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Rumda posted:Purging seems to be done on a species by species level only come Banks. Right, that's what GunnerJ was asking about, whether the new purge mechanics would prevent you murdering dissidents to maintain your ethos balance
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# ¿ Feb 20, 2017 23:31 |
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# ¿ May 10, 2024 12:20 |
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taking other ethos points is disrespectful to The Hive imo
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# ¿ Feb 21, 2017 01:41 |
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Fintilgin posted:Yeah, it's pretty great. Kinda wondering if they're even going to announce a new game this year or if it's all going to be DLC and we won't see V2/Rome 2/Diplomacy 2 until late 2018. Dude have I got some great news for you
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# ¿ Feb 21, 2017 02:17 |
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Quorum posted:I always interpreted the Symbol of Unity as representing, in addition to a single monument, an effort to fill the society with repeating images and memes to reinforce the intended ethics, sort of like the Statue of Liberty + the repeated usage of the Statue of Liberty to symbolize various American ideals. man I thought it was just a big gently caress-off symbol but I like the idea that it's actually just a bunch of space americans putting flags on cash registers for some reason
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# ¿ Feb 21, 2017 04:57 |
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but then you'd see that literally everyone after the first two replies are disagreeing with those guys
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# ¿ Feb 22, 2017 08:14 |
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It's also possible to find anomalies associated with a different precursor than the one you're on the chain for, but as far as I can tell it's impossible to actually get the artifacts
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# ¿ Feb 22, 2017 18:52 |
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Splicer posted:The only thing they can't do is research good. Unless you're talking about how they (presumably) can't be leaders until you get the leaders from all species tech, which again wouldn't see as gamebreaking. Isn't that going to be set per-race now anyway?
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# ¿ Feb 23, 2017 18:16 |
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Baronjutter posted:This can also be a big divide. To people like us who only play single player and just want cool emergent stories that are forced into consistency by good mechanics, others expect e-sports level of "balance" for their hyper-competitive multiplayer matches where everyone's just minmaxing to gently caress and doing whatever exploits or gamey poo poo possible to win. there's this dumb idea that balance means homogeneity (or "consistency" if you prefer), but a well-balanced game will have more diversity because it has fewer obviously correct choices GlyphGryph posted:Imo gently caress the idea of the mechanics being fair and balanced I just want the game to be involve lots of interesting decisions that build emergent stories. balanced mechanics are very important if you want interesting decisions! unless your idea of "interesting" is "I feel really smart for not choosing the trap choice" Baronjutter posted:Chill fun social players don't ruin poo poo. It's the group I specifically described that finds all sorts of dumb exploits that then sometimes get entire options deleted because they're impossible to totally fix against anti-social hyper-competitive jerks. I, too, want broken poo poo in the game and also want to get real mad at people for using it
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# ¿ Feb 25, 2017 00:07 |
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GlyphGryph posted:Balanced mechanics and interesting decisions are almost completely tangential concerns. Its perfectly possible to have boring balance and exciting imbalance. none of this beyond the first sentence actually contradicts what I said, which is not surprising given that what I said is obviously true I guess? the fact that you can have interesting decisions in a poorly balanced game is not actually inconsistent with the fact that better balance tends to lead to more interesting decisions
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# ¿ Feb 25, 2017 08:02 |
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has anyone suggested porting Historically Accurate Pirates to stellaris yet
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# ¿ Feb 27, 2017 01:33 |
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Bloodly posted:That was that 'Super-Pirates' thing, wasn't it? you could also add
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# ¿ Feb 27, 2017 07:03 |
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Aethernet posted:That gives me time to finish off my EUIV Byzantium run and then take my Basileus into space. I wonder what ethics to take to represent a really specific hatred of Lithuanians... I think that's collectivism
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# ¿ Feb 27, 2017 16:30 |
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canepazzo posted:When can we castrate and blind slave pops, Wiz? good point, for a paradox game stellaris is very lacking in proper byzantine empire mechanics
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# ¿ Mar 1, 2017 21:29 |
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Sultan Tarquin posted:*Fixed bug where AI would check to see if they could castrate every sentient being in galaxy byzantium fell because 15th century processors just couldn't keep up with all those castration checks
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# ¿ Mar 1, 2017 21:48 |
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I don't think wiz intended it but yes, that tweet does read as making GBS threads on people with coeliac disease and it's perfectly fair for people to be annoyed by itLifeglug posted:look at all these people itt saying triggering and triggered like redditors also this
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# ¿ Mar 4, 2017 09:09 |
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Dwesa posted:Wiz, notice me senpai, are buildable superstructures also destructible? Destroying Dyson sphere around the star restores frozen planets? presumably even if they were, destroying one wouldn't restore the frozen planets, you can't freeze and defrost a planet and have it be good as new
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# ¿ Mar 4, 2017 21:42 |
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There's no reason to build corvettes and destroyers once you get cruisers in stellaris though?
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# ¿ Mar 6, 2017 03:36 |
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Kitchner posted:If you had fleet of cruisers and battleships only I could, in theory destroy them with corvette with torpedoes because you'd struggle to hit my ships but I would do massive damage to you. I thought cruisers-corvettes was still fine or is that destroyers-corvettes?
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# ¿ Mar 6, 2017 04:32 |
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GunnerJ posted:This is kind of a strange point because the opportunity cost of not building a power plant isn't relevant to the comparison given that you can't get energy out of a space rock or whatever that gives only minerals. And anyway, I do need some minerals. Replacing all my mines with power plants will solve my energy flow problem but introduces another and inefficiently uses tile bonuses. GunnerJ posted:So I'm not even going to think about that. That doesn't matter to me when I'm comparing spending 1 energy-per-month on a 2 mineral asteroid/etc to adding 2 minerals produced (from a mine network) to a tile that already gives 1+ minerals. That's at least a 3:1 ratio. Further upgrades are less efficient but still beat 2:1. If we're talking about a tile that gives 2 minerals (directly comparable to a 2-mineral asteroid), then even with a basic mine it's 3:1, upgraded to a mine network it becomes 4:1. Yeah, this is all nonsense because you're comparing it building nothing on that tile, which is not the actual alternative. (whereas with mining stations building nothing on that asteroid is the alternative)
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# ¿ Mar 6, 2017 19:03 |
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GunnerJ posted:Yes, this is why I keep emphasizing that this is a temporary thing. When I am not worried about energy flow, I build mining stations on even crap rocks. I mean if you're just saying you can't be bothered with the micro fair enough (stellaris tile management is pretty tedious and bad imo) but you seemed to be trying to argue it was also the correct play optimisation-wise which it clearly isn't
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# ¿ Mar 6, 2017 19:28 |
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managing pops is pretty grim as it is, I can't imagine an overpopulation mechanic being fun at all
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# ¿ Mar 6, 2017 22:02 |
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Baronjutter posted:Any increase in ship design detail would have to correspond to wayyy better feedback and focus on battles. Stellaris doesn't have turn based combat like other 4x games, it doesn't even stop the game to process the combat letting you pay full attention. If anything the combat and ship design needs to be drastically simplified presenting only a few actually meaningful balanced choices. it's the same basic problem as combat in every paradox game, you've got all these detailed mechanics but the experience for the casual player is "highest number wins, except when it doesn't for some reason"
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# ¿ Mar 8, 2017 00:54 |
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now that I think about it, it's kind of weird that when you advance from pre-ftl to ftl civilisation you replace all of your heavy industry with mines
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# ¿ Mar 13, 2017 16:32 |
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Baronjutter posted:The game should have modeled industry and had "minerals" being things factories consume to make "production" or "industry units", which is what you'd spend to build things. Maybe have a few raw resources. Clipper factories etc. just make victoria III but in space imo
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# ¿ Mar 13, 2017 16:38 |
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I would say that I will buy any game that shamelessly rips off SMAC's atmosphere & writing but having played beyond earth I will amend that to "I will buy any game that competently rips off SMAC's atmosphere & writing"
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# ¿ Mar 13, 2017 16:56 |
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GunnerJ posted:CBE never really even tried to rip off SMAC's atmosphere and writing imo. I mean in terms of atmosphere it was like the anti-SMAC. can you seriously tell me that this is not an inept attempt to ape SMAC
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# ¿ Mar 13, 2017 17:06 |
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fondue posted:Likewise, I'm so bad at this game but love watching people play it and really want to get better. The user interface is so loving frustrating though it drives me insane. yeah there are a lot of things that need to be fixed with the UI at the top of my list currently would be that either it should be easier to get to and build spaceport stuff (including ships) at sector planets, or you shouldn't be able to do it at all e: also more generally it should be harder to accidentally end up on the opposite side of the galaxy from whatever you were trying to examine. this is especially bad when giving a ship orders to move to a specific place in a different system Jeb Bush 2012 fucked around with this message at 18:53 on Mar 14, 2017 |
# ¿ Mar 14, 2017 18:46 |
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Hot Dog Day #82 posted:I wish I was good enough at the internet to make heads or tails out of Reddit. I like the dated layout of these dead gay forums much more, though I guess these days that is like preferring a phonograph to iTunes or whatever it is the kids use now Nah, branching reply threads (like reddit) and linear threads (like SA) have both been around for ages, neither is more dated than the other. Also, the former type has always sucked balls for discussions with more than 10-20 comments
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# ¿ Mar 15, 2017 19:21 |
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GlyphGryph posted:Synths should also get a lot of their own hosed up alternatives to drugs and mind control lasers. Perfect thought monitoring and control opportunities when everyone is networked up for an empire unscrupulous enough to take advantage of it. https://www.youtube.com/watch?v=U3RjP6_TV0E
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# ¿ Mar 15, 2017 22:17 |
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Crazycryodude posted:drat now I wanna know what the other idea was now, too. Wiz, you know goons can keep a secret, you can tell us. grand strategy rather than 4x maybe? i.e. you start established in a galaxy that's already mostly colonised, along the lines of EU etc.
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# ¿ Mar 16, 2017 01:06 |
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Rakthar posted:It's odd how people oscillate between "We can ask Wiz gameplay questions" and "We can keep asking about upcoming unnanounced stuff and stuff they go out of their way to avoid talking about". I have a feeling one will be more fruitful than the other, good luck goons. like one person actually asked him about that here and it was obviously a joke?
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# ¿ Mar 16, 2017 01:25 |
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Taking planets feels like a terrible deal at the moment because you could take like 2-3 planets or you could vassalise them and then get all of the planets in 10 years time
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# ¿ Mar 16, 2017 18:22 |
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ulmont posted:There's a maximum size for vassalizing an empire, too. it's way bigger than 3 planets though
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# ¿ Mar 16, 2017 18:57 |
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CrazyLoon posted:after messing around with the defines.lua a bit, I wonder if anyone knows - does setting the game options to 'hyperdrive only' make it impossible to obtain jump drives in the endgame? I never stick around long enough to get to jump drives but iirc it does not
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# ¿ Mar 16, 2017 19:07 |
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JuniperCake posted:During the crusades, one faction of Christendom and another faction of Islam would often join forces to fight a different faction of Christendom joined with another faction of Islam. Hell one of the crusades was just crusaders from mainland europe ransacking Constantinople which was another Christian city. You'd be surprised how far, the whole enemy of my enemy thing gets you as far as unlikely allies go. It wouldn't be that hard to imagine that the spiritualistic folks of a planet might join together to defend against weird aliens that they feel threaten their way of life. that's not what he's talking about though, it's that evangelising zealots specifically like other evangelising zealots more than they like other people, despite their presumably different religions
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# ¿ Mar 18, 2017 02:35 |
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Dog Kisser posted:
this is great
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# ¿ Mar 18, 2017 17:10 |
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GunnerJ posted:This works pretty well but can't do anything about the fact that I apparently need to have colonized a planet to do anything with them, which is cool because the pre-sentients I found are on an arid world and so are perfect for colonizing all the arid worlds I can't colonize. send in a robot?
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# ¿ Mar 18, 2017 20:00 |
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Cyrano4747 posted:ITs been a while since I checked in. Do we have any ETA on the next big patch? I've been itching for a game, but it seems like a lot of changes were floating around a while ago. Utopia is coming April 6th, so I assume the accompanying patch will release at the same time
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# ¿ Mar 19, 2017 00:04 |
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PittTheElder posted:Anyone have experience creating custom pre-set starting systems? Thinking of creating a SMAC themed start, so I'd like to be able to start in Alpha Centauri, and have Earth nearby, but whether it's a tomb world or not I haven't decided. make every pop start with a different one of 7 mutually incompatible ethics combinations imo also they are being eaten by mindworms
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# ¿ Mar 20, 2017 01:22 |
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# ¿ May 10, 2024 12:20 |
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OwlFancier posted:That event was very buggy for me too, The mutants were using planetary fortifications which I couldn't bombard because it was still technically my planet. yeah this is also a known issue I think fortunately when it happened to me I had a titanic life uprising on the same planet shortly afterwards and they hurt each other enough that I could send in my army afterwards
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# ¿ Mar 20, 2017 05:10 |