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You could take dick pics of the zik pocs.
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# ? Feb 10, 2018 20:43 |
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# ? May 19, 2024 22:39 |
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there incidentally needs to be a three race option for the zoq-fot-piks
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# ? Feb 10, 2018 21:51 |
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You can edit a species' name when you gene-tailor them.
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# ? Feb 10, 2018 23:39 |
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Hey Stellaris thread, I hear there's a patch coming in 11 days, but now that I've watched some gameplay, I'm getting kinda antsy and have two days of time on my hand. Is that patch going to make for an entirely different and improved game, and should I absolutely sit out the 11 days for the best all-around first-timer experience, or should I just dive in now and roll with whatever changes come around later?
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# ? Feb 11, 2018 14:35 |
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Duzzy Funlop posted:Hey Stellaris thread, I hear there's a patch coming in 11 days, but now that I've watched some gameplay, I'm getting kinda antsy and have two days of time on my hand. Well, that's kinda hard to say. The improvements in 2.0 are definitely huge, but it's also quite likely that with changes this large the first few days after release are going to be a flurry of bug-fixes and balance passes. They'll get fixed eventually, but if you want the "best first-timer experience" it's a toss-up whether it's better to go with a reliable but slightly naff experience or a much-improved but raw experience. I'd lean towards just diving in now, though - warfare is currently painful, but not crippling, and if it turns out that you like most of the game but just hate the warfare, well, good news to look forward to! Edit: Though that being said the base game is probably gonna have a discount of some kind come the expansion's release, so that's also a factor to consider.
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# ? Feb 11, 2018 14:43 |
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Tomn posted:Well, that's kinda hard to say. The improvements in 2.0 are definitely huge, but it's also quite likely that with changes this large the first few days after release are going to be a flurry of bug-fixes and balance passes. They'll get fixed eventually, but if you want the "best first-timer experience" it's a toss-up whether it's better to go with a reliable but slightly naff experience or a much-improved but raw experience. I'd lean towards just diving in now, though - warfare is currently painful, but not crippling, and if it turns out that you like most of the game but just hate the warfare, well, good news to look forward to! I got the game in that Humble Bundle offer a couple of weeks back, so I'm pretty much already set, I guess.
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# ? Feb 11, 2018 14:51 |
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I would probably wait so you don't end up learning stuff which is immediately patched out.
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# ? Feb 11, 2018 16:15 |
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Hey just fyi wiz/other paradox folks It might be fixed just kinda incidentally in cherryh but right I just had a random seized planet rebel against the awakened empire and so it counts as having their tech and I was able to bribe them with some cash and get a research agreement, but my materialist faction is grumpy about them technically being Overwhelming on tech
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# ? Feb 11, 2018 16:30 |
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Guess it's time to throw out all the mods and get ready to start fresh.
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# ? Feb 11, 2018 17:05 |
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And the AE took care of them eventually but I got a fair while with a nice nice +25% to every tech even the repeatable ones
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# ? Feb 11, 2018 17:25 |
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It just dawned on me that with the way spaceports are being rework, orbital mind control lasers may not be a thing anymore. Putting one over each planet (in my fanatically egalitarian empire that for some reason doesn't have a problem with it) has always been hilarious to me and I'll be sad to see them go.
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# ? Feb 11, 2018 19:46 |
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So Im near the end game I think, researched almost all traditions, techs are all 'shields VII' or 'efficiency VII', and my energy and minerals are at cap. Third of the map is vassalized to Ascended Empire, third is going it alone as the last xenophobe empires, and a third is my federation. Question 1 is, how do I get xenophobes to join my federation? and Question 2 is, how do I fight an ascended empire? (I don't have Utopia, just Leviathans)
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# ? Feb 11, 2018 20:09 |
Awakened Empires eventually start to weaken through a mechanic known as "decadence." At the point you're at, it seems like you should probably be able to match them head-on, but if you can't, just wait until you can. When you use the diplomacy menu to do something, and there's a red X there, you can hover over it to see what they don't like. Some things you won't be able to change, or change easily. Others you can work on. Frankly, you'll probably never get ALL of them in your federation. There's always going to be someone who is just fundamentally incompatible. ---- I'm currently playing as a hive mind named Bob. Bob is the result of technology run amok: a man, before his death, had his brain waves recorded. Eventually a new body was created for him, and his consciousness implanted within it. However, due to <technobabble>, he discovered that anyone he touched also became Bob. Now we are all Bob, and our mission is to make everyone Bob. I need to complete one more tradition to get the perk that lets me assimilate aliens. Then it's ON.
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# ? Feb 11, 2018 20:18 |
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Loel posted:Question 1 is, how do I get xenophobes to join my federation? Conquer their planets until they're all inside your federation quote:and Question 2 is, how do I fight an ascended empire? Build lots of ships and shoot the ascended empire to death. Build over your fleet cap if you can afford it. Usual recommendation is for battleships with a tachyon lance, two kinetic artillery, two plasma cannons as a general purpose "kills AI players dead" fleet. If they've been awake for a while their decadance creeps up and up making them weaker so you might find they're weaker than they look.
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# ? Feb 11, 2018 20:19 |
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I'd recommend actually not building a ton of Battleships against awakened empires. Their ships can often one-shot yours, so overwhelming them with smaller, cheaper ships is usually a better idea.
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# ? Feb 11, 2018 20:21 |
Yandat posted:I'd recommend actually not building a ton of Battleships against awakened empires. Their ships can often one-shot yours, so overwhelming them with smaller, cheaper ships is usually a better idea. My usual fleet comp late game is 1:1 battleship:point defense destroyer, or maybe slightly tipped in favor of battleships. The destroyers take the brunt of any damage and are super fast to replace. And god help any AI that's using missiles that can be shot down. Usually with this loadout any cruisers I made early on live forever.
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# ? Feb 11, 2018 20:24 |
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It doesn't matter if their titans can occasionally one shot your battleships if the rest of your fleet is also comprised of battleships that take forever to die to the rest of their weapons.
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# ? Feb 11, 2018 20:47 |
Also I'm pretty sure the Titan will shoot at your battleships anyway, whether you have a small or large amount of them. Unless you have no battleships at all to shoot at, of course. So if you already have a bunch of battleships, not building more won't really help in that regard. And in my experience battleships have always done well against fallen empires, especially if you have Galactic Contender to help you kill a bunch of their ships before most of their weapons are in range. Also, as noted, they probably only have a single Titan with a single Titan Laser. I don't think you should design your entire fleet to counter that single Titan. ConfusedUs posted:My usual fleet comp late game is 1:1 battleship:point defense destroyer, or maybe slightly tipped in favor of battleships.
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# ? Feb 11, 2018 20:59 |
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Jabarto posted:It just dawned on me that with the way spaceports are being rework, orbital mind control lasers may not be a thing anymore. Putting one over each planet (in my fanatically egalitarian empire that for some reason doesn't have a problem with it) has always been hilarious to me and I'll be sad to see them go. It's ok, instead of orbital mind control lasers, you can put off-the-books black sites on starbases.
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# ? Feb 11, 2018 21:19 |
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GorfZaplen posted:Really I just want to play as a death merchant empire and there isn't really a good way to do that right now and that would be as close as I can get under the current system If you play as a death merchant empire, becoming so successful and advanced that your weapons gain sentience, turn on you and wipe out your civilization in an ironic twist should be a victory condition.
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# ? Feb 11, 2018 21:21 |
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DatonKallandor posted:It's ok, instead of orbital mind control lasers, you can put off-the-books black sites on starbases. Gotta put Guantanamo Starbase somewhere.
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# ? Feb 11, 2018 22:03 |
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Does the A.I have a minimum initial species habitability that they will colonize with?
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# ? Feb 12, 2018 01:07 |
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How long has the star name in the Yuht system been Yuthaan and the system on the map been Yuhtaan I swear I didn't do anything to it and I'm picking up achievements this time so I definitely haven't hosed with anything
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# ? Feb 12, 2018 01:16 |
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That's why they went extinct
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# ? Feb 12, 2018 05:10 |
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I can't be the only one who's bugged by this.
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# ? Feb 12, 2018 13:32 |
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VirtualStranger posted:I can't be the only one who's bugged by this. Why? The ring is orbiting, it's not attached to the planet.
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# ? Feb 12, 2018 13:35 |
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Groetgaffel posted:Why? Right, but usually the rings are caused by the same dust cloud that forms the planet, so you'd expect it to all have the same plane and direction of rotation. Rings with a totally different plane would be super-rare, only formed by the planet capturing a moon from out of its local area, and then the orbit of the moon decaying close enough to the planet that it crumbles apart.
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# ? Feb 12, 2018 13:43 |
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Jabor posted:Right, but usually the rings are caused by the same dust cloud that forms the planet, so you'd expect it to all have the same plane and direction of rotation. Planets aren't necessarily rotating in the same orientation that they originally formed in, like uranus. Not sure if that could keep the rings intact at their previous orientation though.
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# ? Feb 12, 2018 13:52 |
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VirtualStranger posted:I can't be the only one who's bugged by this. literally unplayable
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# ? Feb 12, 2018 13:54 |
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Chalks posted:Planets aren't necessarily rotating in the same orientation that they originally formed in, like uranus. Not sure if that could keep the rings intact at their previous orientation though. Uranus has rings at the same inclination as the planet itself though,
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# ? Feb 12, 2018 14:01 |
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Shibawanko posted:Uranus has rings at the same inclination as the planet itself though, Yeah, true, the theory being that their original rings were destroyed as part of the collision that tipped the planet - but I don't know if that's something that would always happen or even something that's likely to happen. Presumably it depends on the collision, but given that there are two planets that have had something like this happen in our solar system alone I'd assume that you'll see a variety of weirdly misaligned poo poo out there.
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# ? Feb 12, 2018 14:07 |
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VirtualStranger posted:I can't be the only one who's bugged by this. That is possible, just not likely; IIRC it just isn’t stable for more than a few million years?
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# ? Feb 12, 2018 14:39 |
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VirtualStranger posted:I can't be the only one who's bugged by this.
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# ? Feb 12, 2018 16:12 |
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OwlFancier posted:Enigmatic engineering really, really just makes me want a randomized tech tree, so you can actually get tech that nobody else might have. Yeah, general technological progress to optional or eventual divergence. So that fleets an ships feel very different from each other. Sots did this pretty well. This isn't an Esport game. Balance can suck a dick. Also a racial category like the zuul (sots) or reavers would be hot. Their ships suck, can only really steal tech an reproduce rapidly would be a great addition. My zuul playstyle in sots multiplayer involved a fleet designed around disabling ships and boarding pod cruisers. It was great an something similar would be great. Also capital worlds should be upgradable to 25 tiles, an thosr bonus' disappear when you move the capital. Grammar-Bolshevik fucked around with this message at 21:00 on Feb 12, 2018 |
# ? Feb 12, 2018 20:58 |
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VirtualStranger posted:I can't be the only one who's bugged by this. Why do you care dude ughhhh How is the game going to be better if they change that? It isn't.
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# ? Feb 12, 2018 21:00 |
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VirtualStranger posted:I can't be the only one who's bugged by this. It may turn out that you are.
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# ? Feb 12, 2018 21:15 |
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VirtualStranger posted:I can't be the only one who's bugged by this. Wiz, prepare Uranus.
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# ? Feb 12, 2018 21:30 |
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VirtualStranger posted:I can't be the only one who's bugged by this. You seem to be, yep.
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# ? Feb 12, 2018 21:32 |
I'm bugged by it too. Seems like a fair thing to point out. It's kind of mildly funny when you notice it and seems worth sharing. It's fun to be a bit pedantic about these kinds of details. I guess congratulations to everyone who's being vocally not bothered by it though?
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# ? Feb 12, 2018 21:42 |
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# ? May 19, 2024 22:39 |
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sounds like an anomaly, better investigate it
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# ? Feb 12, 2018 21:46 |