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Xlorp
Jan 23, 2008


JcDent posted:

Weren't Silver Towers a terrain piece in WHFB and a unit in Warmaster?

We'll see it when it comes. I dunno if I'll be able to justify dropping money on it.

Man o' War had a Bane Tower of Tzeentch.

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Xlorp
Jan 23, 2008


Hustlin Floh posted:

That face is awesome AV material

Momentarily lost in fantasy, being slathered in hot mustard before sliding into his armor to fight the ketchup fiends

Xlorp
Jan 23, 2008


Ghazk posted:

Anyone need a couple of titans for Epic? Found myself with a spare warhound, reaver, warlord and a couple knights lancer (all Mars pattern).

Did these find a home? Ship to sunny Cali?

I have painted up 4 Chaos-themed turtlebacks Warlords with SM2 ed metal bitz, 3 Banelords, 2 each of the two Slaanesh Scout titans (Quaestor, Subjugator). They need some friends :-)
(Plus a bajillion of the SM2 plastic troops and the little Daemon Engines. This is a proper horde .)

Xlorp
Jan 23, 2008


ijyt posted:

Epic gooniness





At these point and model levels it plays better as a worker placement and area control game
:goonsay:

Xlorp
Jan 23, 2008


Lord_Hambrose posted:

I am waiting for my Warlord to get two Reaver fists as shoulder mounted weapons.

Shoulder mounted Sororitas punchinellos.

(edited to correct spelling of a fake latin word)

What the heck, take arm mounted punching nuns too.

Xlorp fucked around with this message at 03:12 on Dec 8, 2018

Xlorp
Jan 23, 2008


I remember I have about 7 Turtleback Warlords in Chaos colors. And gobs of the Slaanesh Daemon Engines, some of which rated as Scout Titan (Quaestor, Subjugator).

Are any of those close-enough to count aesthetically as proxy options in the new game?

Xlorp
Jan 23, 2008


Trying to spice up Adeptus Titanicus a bit for a multiplayer bug hunt scenario
I'll be using Arachnarok spiders as biotitans for human players to try to take out. I don't want to redesign the templates, rather use special rule tweaks to give the alien threat some zest.

Idea 1) Bug titans get to reset their undamaged weapons loadouts at the start of every turn. More flexible and less vulnerable to range games.
Idea 2) Regeneration. Bug titans get better repair rolls than human titans of the same class.
Idea 3) Unless it is catastrophically blown up, a bug titan that is destroyed spawns a new bug titan of the next size class down.

Xlorp
Jan 23, 2008


We finally got around to the Titans versus scary monsters game with my friend and his son



I'd set this up thinking two warlords and two reavers going up against 2-3 funky titans. The kid brought out all the models so I figured 5 funkies would be ok balance.

The special rules we used:
Monster titans used the Imperial templates.
When a monster titan is defeated, it is resolved as a destroyed titan as per normal rules, then immediately replaced by a new monster titan of the next size down. Warlord->Reaver->Warhound->finally stopped.
Repair actions use 2x the dice available per template.
All facing directions are front. Effectively 360 degree weapons arcs and front armor levels.
All reactor stress tests are 'no effect'.
Free changes to weapons loadouts allowed at the beginning of each turn
Monster titans reaching base to base contact with an opposing titan remain in base contact until one or both are destroyed. This is a knife fight to the death.
Monster titans not attacked by opposing titans in a turn gain VP for being undistracted from destroying the battlefield objective in appalling fashion. Warlord = 3VP, Reaver = 2VP, Warhound = 1VP
Reinforcements allowed if it looked like one side was losing before our game time limit

The imperials set up to advance slowly from one end of the table in a firing line. The lead monster Warlord went down in short order to be replaced by a Reaver. Then two Imperial Reavers took fire in turn and blooied.
Imperials moved up slowly again and then found the new monster Reaver all up in the grills of the last two Imperial Reavers. They traded kills and the new baby Monster Warhound kept the last Reaver occupied.
The Warlord battlelines advanced slowly trading alpha strikes until we had one last Imperial Warlord facing three new monster Reavers.
That looked unlikely so a new Imperial Warlord wandered on so the pair could try one last time.
Monster initiative stripped void shields of one and the regular turn saw it explode without quite killing even one monster Reaver.
The imperial player conceded and declared the last titan self-destructed to stop the last monsters on the field, losing the town completely.

The rules changes were mostly easy to implement. The battlefield damage was meant to force the Imperials to attack rather than just castle on the edge.
I used the repair special order once and it restored an entire bank of stripped shields. That was on turn 2 and with the firepower density on the field, nobody else had the chance to repair when doing damage was needed more.
Setup, play, and cleanup in just under 4 hours. Turn 1 took the absolute longest, with each of us controlling 4-5 titans.

Xlorp
Jan 23, 2008


tallkidwithglasses posted:

Played my first ever game of necromunda last night, pretty fun! I doused myself and my opponent in hot plasma.
Pictures didn't load when I first read this. It sounded intensely competitive and :supaburn: :gizz:

Xlorp
Jan 23, 2008


Anyone looking to get into Blood Bowl and needs teams? I have an old WHFB box with classic Bloodbowl, plus some Deathzone stuff.
5 metal teams, plus the two base plastic ones. No star players, painting status is mixed from none to three colors neat.
* Norse, metal
* Skaven, metal
* Dark elves, metal
* Dwarves. metal
* Wood Elves, metal
* Orc, plastic
* Human, plastic
Could this go to all one place? Lotta house and storage purging has to move forward.

EDIT 2/19
We've got an adoption location and shipping this weekend.

Xlorp fucked around with this message at 21:23 on Feb 19, 2020

Xlorp
Jan 23, 2008


nesbit37 posted:

I don't know what you want for this all but I could actually use it for the small blood bowl collection I maintain at the university library I work at.
This is intriguing. Urge to know more intensifies...

Xlorp
Jan 23, 2008


dishwasherlove posted:

Can anyone tell me if Man o War is worth a look 27 years on? How long is an average game?

nice eye candy, insanely complicated chrome that didn't age well and does not scale. 2k point fleets could take hours to maneuver into contact and then individually attrit and sink.
I love it and have tons of fleets, and we simplified the rules over the years to keep using the models.

Some ideas.
below the waterlines locations on the cardboard template = hp for man o war model
no reduction in firepower or movement as a result of damage taken by a ship or squadron the model is removed
squadrons have communal hp and once there's fewer hp remaining than number of ships in squadron, remove the difference
you get two random spells per turn. They go off automatically. There is no dispel.
eliminate above/below waterline profiles.
No boarding. Crew are one-shot 'cannons' to be consumed throughout the engagement. No penalty for not having any left.
To hit roll is 4-6, modified for range as basic rules
Combine hit location and save rolls. Everything is 4+ save unless there are fleet level or scenario modifiers.
disregard fiddly squadron coherency rules. The models are hp markers and establish range as a blob. Be flexible here for playability.
Sea monsters can use their wounds like crew cannon shots. These should be tracked separately from their hp taken as damage. And the sea monster special isn't ever lost until the model is removed.

Xlorp
Jan 23, 2008


dishwasherlove posted:

Wow I guess I should have expected 90's grog rules. I thought the low model count might have kept it a little more simple. Quite a few 3D printable fleets available though, pretty cheap entry point other than getting/printing the cards and templates.

Play it at 1000 points and the chrome fits better. At higher points you need to abstract a layer or two of that stuff away and you can still get a good story out of the fight. Setting an equal point meeting engagement is ok for learning the rules. Having fun requires making a scenario of it with assymetric goals, and the chances for win/win and lose/lose. Then the individual condition of each ship template and potential loss of its power projection matter more. You might only have that one Wolfship squadron between those 2 Hulks and your harbour. Equal points, but now it's a fight!

Xlorp
Jan 23, 2008


Sweet news. Just finished painting my Warriors of Chaos last month and starting up Daemons and Empire. And there's Khemri half done in there, appropriately gathering dust.
Gaming buddy has Araby, Lizardmen, Dark Elves, Orcs...
I play solo now with some default order activation rules added.

any interesting tweaks to making Khemri fun to play?
Reduce points to Skeleton Warriors and Skeleton Archers?
Allow every unit/brigade one free Vanhel's move even with no leaders nearby?
Allow Skeleton Cavalry to move through terrain as ethereal?

Xlorp
Jan 23, 2008


Mr Owl posted:

The whole of the bb 2020 version has leaked all over Facebook. It's the kind of leak that makes you marvel at the guy who hosed up his job so fast
Could be a guerrilla marketing strategy which is sly like a duck!

Xlorp
Jan 23, 2008


The contents of this box make 20 Mirkwood Rangers, of which 10 are male and 10 are female. You can tell them apart, particularly by the fact that the female Elves have curved bows. Each miniature is made in a fixed pose, and the whole set are designed to look like skirmishers. Each model is armed with a bow and daggers.

Xlorp
Jan 23, 2008


glitchkrieg posted:

Am I gonna regret asking what they’ve done to my beloved Dark Elves
The answer always involves squealing like a little squiggy

Xlorp
Jan 23, 2008


hooman posted:

"All this yoga better help my constipation"

Gettin' ready to crown a new Comet of Casandora

Xlorp
Jan 23, 2008


BaronVanAwesome posted:

Have we ever had a thread for Middle-Earth SBG or is this the best spot for hobbit-postin?

Been playing since first edition fellowship box set. Always be collecting po-tay-toes to serve with poached hobbit.

Xlorp
Jan 23, 2008


The Lord of the Rings skirmish game is a decent ruleset and it's tied to an IP that isn't going to disappear overnight. It actually feels like a good long term hobby investment.

You absolutely need a way of keeping easy track of Might/ Will/ Fate/ Wounds/ Applicable Special Rules for each of your hero-class models in the scenario . At some point one of those in the right situation can get you within one lucky die roll of a sudden death win. A clear dashboard for you and your opponent reduces the odds of a loggerheads interpretation.

It's also the major limiting factor in the workable size of a scenario. When you are recreating the Fellowship or Thorin's Company together, that's committing to tracking them all for their tactical synergies. That plus model cost considering the sheer variety of factions to collect if you want to not miss out on any Middle Earth fun. I and local gaming buddy have been collecting and painting gradually since the first movie came out. We've done Helm's Deep and Pellennor Fields in various edition iterations, and hundreds of tactical scenarios and battle company meetups. It's a good sandbox big tactical system, plus your cinematic scenario recreations. We still have to do some creative substitutes. A Stonehorn is a Mumak if you squint because the scenario calls for three and between us we have two. FB/AoS Treemen and Dryads make good Ents and Huorns.

Aragon is a rabid chainsaw in combat, and he can also fall to a Troll in one combat round, if the rolls are brutally against him. Faramir can fall quickly under one Ringwraith while one of his unhorsed knights can pass his Courage roll to sacrifice himself to pin it for a round and defeat it instead. Another Ringwraith pounced next turn and was outduelled as well. We decided afterwards Faramir and one of his men had traded armor to give him the element of surprise.

Xlorp fucked around with this message at 07:17 on Nov 29, 2020

Xlorp
Jan 23, 2008


BaronVanAwesome posted:

Middle-Earth Strategy Battle Game
contains both the literal best sculpts they've ever done and ALSO the worst sculpts they've ever done!

Come play Hobbits, milord
The size of their Middle Earth catalog is amazing, and surprisingly for GW there's more true 25mm overall here

Tossing out some nods for offerings that I'd pay to NOT have to own.
Barrels out of Bond
Watcher in the Water

The Mumak with Howdah & 12 Haradrim kit is something everyone should own.

Xlorp fucked around with this message at 06:07 on Dec 9, 2020

Xlorp
Jan 23, 2008


The seascape mat was nice. I wish I had one of them for my Man O War gaming.

Xlorp
Jan 23, 2008


MonsterEnvy posted:

Here is the Terrain.
Original

Postcards from Angmar

Xlorp
Jan 23, 2008


Lovely Joe Stalin posted:

But you could be right. They could also be Satanists. They are probably Satanists.

Stalinists for sure.

Xlorp
Jan 23, 2008


Bay area gooney bird with a stupidly huge collection

Wood Elves, and Goblins. Stopped trying to gear up to the GW rules meta since 8th and am so glad I did. Based for WHFB.
Lord of the Rings. This system and models are good. Been playing it since 2001.
Man O War. Rules lousy, models pretty.
Epic. So much Chaos from all editions. I dig the teeny models. Big map Ogre/GEV is fun with Epic models and an Ogrethulhu Mk V.
Warmaster. Teeny models again. Picked up all the esoteric Empire and Daemon models. And a metric ton of Khemri.

Xlorp
Jan 23, 2008


Virtual Russian posted:

Speaking of tons of Epic Armageddon, how do people store their armies? I've got too much to leave on my desk.
I store two mighty armies in my sleevies!

Xlorp
Jan 23, 2008


long-rear end nips Diane posted:

It sucks enough that there are copies gathering dust available to be picked up for 20 bucks

srsly? I want the nice playmat from the box set to keep my Man O War shenanigans looking properly eye candy-ish.

Xlorp
Jan 23, 2008


The Deleter posted:

Folks, I'm a stupid bastard. Assuming I wanted to collect Middle Earth stuff, and wasn't interested in anything in the Pelennor Fields box, how would I get started? I'm flip-flopping between Gondor, Isengard and Moria Goblins.

Moria Goblins get you hordes of bitty guys, an expectation that you'll be fighting Dwarves, and a need for force multipliers. Trolls, drum, Balrog...
Isengard has scout and armored guys in plastic. Siege troops, berserkers, S4 shooting, pikes, Warg Riders, many named leaders and a wizard. Dunlendings in Huscarl and horde mode available as allies, likewise Orcs.
Gondor would be the major human power besides Rohan, and has more general variety than the cavalry specialists. Basic troops, plus Rangers, Fountain Court, Fiefdom troops, Dol Amroth. The whole Fellowship, canonical Rohan allies, decent proxies for 3rd age scenarios and Arnor.

Xlorp
Jan 23, 2008


Electric Hobo posted:

Counterpoint: They aren't even remotely the same kind of game, so buy and play both. Who needs food anyway?
Buy fewer candles


Or glue weapons bitz to your candles and use those as your models. Set their heads on fire when they are KIA.

Xlorp
Jan 23, 2008


If you've never seen a domesticated parrot chilling in a cage chawing down on a KFC drumstick, you've missed a moment of visceral, atavistic, avian terror. That thing's a cannibal lizard and one bite can snap right through your bones...

Polly wanna cracker?
Polly wanna FINGAT!

Xlorp
Jan 23, 2008


Lovely Joe Stalin posted:

Their loose plan is to try and make their way towards Epic by releasing stand alone product lines that can be brought together under an Epic banner if they are successful. Titanicus pays for the titans and much of the scenery. Aeronautica for the flyers. etc.

Or pivot to Ogre Miniatures and go hog wild. I use my Combine and Paneuros as Imperial Guard and Titans are Ogres. Got an official Ogrethulhu Mk V which is Nurgle AF.

Xlorp
Jan 23, 2008


Randalor posted:

Really? Ogres as Titans? I thought they would work better as Admech or Squat units (wait, is Squats even in Epic still?)

I'm playing it as blinged out Ogre Miniatures rules, or the Ogre/GEV game on those humongous hex maps. I don't got time and social contact window to manage to a GW ruleset, but I got some rad 2ndEd Chaos Legions and an Ogre Designer'sEd box. Armour units and infantry count as any race you want. Who can say what the individual, itty-bitty guys actually look like in their coordinating tankettes and spacemans armor.

The Ogre minis have two sets of aesthetics (Combine / Paneuropean) and a fair amount of armor type variety that can be fudged into anything in the GW universe. Call those any races you want based on how they look. I need a valiant / hopeless defense force against massed 2ndEd Chaos Legions. Put some real skin in the Ogreverse by giving them a GW Chaos Incursion. The Ogres become Superheavy Tanks, roughly equivalent to Daemon Engines.

GW titans become the Ogres. By the time of Designer Edition rules there's a number of roles that this model could equal that Mark # (variant) that matches what you have.

You get pretty on the table, and fast to play, easy to teach, themed around the Epic models you have.

Xlorp
Jan 23, 2008


Slaaneshi horde (updated closer color match)

Xlorp fucked around with this message at 06:27 on Jul 7, 2021

Xlorp
Jan 23, 2008


Khorne goes nutz

Xlorp
Jan 23, 2008


Nurgle's Lads

Xlorp
Jan 23, 2008


The two of same size are traditional Epic 2nd GUO
The statuesque lump between them is RAFM 25mm I pulled in as size and shape appropriate
Mortarion stands in as one of my Chaos Warmaster characters on occasion

Xlorp
Jan 23, 2008


Let Tzeentch show you The Way


(RAFM Leng Spider as Tzeentch Titan)

Xlorp
Jan 23, 2008


Horus has his chapter too! It's black and gold scheme, despite the photo

Xlorp
Jan 23, 2008


Leperflesh posted:

hah I've been thinking "what an interesting choice, making all your armies shades of purple"

e. is this more color accurate? It looks like your camera is going hog on magenta to the tune of like +50%



This is better. The black is true and deep here, and the Horus eyes on the Thunderhawks are so frickin' rad.

Got more Epic sized fun coming...

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Xlorp
Jan 23, 2008


Chaos Hordes


18 Chaos Squats
8 Chaos Androids
4 Chaos Heroes
56 Minotaurs
43 Beastmen
30 Trolls

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