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plenty of people to add to the knownd3sympathizers.txt file thanks idiots
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# ¿ Apr 10, 2019 22:01 |
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# ¿ May 21, 2024 19:23 |
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Adult Sword Owner posted:Pagan Online is in alpha/beta Not sure WASD and mouse is the future of arpg movement
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# ¿ Apr 11, 2019 13:01 |
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Adult Sword Owner posted:What bad news? icr is a little doom and gloom on it. Basically its potentially going to be paytowin hell. If that miraculously doesnt happen then it's going to be a mediocre arpg with some interesting endgame progression mechanics I cant say the alpha was very impressive at all.
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# ¿ Apr 12, 2019 02:43 |
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punchymcpunch posted:says it all really i thought the rule was "do the opposite of what ICR does"
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# ¿ Apr 12, 2019 14:20 |
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Soothing Vapors posted:I think that as a community we can evolve to a more nuanced approach where we just reduce whatever ICR says by a magnitude of about 100 to translate from sunman to reality coincidentally i thought that as a community we took the nuanced approach of not listening to you
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# ¿ Apr 12, 2019 17:41 |
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At the end of the day the reason mh was successful was because we had this perfect amount of goons ride the wave of 52 reviews and share how fun and lovely the game was. Loz and icr shitsocked so hard there was no way to feel bad about cosmic today Ryolnir was a walking meme Sv posted hot loving garbage and still does The game was fun and felt like it was continually getting better Unlike our posting
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# ¿ Apr 12, 2019 22:24 |
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the worst part about the poe passive tree is actually how locked in it becomes once you decide what you want to do. It's illusion of choice and maybe only 20-30 points of a build are variable once you get life/es there are websites that actually show heatmaps of passive tree variance and there isn't as much as you'd think with a tree that big i'm actually a believer in endgame for an arpg as horizontal progression. if you have good content then you'll enjoy playing it again with other archetypes. characters as content is a good idea and has a lot more replayability than trying to churn out more and more content. i remember when the great ape escape one-shot came and it was loving miserable because it was 7 minutes of the same content over and over again. zoo and rad skull were even worse. gently caress trying to get that jacket drop from skull
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# ¿ Apr 16, 2019 16:19 |
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NofrikinfuN posted:They really threaded the needle on this aspect. You'd just get to the point where you were tired of a character and have enough splinters to roll a random character. which is exactly why they then started to gently caress with splinter drops and make them have a chance to drop toward the end. goddamn they really did try to murder that game with splinter drops and nerfing movement
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# ¿ Apr 16, 2019 19:21 |
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counterpoint : thing pong was some of the smoothest cosmic today ever pre-52
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# ¿ Apr 17, 2019 20:10 |
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They had to remove the bones from squirrels to make sure they weren't breaking the game
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# ¿ Apr 18, 2019 15:54 |
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802.11weed posted:pagan online is in early access! Last epoch beta next week it's early but it's not bad
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# ¿ Apr 23, 2019 02:03 |
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usually companies aren't complete goddamn idiots with stuff like this and considering it's the anniversary of CoX some PR guy has a cakewalk of a case to make that doing nothing gives more than doing something.
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# ¿ Apr 27, 2019 21:36 |
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FastestGunAlive posted:Hoping mua 3 turns out well but if not I’ll just stick to the private MH server edit this out you idiot
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# ¿ May 10, 2019 16:14 |
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Not gonna lie endgame hulk made me question some things about myself
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# ¿ Jun 5, 2019 19:06 |
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# ¿ May 21, 2024 19:23 |
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Black Panthers original mobile minefield was bugged so much with surtur that you could solo red surtur in like 8 min. BP pre rework was batshit insane on the raids because the mob hit boxes were large enough to have 6+ mines crit every cast
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# ¿ Aug 14, 2019 12:30 |