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Bad Decision Dino
Aug 3, 2010

We'll invade Russia.

Xlorp posted:

LotR gaming buddy went over the deep end on a tree list

Treebeard, Merry, Pippin, Radagast, Quickbeam, Ent, Eagle
& either
a) Beorn and one more eagle, or
b) Beechbone and Glorfindel

versus my Uruk Hai @ 1000 points
Might as well go tooled up with gimmicks as this feels like a blowout otherwise.
2x Assault Ballistae, with options Engineer Captain, Superior Construction = 260
2x Demolition Team = 164 (added 4 flaming brand)
Saruman = 180 (flameburst)
Grima = 25
= 629 and almost 2/3 of my points. Uruk-Hai are native S4 so hordes of them could wound Ents on 6s

Any thoughts on how to trash his trees or at least make him sweat?
I'm a relatively new player myself, but I recently played Fangorn with my Moria goblins. I am not very familiar with Isengard (nor Radagast, Eagles or Beorn for that matter), so I'll keep it pretty general.

I figured I needed to do three things:
1) Make succesful charges against Terror:
I brought a shaman with Fury, for Isengard it might not matter as much?
2) Win fights:
I brought bats so I could beat him on fight value. You might have an advantage here, as bringing Radagast means he does not get the army bonus, which means you can Immobilise/Transfix his trees.
3) Wounding against high toughness
I brought Prowlers with +1 to wound from two-handed and +1 to wound from Backstabbers mean wounding Treebeard on on 5's. For you this might be Beserkers two-handing?

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Bad Decision Dino
Aug 3, 2010

We'll invade Russia.

Indolent Bastard posted:

Warhammer Underworlds
Necromunda
Space Hulk
Blood Bowl
Warhammer Quest
Gorkamorka
Warmaster
Epic
Kill Team
E: Battlefleet Gothic

Anything else we want to see? I think I am less interested in being a Specialist Games wiki as I am in creating a community where any games we play or support are listed. I am also fine with dumping any games o the list that nobody here plays.



Middle Earth should be considered a specialist game, in my opinion.

Bad Decision Dino
Aug 3, 2010

We'll invade Russia.

Lord_Hambrose posted:

Not accepting the sovereignty of Mordheim is a quick path to playing Frostgrave. And nobody should suffer in such a swingy bland torment as that.

Mordheim is one of those games I used to play all the time years ago, and something about it just feels correct. Some of the fan made stuff can definitely get a little too crazy but as long as you have a pretty fun group of players it isn't a huge deal to avoid those pitfalls. After all you can be a huge rear end hole with core stuff by taking lots of Skaven singers too.
Tell me about it, that Skaven barbershop quartet can really get out of hand.

Bad Decision Dino
Aug 3, 2010

We'll invade Russia.

Siivola posted:

Now that I've had my morning coffee I'm also willing to admit that the changes sound interesting and potentially good, I just don't play regularly enough to make keeping up with the game worth it.
At the risk of sounding like a salty grognard, I feel the exact same about most major GW games at this time. The frequency of rules updates and supplements is simply too high for me to enjoy. Also, this being essentially a paid balance update is not great (if they'd post an errata you could just print and keep playing, it would be pretty different IMO).

"Community supported" rulesets for life, IMHO.

Bad Decision Dino
Aug 3, 2010

We'll invade Russia.

JcDent posted:

Physical <poo poo> is part of the business model. Some weebs from Spain somehow manage to have a free army builder that's immediately updated with all the new profile changes and is hyperlinked to a rule wiki. A random Russian is doing more banger work with Wahapedia than GW ever did online. I remember the early days of the new paid army builder app linking to a Google Drive for the rules.

But this is what happens when selling models isn't enough, you need to sell books, cards and other physical poo poo others somehow manage to do without.

Isn't enough for what though? GW has been making record profits. They're free to do so, but we don't have to pretend it's the only way to run a successful game company.

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