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Ship type.
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# ¿ Jan 25, 2017 18:11 |
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# ¿ May 9, 2024 00:01 |
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King Doom posted:Hey Wiz, with all the new stuff being added, what are the chances of some sort of emergency reloaction action being put in somewhere? It's frustrating to get extra pops from events like the nomads or the tomb world vault event who start on worlds that has a horribly low habitability rating for them and not being able to move them to a better world. What would differentiate an emergency relocation and regular player-driven relocation? Because that is a thing you can do if your policies allow, and if they don't, well, they don't. EDIT: The low habitability does sound like a potential bug though. Will investigate when I'm back at the office.
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# ¿ Jan 29, 2017 22:45 |
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King Doom posted:Dunno if it'd be possible to set it up, but I was hoping for a single use relocation for a fairly hefty amount of influence if you don't have the relevant policies - pretty much literally the government going 'oh hell, we need to get these people somewhere safe before they liquify'. Generally I've seen the problem happen with the Tomb World Vault event where it can spawn a handful of new pops, so maybe add it in to the end of that event as an option? The other time is with the nomads and the artisan troupe - if you buy the big tour special from a troupe they have a chance of settling some pops on your worlds, and the nomads can sometimes settle in your space as well, and they never seem to be suited for the world they settle on. Personally I'm not a huge fan of letting the player do things they've explicitly opted out of being able to do because reasons, but implementing anything like that would be Wiz' call anyway. That's assuming things work as intended, however. I had a look at the instances you mentioned, and they were mostly not fully working as intended. A lot of script from a few implementation paradigm shifts ago. The events should all behave better in 1.5 Banks.
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# ¿ Jan 30, 2017 10:15 |
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There's always going to be some jank in Stellaris due to a multitude of factors that would each, in isolation, make it impossible to eliminate unintended behavior to the degree that I would like. Everything from available manhours to wrangling a system meant for [is it the 15th century and are you fighting france y/n] in a randomized galaxy...
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# ¿ Jan 30, 2017 10:59 |
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Opportunity costs. For what it's worth, I rarely focus on the Harmony tree when playing, but I'm bad at Stellaris.
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# ¿ Feb 5, 2017 21:01 |
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Truga posted:Speaking of typos: Right here baby, it's been fixed
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# ¿ Feb 6, 2017 17:21 |
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Poil posted:I wish scrolling in menus wasn't such a pain, the bar on the right is so narrow and if you move your mouse pointer one pixel too far to the right it closes the window. Whoever designed that deserves a slap in the face by a gross alien's extremity.
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# ¿ Feb 7, 2017 09:39 |
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Fun development fact! Sapience is the more correct term for self-awareness and higher cognition, but "sentience" is an extremely common mis-conflation of the concept in sci-fi works. We had a brief discussion about it within the team a few months before release, and decided to err on the side of tropes.
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# ¿ Feb 9, 2017 12:27 |
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Libluini posted:Is it possible to go into a textfile somewhere and change the tech-descriptions to be the correct ones? Fake Edit: Was going to link to the dev diary but I know when I've been beaten.
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# ¿ Feb 9, 2017 13:03 |
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Some of the more complex chains are blocked, but AI empires can and do get most of the events that a player would.
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# ¿ Feb 10, 2017 15:18 |
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GlyphGryph posted:Are there any AI only events? No. To differentiate ourselves from Crusader Kings II (where the AI gets to enjoy miles and miles of intricate triggers and weights scripted for it specifically) we've always made a conscious effort to make the game more fun for the player than the computer.
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# ¿ Feb 10, 2017 15:51 |
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Deceitful Penguin posted:and the dreadlock dude. Please respect former LP superstar cKnoor
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# ¿ Feb 12, 2017 12:19 |
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GotLag posted:remove the fishbowl helmets wtf
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# ¿ Feb 13, 2017 15:13 |
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Wiz posted:For example, LordMune, who posts in this very thread, wait
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# ¿ Feb 23, 2017 22:34 |
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It's accurate. 80 times though? You need to step up your game (or wait until 1.5 where the chance of it triggering has been jacked up to a staggering 1% of the time).
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# ¿ Feb 28, 2017 03:17 |
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GotLag posted:This is an appalling pun and I love it. It took me a full minute to get it and I wrote it.
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# ¿ Mar 20, 2017 14:18 |
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Baron Porkface posted:Is fanatic purifieers still going to be an A.I personality? Yes.
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# ¿ Mar 30, 2017 15:35 |
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Arsonide posted:
Just fixed this internally, but it might not be a grave enough issue to make it into a hotfix asap.
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# ¿ Apr 7, 2017 08:10 |
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TomViolence posted:Goddammit, some of the old bugs are still there and as irritating as ever. I got an anomaly that surveyed the rest of the system it was in automatically. Which revealed the primitive civ that was living in the system, but without triggering the flag that lets the game know I've encountered primitives, so the native interference and enlightenment policies don't appear on the policies and edicts screen. Even building an observation post directly over the planet doesn't help, and since I can't set the policies the buttons are greyed out. What's more, the critters don't show up on my species list and appear on the system map as "shadows," despite their pops having an apostrophe-laden species name and faces and all on the planet's overview screen. I swear I've fixed this bug like twice already. Maybe third time's the charm when I'm back in the office on Monday.
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# ¿ Apr 8, 2017 09:28 |
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poverty goat posted:I had a great game going last night where we were through the shroud with a chosen one and a 60k blob of fleet really starting to swing my dick around the neighborhood as I waited for the midgame crisis to appear. Then I got the generic victory screen that says something like "this is where thje game says how you won" in engrish and my empire was gone, totally deleted from the map, fleets and systems and all like they were never there. Reloaded my (ironman) save and it's the same. Is this a known issue? Any idea what happened or how to avoid it? One day, when it's safely in the past, I'll tell the story of how that bug works because it's pretty funny.
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# ¿ May 6, 2017 13:54 |
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You're running a caste system then, check your species rights.
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# ¿ May 30, 2017 22:56 |
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Yeah, we definitely should have put the audio director up to fleshing out gameplay mechanics instead, that would have ended well. EDIT: I can understand the frustration, but you're smarter than this. LordMune fucked around with this message at 18:48 on Jul 13, 2017 |
# ¿ Jul 13, 2017 18:44 |
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VO selection happens in the settings menu, only if you choose "Automatic" will the game base it on your Fanatic ethos (or a (weighted) random one if you roll with three ethics).
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# ¿ Jul 13, 2017 18:50 |
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Bloody Pom posted:I wonder if they'll re-record the tutorial messages with the new voice-overs. I'd be surprised if they didn't. That, and the fact that we have no illusions about anyone actually playing with the tutorial enabled past their first session.
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# ¿ Jul 14, 2017 04:37 |
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Ham Sandwiches posted:I'm genuinely not too thrilled about the direction content is taking for Stellaris, none of the core things that make the game dull for me seem to be getting improved and it doesn't even really seem on the roadmap either. All of that is on the roadmap, I can assure you. From the outside the distinction might not be obvious because the scope grew during development, but Synthetic Dawn is a Story Pack like Leviathans before it and not an expansion like Utopia. There will still be major expansions and associated major system overhauls coming.
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# ¿ Aug 3, 2017 15:03 |
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Bold Robot posted:This looks very cool, but having to build every pop manually? The alternative would be... having the game automatically take away some minerals and energy to build a new pop whenever it is able? Probably wouldn't be very appreciated in the early game. We are adding improved build queuing for robots, so scheduling full robotic population (verb) of a planet will take no more than a few seconds.
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# ¿ Aug 3, 2017 15:28 |
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That's what a 6.3 out of 10 from IGN gets you
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# ¿ Aug 5, 2017 14:14 |
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Strudel Man posted:You gotta wonder exactly how that works, though. The entire planet is still full of drones. In what way does signing a treaty cut them off from the hive? It's more of a Yakuza finger thing
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# ¿ Aug 7, 2017 09:18 |
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It's not coming out tomorrow. In case anyone was wondering.
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# ¿ Aug 22, 2017 22:40 |
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Cease to Hope posted:so when is paradox hiring the creator of alphamod to make crusader kings 3
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# ¿ Aug 30, 2017 15:29 |
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Danny Glands posted:Will 1.6.2 games work with 1.8? In general, 1.X to 1.Y breaks compatibility. Saves might technically load, but chances are they'll be extremely broken.
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# ¿ Sep 4, 2017 19:39 |
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September 21st https://www.youtube.com/watch?v=Jg-hcUcOIi8
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# ¿ Sep 6, 2017 14:18 |
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Azuth0667 posted:Is this something normal people can do or does it require a lot of coding experience? I think I saw a modder-created tool that had a GUI for, at least, laying out planets in a solar system. Wouldn't surprise me if there is something similar for galaxy layouts. Doing it manually is time-consuming but not difficult.
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# ¿ Sep 8, 2017 07:23 |
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IT IS 1.8 PATCH NOTES O'CLOCK
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# ¿ Sep 14, 2017 16:10 |
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And somehow people still wonder why developers are reluctant to discuss anything that isn't 100% nailed down and finalized. vv
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# ¿ Sep 14, 2017 22:53 |
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Strike craft will now be launched in waves from carriers during battle rather than just once at the start, I think. That's a change. Beyond that I don't keep track of what's horribly broken about strike craft.
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# ¿ Sep 15, 2017 17:57 |
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Canonically an Ether Drake can't do psionic stuff. I just made that up, bug resolved
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# ¿ Sep 18, 2017 08:55 |
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turn off the TV posted:I'm mad that people on the internet like a video game that I don't like. The Kingdom Hearts game for the Gameboy Advance is an actual crime against humanity but some people like it and every time I think about that fact I feel myself dying a little bit on the inside. What were we talking about? EDIT: Pre-order through Paradoxplaza to buy Johan, not Gaben, a bigger yacht. Please
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# ¿ Sep 19, 2017 22:20 |
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Splicer posted:I'm going to take this with a grain of salt until LordMune weighs in. (Don't play any version before 1.8 though lmao, literally unplayable)
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# ¿ Sep 20, 2017 06:27 |
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# ¿ May 9, 2024 00:01 |
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Surprise Giraffe posted:So after whining about this game in the endless thread Im now pathologically adicted to it. Wheeee ha ha ha ha
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# ¿ Sep 21, 2017 07:31 |