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thebardyspoon
Jun 30, 2005
So I recently got into Kill Team a bit (and then a bit more very quickly) but I'm a bit confused at the Into the Dark rules. They made the breachers for the set intending and knowing it'd come out with the Into the Dark box/ruleset right? So one of the specialists on the team is called the hatchcutter and he can put a token on a wall that lets your friendly dudes go through it if they're within 1 inch of it and the teams whole theme is doing that kinda stuff in general. There are a few other factions that have ploys or specialists who can do similar things as well and it's generally considered a powerful ability from what I can gather.

However the Into the Dark ruleset has new aspects for close quarters games and it seems like if you play with the gallowdark terrain on the board, you kinda are supposed to use those rules (and I imagine at official tournaments/organised play events they'll have both rulesets/terrain setups in play in some way). One of the rules is that you can't move through walls ever, probably worded slightly differently than that specifically but that's the gist of it.

The way I'm reading the various abilities that let certain characters move through walls, they wouldn't be disallowed by this rule though, for example, the writhing ingress Genestealer Cult ploy has this wording "operatives can move through that terrain feature as if it were not there, so long as they do so within x of the token" and the other abilities are written similarly. So to me you aren't moving through a wall, you're moving through clear terrain that has been created by that ability placing a token on a wall. The community in general seems to be accepting the opposite however, that in this terrain/ruleset, they intended for all those abilities to not work and are waiting for an FAQ.

I've always been a "well come on they obviously mean for this to be played this way" kinda player anyway in other games, which I realise is just a mindset thing and especially doesn't/can't fly in like, high stakes tournaments where money is on the line but with this where that most likely isn't the case, it seems really weird to go "huh, they made a new set that has loads of walls in it, and one of the factions included in the box it comes with is called the Navis BREACHERS, one of their specialist operatives has an ability called hatchcutter that's supposed to let them breach walls so they can get through and their faction theme is all about doing stuff like that. Well they clearly don't want that to work at all in the terrain they included in the set".

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thebardyspoon
Jun 30, 2005
Yeah Genestealer cult one seems pretty thematic/logical to me as well, though that one I can see as being slightly too good since it lasts for the entire rest of the battle for 1CP and only works for your team.

The others are maybe a bit less nuts since the breacha boy only gets to go through walls himself, doesn't create a point for others, I guess the walls heal themselves after he goes through? The theme is a bit weaker with that one. Whereas the hatchcutter is using half his activation to do it unless you boost his APL and then he can charge through his newly made entry and cut someone up with his chainfist. I've only just started playing though so my perception on how good stuff is, is not going to be particularly well tuned just yet.

As refind chaos said, my logic is as long as the other player and I are both on the same page and don't mind ruling it one way or the other prior to starting, not a big deal. Just odd that they'd introduce this rule in the same box as a specialist who gets made a lot worse when he can't use one of his unique abilities. Maybe the person doing the general ruleset and the person doing design work on kill teams didn't communicate fully or there's some super nuts kill team in the next box that they wanted to head off at the pass with the ruling or something.

What do people reckon the other kill teams in the other boxes will be btw? I assume they'll do a League of Votann one sooner or later and they'll be fighting tyranids or necrons. Demons would be cool, one of my friends has a demon army in regular 40k so being able to lure him into playing kill team with me would be nice.

thebardyspoon
Jun 30, 2005
Could do like a punk rock Sisters of Battle where they really like a different type of music to the old Choral Hymns and maybe they get a bit too into it.

thebardyspoon
Jun 30, 2005

Al-Saqr posted:

hey do I need to buy the Compendium for kill team? or is the Core book and 2022 Annual enough?

my current shopping list is the following:-

Inside the dark starter kit

Rogue Trader Kill team

and the fourth team is either going to be GellerPox Infected or Ork Kommandos, what do you recommend?

Is this a good bunch of stuff to start with? I am holding off buying the imperial guard since it would be human overkill considering I will probably get the Kasrkin-Necron 'Shadowvault' Expansion if I end up liking this game enough to keep at it.

Just a heads up, you might know it already but the Into the Dark box does have the core rule book included, not sure if you were saying you'd buy that separately along with the Annual.

thebardyspoon
Jun 30, 2005
Shadowvaults preview stuff. https://www.warhammer-community.com/2022/10/14/improve-unlucky-dice-and-reanimate-unlucky-operatives-in-kill-team-shadowvaults/

Looks like the Kasrkin get some extra little nudges on the dice, 10 of them at the start of the game and two more per turn your Sergeant is alive so nicely different from the Vet Guards.

Then the Necron do Necron things and their leader has 3 different gear options that give him different abilities?

Still want to see the full info personally, how soon does GW send out stuff to sites and such? I read the Goonhammer rundown on Into the Dark and that really helped sell it to me and it looks like that went up the week before it came out (so I assume a little after it came out for pre-order?) and it looks like the League of Votann run down of their codex and units was a similar sort of time so potentially they and the other places that do this kinda thing have the boxes already or will soon and are going to be allowed to put the info up soon?

thebardyspoon fucked around with this message at 15:59 on Oct 14, 2022

thebardyspoon
Jun 30, 2005
For what it's worth some other reviewers are a lot more positive on the Necrons in the box. Personally I'm sorta on the fence, they did a good job making the Kasrkin not just "the vet guards but better" but they did it by making them not massively exciting unfortunately and they're coming very quickly after a much more flavourful imo kill team in the breachers who are very much still an Imperial Guard offshoot. I was really expecting Shadowvaults to be like a League of Votann vs Necrons box or something like that personally. The terrain being the same is good for boarding actions theoretically but if you have no interest in that just compromises the core thing of buying the box which is getting all the stuff together at a slight discount. Even then it could have been walls and doors but differently adorned walls like Necron-y ones or whatever since the Gallowdark is supposed to be loads of different ships all smashed together.

As I said earlier in the thread, I expect they put the Kasrkin in this box, made that decision ages ago because of how production works and it's coming out so early purely because they wanted them to be available for when the Imp Guard army box comes out, it sounds like that's soon but maybe there was some timeline issues that have made it come about. Shame it sounds like from the early playtesting leaks that codex/release might also be underwhelming (that's just what I'm hearing though, I'm so new to both Kill Team and 40k that I have no insight into that. In other hobbies I'm very used to reactions to leaks being overblown so I'm somewhat expecting that to come out and be fine to good personally).

thebardyspoon fucked around with this message at 18:29 on Oct 15, 2022

thebardyspoon
Jun 30, 2005
Magnetise it and pick which one you want each game.

thebardyspoon
Jun 30, 2005

AnEdgelord posted:

Besides the teams what is the difference between Into the Dark and Shadowvault? Just different scatter terrain?

Shadowvaults is an expansion for Kill Team so doesn't have the core rules/tokens/barricades etc. It has the same main bits of terrain and then one sprue it seems of other stuff that's used in the missions in the included book like the bolter turret and stuff.

Really hope they don't keep using the same terrain in all the expansions, it kinda makes sense to have two boxes worth to push this boarding actions thing in regular 40k I guess but you definitely want some different stuff for people who just play Kill Team rather than a straight year of 4 boxes all with the same bits in it. It is very cool looking but I do wish I'd been into the game back when the Octarius starter came out cause the terrain in that is pretty sweet (but not £56 on its own sweet unfortunately, even on ebay it's about that much secondhand).

thebardyspoon fucked around with this message at 09:52 on Oct 20, 2022

thebardyspoon
Jun 30, 2005
Yeah it's like a boarding action terrain pack or some such, comes with the terrain from Into the Dark but x2 essentially (so what you'd get if you bought into the dark and shadowvaults).

thebardyspoon
Jun 30, 2005
Warcry? That's basically the Age of Sigmar Kill Team right.

thebardyspoon
Jun 30, 2005
If stuff is on back order everywhere, including the GW website, that means it's out right now and should be back right? Cause they put "no longer available" on stuff that is properly gone for good? Just unsure cause other stuff I've tried to acquire in the past from other companies, they weren't the most diligent about keeping that sort of info accurate and obviously the third party websites are just gonna report on their own stock I guess?

Just asking cause one of my friends wants to get into Necromunda and play it together as an aside to regular 40k and the Hive War starter box seems like the best option for what we want since he would wanna play the Delaque, I'd wanna play Escher and it comes with some terrain and all the other gubbins. It's "on back order" everywhere though and I'm not sure if that's just a right now situation or long term cause it came out in June 2021.

thebardyspoon fucked around with this message at 20:22 on Dec 10, 2022

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thebardyspoon
Jun 30, 2005
Yeah that was my worry with stuff like Shadowvaults almost immediately selling out and things like that, figured if it's been out that long then it might not get reprinted much anymore.

It definitely isn't currently in stock in the UK and I'd prefer not to faff about with ordering from another country right now. Maybe I'll just try and order it from a third party place that says "available for back order" and see what happens then.

thebardyspoon fucked around with this message at 22:26 on Dec 10, 2022

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