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Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Good OP chap, cheers. Another five hundred pages of interminable definition discussion awaits!

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Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

frank.club posted:

if I'm still learning EU4 will this game be as complex to grasp as that is? I know 4X's are a different breed and I've played some before.

This is a lot easier than EU4, and if you've played both that and any 4Xs you should be fine.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Wiz posted:

There is exactly 0% chance that the ship designer is ever getting cut. Asides from the fact that I personally enjoy it, it's both a 4x staple and something that a lot of people want (we have metrics on this).

This is reassuring, thank you. If anything, I agree with the poster up the thread - go full SOTS on it and force the player to design around techs they haven't rolled.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Hezzy posted:

I'm playing my 4th game and I've yet to complete any of the precursor quest chains. They're always bugged or broken.

In my most recent game, I had the First League quest line and followed it all the way back to their homeworld. After surveying it, nothing happens. I googled this and apparently it's because another Empire has surveyed the area

I think the First League one has always been broken, tbh. Even if another empire had surveyed it before you, you should've got a popup telling you that. I submitted a bug report ages ago.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

GunnerJ posted:

It kinda seems like caste system is better in all ways than slavery from a pop happiness and micromanagement reduction perspective.

This depends on how it interacts with the new ethos system - all free non-collectivist pops will almost certainly be in favour of freeing slaves of their own species. If you enslave them all, you only need to worry about malcontent slaves.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
To be fair, the last patch went some way to having clearer fleet roles, but what's missing are things like formations and greater active command of battle to make those choices more meaningful. I wouldn't look at the ship designer itself, but rather how it interacts with other game systems like tech availability and tactical combat. I'd like to more clearly define how a given ship should act in battle as part of a fleet.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Wiz posted:

Nah, combat behaviour and the lack of small slots means that battleships have some inherent limitations that can be exploited. Some people swear by only battleships and destroyers, but the only ships I've heard anyone say you can get by with only using is cruisers, and I'm skeptical that you couldn't wreck an all-cruiser fleet with enough long-range firepower. As far as I know, there isn't even an established meta that is simply always best since 1.3 came out, and that was several months ago now.

The reason why people are saying that might be that cruisers don't currently have a strongly defined role, except possibly as an anti-picket ship platform which is rendered slightly irrelevant by missiles being less effective than other options. Being quite good at lots of things makes them decent against over-specialised fleet compositions.

I would think about changing their role to smaller, faster battleships used for small raiding or patrol fleets, leaving battleships as the mainstay of the main fleet. Giving them an FTL speed buff (or equivalent for wormholes) when in fleets without battleships could achieve this.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Coolguye posted:

seriously loving this. i can only think that people saying the ship designer isn't helpful have never fought an AE or played on hard/insane AIs. you will almost always be punching above your weight class and proper analysis and counter-design of your opponents is absolutely crucial for operating on those levels.

Apparently it's a 'simply optimisation problem' or something. I agree; counter-designing isn't necessarily straightforward. That said, there are some balance issues:

- Plasma is too good, possibly because shields are too weak.
- Lasers are outclassed by plasma almost totally. I would give lasers greater range and reduce that of plasma - making the latter knife-fighting weapons would give them a clear role without making them The Best in most situations.
- I would give shields a small buff to regen across the board.
- Afterburners could really do with adding more speed. They should be an option for countering long-range weapons, not just something to stick on torpedo corvettes if you have spare energy.
- Missiles are, as everyone knows, only worthwhile in the very early game.
- Flak is a hard counter to fighters of all kinds. I would tone down its effectiveness somewhat; only a mixed fighter/flak screen should prevent everything getting through.

It's rumoured there's a combat logic issue whereby weapons will always be fired against a ship against which they'll do the most damage. This means that a fleet with only shield-piercing weapons will methodically remove the shield from every opposing ship before attacking hull. I'm not sure whether this is true, but it would explain why shield-stripping weapons seem to perform less well than their stats would suggest. If this is true, balance changes should only come after it's fixed.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Are orbitals going to function as though they were colonies? Interesting approach to going tall if so.

Of course, they're fundamentally more vulnerable than colonies, so you'd also require them to give you naval capacity too.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Tbh even with the Space Marine flavour, there doesn't seem much point in having a detailed ground game unless you're going all the way towards having a tactical minigame, which would probably break the flow of the space game too much.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Arglebargle III posted:

One really easy flavor injection: the tile clearance techs could use real names. Right now they just say what they do.

Mountain Removal should be 'Operation Ploughshare'.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Make the window circular and have isometric squares like Ascendancy or use hexagons. Planets just aren't square.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Terraforming Mars is loving ace. Hoping that terraforming from barren progresses to one of the drier world types first for worlds like Mars and to one of the wetter types from an iceball world.

Also, there should be some sort of weapon that can strip the atmosphere from a planet and revert it to a Mars-like state. Planetary engineering is the best.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

YES

will now be majorly disappointed if stealing air from pacifists is not an option ingame.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Arglebargle III posted:

Nah that's not necessary, considering all the techs really do is make planets larger by a couple tiles. Expediting tile blocker removal would just make rapid expansion in the early game even more dominant.

What the game really needs is a mechanism that ties colony cost/income to habitability. All of a sudden planet type and terraforming would matter in ways that players care about.

:confused: We already have that; habitability dramatically affects pop growth rates and caps happiness.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
I hope you can combine that with other options, so you can render a species blissfully happy while it's being eaten.

Can't have sad food running away, after all.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
What will be interesting is the impact on population allocation orbitals will have. You'll have planets feeding food and minerals to orbitals producing research and energy, ultimately meaning that you'll probably want different species living in space to those living on planets.

I can see a xenophobic empire breeding slaves to suck resources from polluted worlds, while the founder race pursues an intellectual life high above, effectively on their backs. I think I'll call this race 'Space Ancient Greece'.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Wiz posted:

You need both terraforming resources to make Gaia worlds in 1.4. There's more ways to raise storage capacity in 1.5.

Orbital space batteries confirmed.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Enslave their entire species and only suppress malcontented slaves. Boom, you've just cut your influence costs in half.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
https://twitter.com/Martin_Anward/status/824651685679300608

gently caress habitats, this is the main feature of 1.5.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Looks like the Enigmatic Fortress. Might get some stronger star bases?

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Libluini posted:

The style reminds me a bit of this weird playable AI-shipset mod. Someone made an entire group of robot races, including a shipset. With the exception of the missing neon-colors, this looks a lot like a better version. So maybe playable AI?

We know that'll be an ascension perk, so it very well could be. Alternatively it could be a souped-up AI rebellion, or a robotic FE.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Expansion looks fantastic. Having massive vanity projects that stir up diplomacy in the late game will be tremendous fun. The Sentry looks incredibly handy - ringworlds look so much less attractive by comparison.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Both tradition trees we've seen so far seem to have really nice buffs. Will be interesting to see how many trees you can pick up over the course of a normal game.

Also, Coolguye, you should go for exclusively Cruiser fleets with only armour and sections picked to maximise small slots. Lasers in small slots, missiles in medium. Begin engagement at max distance if possible.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
That Psi event is cool. It looks like they're taking a lot of material out of the tech tree and distributing into other avenues you can pursue. This is good - it avoids the end-game situation where you've got amazing psychic powers, space marines and xenomorphs AND super-robots because you've run out of other techs to research. More empire specialisation is a good thing.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Getting on the menu scrolling sucks bandwagon.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
That's actually a really strong buff for the very start of the game, when building a couple of research stations can double your output. I suspect a good early game will involve mixing and matching from the Exploration and Expansion trees, possibly dipping into Prosperity for the mining station buff.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Another spectacular nerf to trading star charts, right there.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Hoping that's a new way of summoning the Unbidden to stop them being the default crisis when some bugger gets jump drives.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Yeah - or the three directions of travel fighting for dominance and when one looks like it's getting on top its respective crisis arrives.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Or just being attracted by the sheer genetic diversity you've managed to create. Assuming the Prometheus pathway allows you to create Gaia worlds, you could set their trigger for a certain number of them.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Yeah, the Exploration tree looks like one you'll get the opener for and then the left branch, then leave the rest until later in the game.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Seemingly, they've taken the really dark note from Horizon Signal and just ran with it. I am so hyped right now. Apocalyptic magic geckos are a go.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

GunnerJ posted:

Apparently Observation Stations have a new "Indoctrinate" button...

Does this mean I can now convert primitives to my ethics before uplifting them? Ace.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Assume it's called that because Exterminatus was taken.

Also, tomb world habitability just got a buff. My HyperRoaches will live in irradiated remains of the homeworlds of Fallen Empires.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Races that only eat plantoids should automatically acquire the 'Weak' modifier and be palette-swapped with paler versions of the same race.

On a less trolly subject, the Supremacy tree is pretty loving baller and is probably going to be the second or third pick in all my games that involve combat, which is all of them. Get Indirect Democracy and its upgrade and you'll have five star admirals out of the gate.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
I think 'Only materialists can avoid an AI rebellion, everyone else has to take the risk' makes sense as an ethics perk. You can think of it as materialists installing behaviour inhibitors if it makes you feel better.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
I assume it's difficult to get AI to follow complex chains because their impacts can be quite wide-ranging. For example, the Horizon Signals event chain involves multiple benefits and disbenefits, and assessing the right choice in context to make is quite difficult without having an AI value that is effectively, "SEE MORE OF ALEXIS KENNEDY'S AWESOME WRITING" with a 90% weighting.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

The Muffinlord posted:

It just seems weird that you give us these name lists and don't let us draw from them.

You can draw from them by hitting the randomise button in the ship designer / colonisation interface, but if you don't do that it'll pick for you. Or name your planets something like, "Fatstar Prime," rather than the carefully crafted list of animeworlds you'd put in. It's a bit annoying, especially as when the game first came out random names were the default.

Wiz, any chance of an option in 1.5 to go back to defaulting to random colony names?

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Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
On weapons tech: the game could do with secondary effects on weapons that are more interesting than +/- shields/armour, and some interactions between secondary effects to create more choices. For example, some kind of 'gluon' cannon that reduced enemy ship speed plus aoe torpedos, countered by afterburners, would be positive.

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