new partnership with Games Workshop to begin development of Necromunda: Underhive Wars, the adaptation of cult classic tabletop game Necromunda, set in the Warhammer 40,000 universe.

Necromunda: Underhive Wars is a turn-based tactical RPG. Rival gangs of ruthless warriors are locked in an endless war for control of the Underhive, a gigantic warren of derelict factories, rusted metal husks, and forgotten technologies. Anarchy, violence, betrayal and death rule this hellish place, long forsaken by any semblance of civilization.

“Rogue Factor's collaboration with Focus and Games Workshop is a story of trust, hard work, and true passion for the Warhammer Universe. Our adventure began by building the foundations of Mordheim: City of the Damned Early Access. Regarded as a highly successful and well-executed endeavour, the Early Access of Mordheim: City of the Damned gathered a vast number of passionate gamers that helped foster an amazing community and improved many aspects of the game. After a strong launch on PC and consoles, and an incredible experience with many lessons learned, the way was paved for our next step in conquering the tactical RPG genre: Necromunda: Underhive Wars.”

Yves Bordeleau, General Manager at Rogue Factor.

“We are delighted to welcome Necromunda: Underhive Wars to the catalogue of great games based on our worlds and settings. Rogue Factor and Focus Home Interactive made a wonderful Mordheim: City of the Damned game and having done such a great job they're clearly the right people to realize the nightmarish world of Necromunda. Now fans of this unique and highly influential IP will at last be able to pick up their stubber and search for cool archaeotech whilst wiping out rival gangs throughout the Underhive.”

Jon Gillard, Head of Licensing at Games Workshop.

More info will be unveiled at What's Next de Focus event in Paris, on February 1st and 2nd.

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berzerkmonkey
Jul 23, 2003
I just finished clipping all of my BB Skaven from the sprue, and didn't have a problem with a single tail breaking. I saw some complaints regarding the tails snapping when people were taking the models off the sprue, but apparently, they were using butter knives to do the job. Using my clippers, I was able to pop them right of with no problem.

Of course, transporting will be a different story, as those tails are spindly as all hell, especially the thrower. I fully imagine that, at some point, I will have a transport tray full of tiny tail ends.

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