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Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Just got a notification from the Steam group and wanted to see what's up cause I thought Kelp died years ago.

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Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



MMAgCh posted:

My oldest surviving MH screenshot. September 2013 or thereabouts. :allears:



This NPC seems oddly prescient now.

R.I.P. game I somehow spent 5x more time on than any of the games on Steam I actually paid for.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Ciaphas posted:

delusional hope of resurrection

Lol

Sometimes when you love something, you have to let it collapse under its own gross mismanagement.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Baby Proof posted:

It's just taken from the SALR top 30 poster stats, so you don't show up if you're not in the top 30 for the thread. I'm afraid that you couldn't keep up with the pace of meaningful posts and valuable content after the first thread.

I'm shocked I made the cut, but 75% of those posts are probably insisting Miss Marvel and pre-rework Deadpool were good.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



No private server is going to pay for a switchflipper in this day and age.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Ghost of Starman posted:

Was this really just an entirely-untapped vein of design space that MH lucked in to? Is there no extant game that can give me the same satisfaction that slamming into an entire city block's worth of robot nazis as Captain Marvel once did?

Basically yes, MH was the only one that was really comfortable letting players jet around and annihilate entire maps at a time. I feel like the Diablo series has kinda poisoned the well on this, leading the genre towards uphill battles against walls of enemies instead of one-man armies destroying actual armies. The major contenders like Path of Exile and Grim Dawn mimic that power balance, keeping the focus on maximizing your build just to stay alive at higher levels.

I'd like to believe MH was designed from the ground up to simulate the experience of being an indomitable superhero, but lol at that. Ironically I think it might have been the trashfire design process that got MH there in the first place. It fell into this space where you murder 1000 nobodies to get to the actual threatening boss because once power creep went wild, they never bothered to bring the nobodies back up to parity. The thing is that ended up being a feature, not a bug, and it seems like no one has paid enough attention to emulate it. Probably because the game it was attached to died such a sputtering, ignoble death.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Kly posted:

its super obvious the people complaining havent actually played it in the last 5 years.

sir do you know what thread you're in

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Yo just because everyone in this thread makes terrible decisions doesn't make it right to project that onto others.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



I work in localization so the time they went live with a skill called anal sex and a big black dong item in their Portuguese translation was a special moment for me.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



NotALizardman posted:

why the gently caress is this thread still alive

Thread switch flipper is on vacation, no one else can close it

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



I have 4x ICR's time logged in Ratfight Two

But I got it for free lol

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Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Brevik gave me a free copy of his new game, he is very cool and good

Game's pretty good, too!

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