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Neurolimal
Nov 3, 2012

berzerkmonkey posted:

Later versions (IoB) do suffer from hair loss, but not to this extent. I suppose the lack of fur makes the RO more slippery?

Yeah, It's not that huge a stretch to imagine a skaven looking hard enough for an edge that they would shave their fur to be harder to grab, also makes for funny imagery.

It looked like the back had a slight pebbly texture in the unpainted mini, so you could feasibly paint short hair on him. I do agree that the pose sucks; are BB minis one-pose?

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Neurolimal
Nov 3, 2012

Safety Factor posted:

I'm really disappointed that this isn't a full Necromunda revamp, but I can get why GW is going this route. Using the existing range cuts out design time and lets the game act as a gateway to 40k-proper. GW's Kill Team is honestly garbage and it'd be great to have an actual skirmish ruleset rather than try to deal with half-assedly scaling down 40k.

Would I rather see Necromunda gangs in plastic? gently caress yeah. However, I understand why GW decided to go this route and I'll give it a shot. I probably won't bother buying the box though as I couldn't care less about more scouts or orks. I'm sure it'll still sell thanks to the terrain, but new models really would have helped.

Yeah, I imagine GW wants to gauge how many people are up for playing Necromunda before getting a ton of artists and sculptors and writers and designers working on a full remake.

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