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Endorph posted:here's how you play eizen: I think you mean Eleventh Hour
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# ? Apr 14, 2017 14:56 |
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# ? May 4, 2024 08:46 |
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I'm still mad it wasn't "Last Ditch." e: as long as I'm backseating it should be "Last Ditch Smash" to match Zaveid's naming format. Caphi fucked around with this message at 15:10 on Apr 14, 2017 |
# ? Apr 14, 2017 15:05 |
You don't need to smash, you can just hold it down.
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# ? Apr 14, 2017 15:22 |
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going back a bit the loot system in berseria was by far the worst part of the game for me im so over randomized equipment and superfluous stats in games that are not Diablo-likes that playing games like Dragon Quest(s) is a breath of fresh air
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# ? Apr 14, 2017 19:06 |
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It's not good, but it's not Zestiria.
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# ? Apr 14, 2017 19:08 |
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TheKingofSprings posted:I think you mean Eleventh Hour I'm pretty sure they meant Coercion. Seriously Eizen is loving bonkers once you realize his true nature is at mid range instead of close.
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# ? Apr 14, 2017 19:13 |
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So I'm still slowly working my way through. I'm playing on hard and feel like I'm basically constantly underleveled. I've just hit Velvet's home town again and a boss there was sitting at level 52 to my own level 38. Is there something I'm doing wrong?
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# ? Apr 15, 2017 14:13 |
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if you're playing through the entire game on hard you're supposed to be underleveled.
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# ? Apr 15, 2017 14:21 |
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1) Playing on higher difficulties lowers your EXP gain. Are you on Hard+? 2) Are you fighting every enemy? I'm not there yet but I'm already like 45-47 or so. 3) Levels are ok but it seems like the bulk of my stats comes from equipment and abilities/titles that increase my stats by a bonus percentage. Are you keeping your forging up to date?
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# ? Apr 15, 2017 14:21 |
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Do you have the titles that increase stun/status ailment rates equipped? Because those make a noticeable difference in how often you inflict them, which makes it way easier to hit above your weight along with forging shot for bonuses. And also make the game more fun. ABC (always be consuming).
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# ? Apr 15, 2017 14:49 |
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The White Dragon posted:1) Playing on higher difficulties lowers your EXP gain. Are you on Hard+? 1) Playing on Hard 2) I kill everything that gets in my way unless they're a particularly bothersome enemy, like a lot of the casters. 3) I barely ever forge anything because as soon as I've mastered it I dump the equipment for the next one along. I always forge Velvet's boots and weapons though. Last Celebration posted:Do you have the titles that increase stun/status ailment rates equipped? Because those make a noticeable difference in how often you inflict them, which makes it way easier to hit above your weight along with forging shot for bonuses. And also make the game more fun. ABC (always be consuming). Every member of my party has the title that increases the rate of weapon mastery because of the above. To clarify, I've not had too much trouble, the last boss was a bit of a pain because I came in with only 3 life bottles, but it just seems really dissonant that every single time I fight an enemy I get the quote saying that we're outmatched.
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# ? Apr 15, 2017 15:10 |
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Yorkshire Tea posted:3) I barely ever forge anything because as soon as I've mastered it I dump the equipment for the next one along. I always forge Velvet's boots and weapons though. Definitely start keeping a copy of the most "useful" stuff to upgrade. I like to stack tons of Attack and Focus on Velvet, for example, so armor that gives either one in the secondary slot gets saved and she switches back to it after mastering new abilities. A +6 Rank 6 armor will probably have the same base defense, if not higher, than a +0 Rank 13 armor. Plus you get the benefit of tailoring your set to emphasize a particular stat. I've gotten Rokurou to the point where his Attack is so high thanks to his armor that he's breaking like 20k against current-tier enemies Are you doing chain battles? You should be mastering equipment really quickly, especially on Hard, clearing you up to switch back to whatever armor you like better than whatever you're currently using. It's also important to keep in mind that not all armor that normally gives defense actually gives defense: the Kingly Waistcoat or the Pink Shirt, for example, are purely for glass cannon loadouts and only give offensive stats. They're pretty dangerous to just put on because you're assuming they're an upgrade, and then suddenly you're missing 130 Defense because they don't give any at all. e: i lie iirc technically the kingly waistcoat gives +8 arte defense from the mastery Fur20 fucked around with this message at 15:26 on Apr 15, 2017 |
# ? Apr 15, 2017 15:23 |
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The White Dragon posted:Definitely start keeping a copy of the most "useful" stuff to upgrade. I like to stack tons of Attack and Focus on Velvet, for example, so armor that gives either one in the secondary slot gets saved and she switches back to it after mastering new abilities. A +6 Rank 6 armor will probably have the same base defense, if not higher, than a +0 Rank 13 armor. Plus you get the benefit of tailoring your set to emphasize a particular stat. I've gotten Rokurou to the point where his Attack is so high thanks to his armor that he's breaking like 20k against current-tier enemies Wait, what's a chain battle?
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# ? Apr 15, 2017 15:53 |
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lots of casters means use magilou
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# ? Apr 15, 2017 15:55 |
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Yorkshire Tea posted:Wait, what's a chain battle? When you fight two monster groups at the same time. It gives them a boost in stats but it also dramatically increases the grade you earn.
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# ? Apr 15, 2017 15:57 |
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Yorkshire Tea posted:To clarify, I've not had too much trouble, the last boss was a bit of a pain because I came in with only 3 life bottles, but it just seems really dissonant that every single time I fight an enemy I get the quote saying that we're outmatched. I mean if you're doing fine don't get too hung up on an arbitrary level, it doesn't mean anything but "enemy strong" which should be obvious if you're playing on a harder difficulty.
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# ? Apr 15, 2017 16:46 |
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Hunt11 posted:When you fight two monster groups at the same time. It gives them a boost in stats but it also dramatically increases the grade you earn. Oh cool, I thought there was another mechanic going on. Phantasium posted:I mean if you're doing fine don't get too hung up on an arbitrary level, it doesn't mean anything but "enemy strong" which should be obvious if you're playing on a harder difficulty. Yeah you're probably right, it's just a bit disconcerting. Like were I to make difficulties I probably wouldn't penalise EXP gain but instead make the enemies stronger.
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# ? Apr 15, 2017 16:56 |
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You get more money and more drops though, so it balances out pretty well. Edit: Also the harder difficulties in this game in particular also do lots of little things like make your healing spells recover less health, or make you keep no BG on death so you can't just swap people around when you die.
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# ? Apr 15, 2017 16:58 |
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In the course of getting everyone's True XXXXXX title up to level 2, I got to play a lot with Eleanor and she is actually really fun. I still think Eizen's my favorite, but Eleanor is a nice little change of pace and I think her Break Soul is one of the more strategically fun to use.
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# ? Apr 15, 2017 17:49 |
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The really striking thing about Eleanor is how much damage she puts out compared to the rest of the squad. It's almost ridiculous in the right situation. I'm usually playing Magilou, but when there are no casters around I almost always switch to Eizen or Eleanor. Eizen is crazy good at clearing up field battles with YOU'RE WIDE OPEN.
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# ? Apr 15, 2017 19:25 |
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Shere posted:The really striking thing about Eleanor is how much damage she puts out compared to the rest of the squad. It's almost ridiculous in the right situation. I've honestly never noticed Eleanor's damage output and she's like my second most played character
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# ? Apr 15, 2017 19:41 |
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I wanted to use Elanor more, but she really didn't seem that effective most of the time. Her break soul in particular seemed to never work quite right. Compare her to Velvet who's essentially invincible, or Eizen the Master of Stunning.
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# ? Apr 15, 2017 22:37 |
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TheKingofSprings posted:I've honestly never noticed Eleanor's damage output and she's like my second most played character Even outside of anecdotal evidence, take a look at her Slash Beat goalpost compared to any other character's. She's got a whole bunch of multi-hit attacks which snowballs into huge combos with damage bonuses to match. Velvet is more usable in practice because she auto-adjusts to enemy typings.
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# ? Apr 15, 2017 22:41 |
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I think Eleanor's initial Slash Beat high score is actually some kinda bug, because that 755k score disappeared long before I was ever able to beat it just from me posting ten other scores.
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# ? Apr 16, 2017 00:34 |
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The number 765 is an old Namco in-joke that shows up wherever it wants, in Tales and other Namco games.
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# ? Apr 16, 2017 00:40 |
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Spoiler for what I assume is the end of the second act: Holy poo poo this is good. I felt the game was dragging a bit, but Christ the entire sequence from the attack on Titania to fighting Melchior was perfect. I'd figured there were shenanigans with original Laphicet not being dead, but I'd figured that he'd been reborn as new Laphicet. The whole "he's Inominat" thing actually surprised me. Velvet's entire reaction to the thing was dead on as well. It's really weird to see Tales games with characters that this believable.
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# ? Apr 18, 2017 00:16 |
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Yeah, Velvets freakout and gradual unraveling was pretty great, I definitely appreciated the fact that for everything she says all along, that she actually felt something for all the morally dubious/outright bad things she did and how badly it messed her up that it was for less than nothing.
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# ? Apr 18, 2017 00:32 |
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Yorkshire Tea posted:Spoiler for what I assume is the end of the second act: I know I keep saying this but Tales as a series seems to have especial problems managing third acts so it's insanely impressive that Berseria nails it. I think this series is really vulnerable to the trap of not understanding how to connect the personal, small-scale writing and loud personalities that are its main selling point with the space monsters and superweapons that RPGs love to end on so it just sort of throws down a final boss and everyone says a lot about saving the world and protecting their friends. Vesperia is really infamous for this but I can't think of many that don't do this to some extent, but Berseria constantly ups the stakes while not making things stop being really personal for the characters. It's cool. Caphi fucked around with this message at 03:50 on Apr 18, 2017 |
# ? Apr 18, 2017 03:46 |
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Tales of eternia and abyss manage it pretty well, and I think xillia would have managed it pretty well too if it didn't have to cut down its third act so much.
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# ? Apr 18, 2017 03:56 |
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the common throughline between eternia, abyss, and berseria is that the final bosses are all connected to the protagonists in terms of backstory and setting from the word go, as opposed to symphonia where they try to set something up halfway, or rebirth where you fight a dragon made of racism. granted eternia has the bait and switch, only actually explains Shizel halfway through, and she's connected to Meredy and not the actual protagonist, but still. All the best final bosses in the series are just dudes channeling superpowered angels or whatever, who you'd have conflict with with or without the supernatural element being involved. (Except maybe Shizel, what with the possession angle, but it's been ages but it always seemed like Shizel was at least semi-aware even though she had a demon hanging around)
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# ? Apr 18, 2017 04:22 |
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Rebirth... Yuris isn't a good final boss in a vacuum and if I were just listing them out it would obviously be dead last, but only because he's a metaphor for, uh, racism itself, which is very personal to all the characters and side NPCs in different ways and it just shows up because you can't cut racism with a greatsword. And even after you cut racism with a greatsword, all the characters stand around talking about how the hate plague is gone but the real repairing of society is just beginning. The most correct "main villain" would be Agarte, but Agarte doesn't fight you because the whole thing springs from her insecurities rather than malice or misguided conviction, so when Tales does final boss retro spreads (for instance, one of the Vesperia PS3 costume sets), the final boss is treated as Milhaust, who is the boss fight who embodies her insecurities most perfectly (as well as Veigue's). I think he's also the last thing you fight just before Yuris? The second most correct "main villain" would be Zilva but she's just a racist rear end in a top hat. Basically Rebirth is more complicated than the Wikipedia summary suggests, it just rolls out a series of embodiments of its actual issues for the strict purpose of having a good boss fight and those are the ones who make marquee. Caphi fucked around with this message at 04:55 on Apr 18, 2017 |
# ? Apr 18, 2017 04:37 |
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The actual best thing about the final battle in Berseria is there are not multiple fuckin fakeouts and forms. You gotta beat Artorius and Innominat and then you gotta take down armatized Artorius and then that's it. No final final final form of the boss. I don't know if it needs to be spoilered since the game's been out for a while but whatever.
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# ? Apr 18, 2017 17:50 |
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Definitely a plus against the dumb gimmick of Zestiria.
Phantasium fucked around with this message at 18:59 on Apr 18, 2017 |
# ? Apr 18, 2017 17:55 |
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I'm not done yet so spoiler tags are appreciated.
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# ? Apr 18, 2017 18:10 |
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Why in the world does one fragment of anything cost the ridiculous prices in the mini-game store? I waited until the end when I had like 200k Tales coins and thought I'd be buying 99 void fragments for 60k or whatever but it was just one goddamn piece.
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# ? Apr 19, 2017 04:56 |
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I do just hate the entire itemisation and upgrade system in this game. It's not as bad as Zestiria, but holy gently caress somebody badly needs to slap Namco and tell them that getting literally hundreds of versions of the same weapon stops making it feel special. Enhancing is just a giant pain when combined with a system that encourages you to swap out weapons and armour as soon as you master them. Like seriously, their system is actually a really solid one if you JUST have the mastery part. It encourages you to swap weapons and theoretically you can hide away powerful skills behind side quests for additional interest.
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# ? Apr 19, 2017 12:06 |
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thank god for vesperia
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# ? Apr 19, 2017 12:15 |
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Sea Sponge Run posted:thank god for vesperia You mean the game where I accidentally sold a weapon early on and then got locked out of a tonne of upgrades barring a longass trip back to random town I'd forgotten about? I suspect my impression of Vesperia is coloured by the fact that I wasn't able to easily play it for a lot of hours in a row though.
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# ? Apr 19, 2017 12:18 |
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I mean I guess my actual complaint is that crafting systems almost always loving suck and have no place in videogames.
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# ? Apr 19, 2017 12:19 |
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# ? May 4, 2024 08:46 |
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Sea Sponge Run posted:thank god for vesperia Vesperia's skill and weapon system is also bad.
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# ? Apr 19, 2017 12:29 |