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Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Signing up despite having little time to do so. Man, this is going to be great.

Iīm announcing the soon-to-follow
Really
Awesome
Neutral
Creative
Expression
RPG. - Gyahahaha your Life! (No matter the genre)

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Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Period Piece...Hmmm....So, everything from Genji Monogatari to Nobunaga and WW2?...Sweet!

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Heck, Iīm still fishing in the pond which period I want to settle the game concept in!
And how big the swords are supposed to be in a Period Piece anime. (And yes, that question counts for WW2 as well)

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Hmm....what to do...what to do. Period Piece contains such a great number of themes and possible periods...from earliest Rice Kingdom Wars and Chinese Socialisation, to the Sengoku Jidai, the Edo Period, the Rise of Noh, the historical End of the Bakufu and the accompanying wars, the Russo-Japanese War of 1904...(a very undertreated historic moment), the way into quasi-fascist authoritarian imperialism and the reopening of the country....AND I really like murder-hobo style gaming....

Hmmm. Difficult. Difficult. Iīm unsure, currently between three choices, either End of Sengoku Jidai, say 1610, the country hasnīt yet closed off and sends explorers, adventurers and delegations into all corners of the world, play one of the intrepid people and explore the wacky hijinks that can appear from misunderstandings and cultural differences, or the terror that is the fight on the losing side of the Boshin war, romanticizing a conflict that wasnīt really as bloody nor as big as everyone nowadays stylizes it to be, or opening up a Noh Theatre and the problems inherent in setting up a better play, staging a great performance or simply outperforming your rivals by poisoning their makeup...decisions....decisions....I could also go for something set in the Edo Period, only instead of playing samurai the players are pushed into the role of christian peasants (Early Edo Period, I know...), forced to decide between giving up an alien faith or fighting on losing ground...or....or...or....wow thereīs a lot of stuff here!

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Amusingly it took me some time to understand that Period Piece is in no way restricted to Japan. That said...



LEGEND DIVIDE
Fight for your Convictions! Battle Gods! Save your People! Build your Legacy!
Return to a time where bronze ruled and kings were gods, when hard choices meant hard consequences and one name could live for millenia in word and a deed. The time is 1250 BCE. The world is shaken as the wars between the Hittites, Assyrians and Egyptians continue, while the Shang Dynasty fights against their decline and the coming of the Spring & Autumn period, and Greece is torn apart in the Trojan War. Enter Ancient Mesopotamia at the end of the Late Bronze Age, build up your tribe, settle a village and a family, and build your legacy, navigate the treacherous waters of Betrayal and create a legend, that endures the ages, worthy of rivalry even to the gods and their ilk. Will it be built upon Blood, Glory or Artistry? Will your legacy survive the ages, in a time, when LEGEND DIVIDEs?


Too bad actually, but I donīt feel able enough to translate something seriously good into the R.A.N.C.E. RPG for now, so that will have to be left out for now. So no hyperweapon stat, Iīm afraid.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

TheSoundNinja posted:

This reminds me of REIGN: The Animation - the anime about Alexander the Great, with the AeonFlux looking character designs.
[...]

I didnīt know this existed!
Also: That anime looks horrible! :D

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Covok posted:

What link?

All content posts are linked to in post 1....or 2, that OP made.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Current Progress: About 10% towards playtest
Link to progress: Click Here

Wheww, cutting it rather close. Iīve made some progress, but Iīm still funky about how good this is going to be.
Still working on the "Breaking the Limit" mechanic to make this sufficiently anime.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Well, it seems Marduk has finally given in to my prayers and sent me the inspiration needed to finish something rough drafty playable.


Current Progress: About 55% done, might be believably playtestable
Link to progress: LEGEND DIVIDE Week 3 - Playtestable Rough Draft

Whew. I feel exhausted.

Mr.Misfit fucked around with this message at 14:40 on Feb 20, 2017

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Very well, We recently finished the playtest for BFoY or Burning Fires of Youth and I suppose my notes should be able to shed some light on what exactly happened. The game went about 5 hours, more or less, and while we did have some fun, some confusion was created. But lets go through piece by piece.

We started with an introduction into the setting and background of the game. This led to instant hilarity when my group claimed knowledge of the game series that its supposedly created from as a tabletop RPG but thatīs more of a sidenote. Next we went into character creation.

This became confusing fast. Some of the explanations in the rulebook need rewriting, as especially the bonus mechanics that are supposed to explain why you should key this or that tile-suit to your game was unclear until the real gaming moment. Also, just like normal gaming, most attributes out of five become useless the instant players decide to focus on a few for their character based on the fighting style. Character creation was the longest chunk for my group and took quite a long time, both to understand the implications of the abilities and the different variants when creating fighting style and super power. The wrestling mechanic in specific needs a rewrite badly, as the player choosing it thought it sounded interesting but "hella confused", to paraphrase her reading it.

After character creation and explanations, which were mostly the general big range, we went into the example module delivered with the game, as everyone drew their hand and was introduced. Vignette-style scenes introducing the characters was fast and loosely played, the PG-mechanic of passing grades as base check works well and letting players choose by themselves how to solve some scenes led to instant hilarity again as often times the most "rebel" approach was favored. Sneak by the teacher? Bah, I just waltz past. Audacity in Ignorance! Comedy. This also led to two instances where the players failed a check and had to have someone to their left tell what exactly went wrong. While amusing at first, the fact that the GM is included in this did not work out as well as it might have read, as the GM already does the general talking about the world and giving this over to the next player in line for example involved a greater number of players.

Afterwards, we went into the series of combat encounters. Starting with some posturing and whiny Shinji, players went into combat. This is where it got especially confusing for many, as my group was mostly a first-time mahjong-group and the experience found with it was that "wow, this is convoluted" mostly reigned supreme. In combat, dealing a point of harm was rather easy, but using a Counter or Negate becomes quickly worn out as the entire group begins to scramble for teamwork possiblities, looking through their hands whether anyone else can counter or negate a counter and thus help in such situations.

The other thing is that players go through their hands very, very quickly, and a single card refill at the end of a combat round doesnīt suffice. One player advised maybe using a complete discard-hand-refill-complete at the end of every combat round. This is specific came from the person with mostly lower-value cards which meant that most general attacks were difficult and had to be countered instead which on the other side meant that he had to counter for everyone else if possible. The other thing was that my group was very frustrated by the fact that you build up these supernatural powers but canīt use them, because you donīt get a dragon or wind card due to card luck. And that quickly tires out as a game about fighting demons, for love or rivaling gangs in 20xx Japan should be much more involved in super-powers and that was missing if what you require is a good card draw.

Finally, from a GM point, I was perplexed at the complexity of the example henchmen enemies in the example adventure, Nishikiri and Sakai, as their write-up is mostly too complex for its own sake and really requires a differing method of connotation. Anything that goes closer to the minion group connotation of "use attribute value X, done" and maybe a sentence about their look was very good. Though the Hair was great. My group loved, unequivocally loved the idea of silly hair being part of both character creation and general character makeup.

I do hope that helps. Iīve brought up a few other, smaller points before to Hedningen personally, mostly rules-related, so this should fill the "other" side.

Edit: You can find a recording of the entire playtest at LINK

Mr.Misfit fucked around with this message at 14:54 on Mar 4, 2017

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Presenting for the judges and wider audience, the final manuscript for

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Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
MS Office Word ī07. I tried to use Homebrewery as I still really like the look, but I was unable to get the CSS-markdown language used to conform to what I thought the book should look like, from the general page size to the pictures used for many of the smaller icons or the character and other sheets in the pdf. It was basically as if the program was fighting me, which I didnīt even encounter when using LaTex programs :/

Who knows, in the hands of someone with a bit more time than me, it might just go look fabulous ;)

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