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Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Gonna try out Underworlds today, there's a good chance I might have to play with 3-4 people, so I will be using the teams boards and assets of both the Gnarlwood and Direchasm boxes, quick question:-

When playing with 3-4 people. does everyone use their teams rival cards? how and when am I supposed to be using the universal power and upgrade cards? do I shuffle them in somewhere? I'm a little confused on this point.

the teams I have are the following:-

1- Velmorn
2- Gnarlspirit
3- Slaanesh
4- Cow Elves.

so like does each player use their team specific power/ugrade/objective cards in their decks? how am I supposed to be shuffling universal cards in there?

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Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

hoiyes posted:

As I understand it here's 3 formats. Rivals is the simplest, you just use the pre built faction deck only. Then there's a hybrid format where you mix one generic rivals deck (there's two that come with Gnarlwood) with a faction deck. Then there's the competitive mode which is full deck building choice of cards from you faction and any universal card. Probably not reccomended for beginners.

Ok thanks I’ll stick with the rivals only until i understand the game

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Indolent Bastard posted:

I took a first pass at making the new thread. Please go take a look.

https://forums.somethingawful.com/showthread.php?noseen=1&threadid=3804679&pagenumber=343&perpage=40#post528046967

I have included the excellent work by those goons that have contributed already, and made snarky one line summaries for the other games. If we get more effort posts to replace them, I will update them. If they linger unloved I will probably cut them from the post barring a semi-exhaustive list at the end.

I want this to be a thread for active communities playing specialist games, not just a big list of games that GW made once in the 90s.

Why so little work on Kill Team which is by far the most successful specialist game? I think that could be more fleshed out.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Siivola posted:

Here we go. Too long? Short? Links? Bueller?

---

Kill Team

Kill Team, short for Warhammer 40,000: Kill Team, is another 28mm scale skirmish game, this time featuring models from all your favourite 40k armies, such as Regular Marines, Sneaky Marines, Chaos Marines, and Space Orcs. The second edition of the game was released in 2021 and is a complete overhaul of the system, so make sure to buy the starter set with the modern bluish grey 40k logo:



In the game, teams of 4–14 models battle one another over a 22" by 30" game board covered in terrain, trying to score objectives over four game rounds. Like in 40k, half your victory points come from objectives determined by the mission, which are usually scored by having a model stand on an orange objective marker. The other half come from your own, secret secondary objectives called "Tac Ops", which may involve anything from killing a specific enemy character to planting a flag on the enemy deployment zone. Killing enemy models is worth no points by default, but it certainly makes scoring much easier!

The standout mechanics of the game are the order system and alternating activations. Every round ("Turning Point") players alternate activating models, one (sometimes two) at a time. The model is given an order to either "engage" enemies, or "conceal" itself: Concealment prohibits the model from shooting or charging, but as long as it remains in cover, it also cannot be shot at. Everything from moving to shooting to opening doors costs action points, and most models only get two or three. This creates a chess-like dynamic: You could charge across the field and score that objective, but that Genestealer hasn't activated yet… When all models have activated the round ends, so with only four rounds, you have to move fast to score.

The game has a solid competitive scene for players who enjoy that kind of challenge, as well as a narrative mode ("Spec Ops") akin to 40k's Crusade if you'd rather play a campaign with your mates. GW releases FAQ's and balance updates fairly regularly, and the ~meta~ seems to be quite healthy as of December 2022.

You can hop in with the Kill Team Starter Set at $99 or the more expensive Kill Team: Into the Dark box set. Both come with all you need to leap in: Rulebook, tokens, two kill teams, terrain and a game board. The Starter Set doesn't have complete rules for the teams in the box, but much like 40k, all of the rules are available online and everyone plays with their phones open. GW releases a new expansion box set four times a year, which includes a new board (cosmetic), more terrain, two new teams and a rulebook with rules for both teams and new missions. These will all be sold separately some months later.

It is, of course, the best game GW sells right now.

*chefs kiss* perfecto!!

Link wahapedia!

Al-Saqr fucked around with this message at 19:38 on Dec 8, 2022

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Siivola posted:

In a very strict sense downloading a webpage with all the game's rules on it is :filez: and I'm not sure if that's okay.

Ok no problem

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I tried out underworlds tabletop with someone, it’s a fun game! Genuinely enjoyed it! Not obsessed with it as much as kill team so I’m probably good with what I have, but it’s a really fun and interesting casual board game experience I definitely think is gonna be a reliable workhorse for gaming with others. Glad I bought it!

But, one thing I noticed from my experiences with underworlds and kill team is that GW have a really wierd way of writing their rulebooks, not only does it leave quite a few gaps and scenarios that need a web search to clarify, the language they choose to use is the absolute most verbose, least clear method of saying something, it genuinely feels like a student trying to meet their word number quota so they add as many syllables and words to say something that could’ve been much more condense and simple. it’s really awkward to figure out from just their written books and I’m glad the web exists to make things go much faster and easier to understand.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Speaking of overwatch, how does it happen again?

Like it happens if you have no activations and the other guy does? It’s not super clear.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Siivola posted:

When it is your turn to activate an operative, if you do not have any ready operatives left to activate, but your opponent has not yet activated all of their operatives, you can select a friendly operative that has an Engage order and has already activated this phase to perform a single Overwatch action.

Ok that makes sense so you get to pick one guy to try and stop another guy’s last move. Makes sense.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Also the symbols thing is not hard at all just say 6 - 3 - 2 - 1 or whatever

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
big review of the new kill team cards:-

https://www.youtube.com/watch?v=G2HgjHU3Y38

it's actually robustly new stuff! there's alot of small changes

the card size is Tarot sized, not normal card sized

it contains all the rules, once you have the card deck you dont need the core rulebook anymre

the game now officially gets you +1 CP by default, so now you get 4 CP instead of 3

the game has big deployment changes, now if you want you can split your kill team into three GROUPS and alternate deploying the GROUPS instead of alternating the individual fighters. (Jesus Christ FInally, I really prefer this over one-by-one)

the cards include new TaCops and 3 new missions

You can only take ONE faction tacops into your deck.

new scouting options

Warhammer Community will now be releasing FREE Into the Dark missions

Costs 32 dollars american

overall a decent card pack, I already Pre-Ordered!

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Spanish Manlove posted:

I don't like how they're tarot sized as I don't know where to get card sleeves that size

Amazon

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Wait why would you stop playing kill team? The new cards only tweak stuff a little, it isn’t mandatory.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Siivola posted:

It's a $30 season pass and that's horse poo poo.

Dude this is an insane overreaction you have the core game and rules you can play the game 100% fine till the cows come home the card pack is just some tweaks and new options and a handier way to have the rules, missions and setup options with you when going around, the only reason I’m getting it is so that I don’t have to take the rulebook anywhere with me anymore, they didn’t change any data cards or anything like that. Chill.

This is like saying you can’t play monopoly anymore because Hasbro released an optional pack of cards with some additional stuff and the rules on it.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Have you ever considered just playing the game that came in the box and not giving the errata stuff more than the single second glance it deserves?

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Goonhammer with the detailed write up of the cards and the changes they bring, overall they are very positive on it!

https://www.goonhammer.com/the-goonhammer-review-kill-team-critical-operations-cards/

GoonHammer Final Thoughts:- posted:


We are looking at a lot of well needed changes to the game with this deck. The biggest single win here is the massive re-write to Tac Ops. Before one could make the argument that nearly half the Tac Ops were either unplayable or just vastly inferior choices to others within their Archetype, now almost all of them are viable to some degree. Perhaps the only downside to Tac Ops being reworked is the removal the deck building system. This means that if any of the Tac Ops prove to be inferior to the others (Assassinate Target for example) they will not be used at all where as the previous system occasionally forced players to adapt to a poor draw. The changes to Game Setup are more middling in their effect, while I am personally a big fan of all of them, an argument that some of them, such as the CP increase, were unnecessary, while others have the potential to slow down game setup. Overall, this pack is a big win for the game, and hopefully we will see a similar change to Into The Dark in the future.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Siivola posted:

Udated my KT writeup to add the deck and more importantly the free Lite Rules I'd somehow forgotten.

Also dont forget Deployment can now be done in groups, you split your kill team into three equal (as possible) groups and alternate deploying them instead of one-by-one. makes things much faster.

speaking of which when is this new thread going to be posted?

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Talas posted:

Uh? Isn't that exactly like Warcry?

I dunno but a week ago the rules were that each person alternates deploys INDIVIDUAL fighters now you can deploy groups at a time.

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Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I’m currently reading through my into the dark rulebook, and I gotta say they really have something special in terms of the gallowdark setting here, I really hope they show more creativity with the environment in the future expansions and not do a copy-paste job like they did with shadowvaults, they set up some really interesting and unique possibilities in the lore of this being an insane moon sized ship hamonculus and it would super suck for them to squander it by repeating the exact same terrain like they did with the second expansion.

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