|
Think of all the suffering there will be if we aren't all totally stonefaced about about america's embarrassing new president
|
# ¿ Jan 21, 2017 00:41 |
|
|
# ¿ May 3, 2024 20:53 |
|
Eiba posted:You could even bee Culture style assholes, secretly funding equal rights movements, and hopefully not accidentally starting a bloody civil war. Er yes, 'not' start a civil war. - ROU Strategic Tea (eccentric)
|
# ¿ Jan 23, 2017 08:17 |
|
Jazerus posted:+ Added
|
# ¿ Jan 27, 2017 23:12 |
|
ProfessorCirno posted:I can only imagine the rotating presidency of federations is there as a bizarre balance mechanic to ensure you don't just get a free second fleet, because otherwise it is too inane to grasp. It rotates so that all presidents experience centrifugal force which is far more cost efficient than artificial gravity
|
# ¿ Jan 31, 2017 19:21 |
|
Roland Jones posted:Setting aside the happiness debate, we got the last Harmony option: Late to the party but this trait could totally be renamed "Don't gently caress with the Culture" Not so smug now idirans
|
# ¿ Feb 7, 2017 20:43 |
|
|
# ¿ Feb 10, 2017 08:32 |
|
Baronjutter posted:"Advanced Governments: Adopt unique civics and authorities for your government. Play as a Fanatic Purifier and shun all diplomacy, become a Hive Mind to avoid political strife or create a multi-species empire born of Syncretic Evolution." Syncretic evolution! One step closer the the Culture. Pan-human bodies are so hot right now
|
# ¿ Feb 16, 2017 22:58 |
|
Gentrification is like forced resettlement the way fines are like a death sentence
|
# ¿ Feb 18, 2017 01:08 |
|
GunnerJ posted:Ummm that's called processing, not livestock. Maybe check your facts before posting??? Don't listen to their fake news, everyone knows the processing is humane.
|
# ¿ Feb 18, 2017 20:19 |
|
MilkmanLuke posted:I almost exclusively play this in a regular multiplayer game, and we built a group of NPC regulars over time. Many came from my initial creations, but a lot of the others were people's memorable races from earlier games. I can tell you that it is definitely worth your time to grind out a bunch of custom races and set them to always spawn. Yeah any species I play a decent game with gets put on the 'maybe spawn list'. It's nice seeing them turn up again in the next cycle
|
# ¿ Feb 20, 2017 00:10 |
|
YOU WILL BE ASSIMILATED God I'm only being ironic put the phasers away get a sense of humour
|
# ¿ Feb 20, 2017 21:41 |
|
My species in now outnumbered in their own empire by Blorg. drat you jungle worlds! They're just befriending everyone and somehow integrating half the map.
|
# ¿ Feb 24, 2017 14:52 |
|
My species plan to heavily modify themselves so that evil empires will think they are unsafe to eat
|
# ¿ Mar 4, 2017 17:37 |
|
Conskill posted:That pre-FTL start up mod someone posted earlier affects the early game in ways I generally like, related to that. More focus on internal development and getting a strong research base before the "real game" begins. I really like the idea - but how does it work when you're 95% bound to your starting system? Do the in system (plus anything the mod adds) mechanics have enough depth to support the new early game?
|
# ¿ Mar 15, 2017 00:30 |
|
All thoughts are memes
|
# ¿ Mar 17, 2017 18:17 |
|
an earther cannot look upon a thing but wonder - who does it belong to?
|
# ¿ Mar 18, 2017 10:03 |
|
GlyphGryph posted:The ability for a species to change colors based on disposition would be incredible What could possibly go wrong!
|
# ¿ Mar 20, 2017 23:43 |
|
People want to abstract the surface combat onto just rolling up with spaceships. They want to abstract the spaceship movement to be only between mapgame provinces where each one is a system. They want the surface construction taken out as it is unecessary. They want ship design removed and simplified as ship classes. Like I can understand some of it, but once you've done all this what game is even left? A phone puzzle game of 'spend 2 minerals to gain this +3 mineral system'?
|
# ¿ Mar 23, 2017 08:28 |
|
The system map is for looking at your pretty tracts of space much like the ME1 system maps It needs work but I think I'd prefer it to the very abstracted view of stars only. I want to feel this is my system, not my resource counter.
|
# ¿ Mar 23, 2017 18:43 |
|
Bunch of fanatic collectivists itt
|
# ¿ Mar 23, 2017 21:27 |
|
If they add a semi automated warfare AI, I guarantee you people will just complain about its sub optimal decisions the same way they currently complain about sectors.
|
# ¿ Mar 30, 2017 23:31 |
|
Spanish Matlock posted:Like it would be cool if
|
# ¿ Apr 1, 2017 09:52 |
|
Clarste posted:Two legs seems fundamentally awkward to me: you'd spend so much extra effort teaching them to balance themselves without much benefit. Wheels are a simpler solution. *in javik voice* I see locomotion is still primitive in this cycle #fallenempirethings
|
# ¿ Apr 1, 2017 10:16 |
|
Just had the start of a great game cockblocked by the draconian ironman system. I got vassalised by a massively superior empire in the first few years, and remember that means no colonisation outside your existing territory (I had none). I got some decent asteroid mining going via a frontier outpost, but no hope of catching up to my overlord. Then my explorers found some distant, pristine worlds in the shadow (just outside the firing range) of the enigmatic fortress. I decided to build colony ships and abandon my homeworld, declaring independence and fleeing into unexplored space. Except - the influence requirement to settle the new worlds was over the influence cap, and even if not it would take like 20 years to generate the amount required. And because it was goddamn ironman I couldn't even console it in, like any decent DM would have allowed. Due to the draconian save system I couldn't even turn ironman off in the save file. Battlestar Galactica experience ruined Also I was playing as the Radchaai from Ancillary Justice, so now I'm gonna drink some tea and sulk aristocratically Tldr never use ironman, just don't reload.
|
# ¿ Apr 15, 2017 18:35 |
|
VirtualStranger posted:"Corporate Dominion" also shouldn't be limited to egalitarians. (I mean, what the gently caress? That doesn't make any sense.) I think the idea is that if the society doesn't even pretend that you too can be the head of a major corporation then it's not really a corporate dominion. It's just a feudal autocracy where the rulers are called shareholders.
|
# ¿ Apr 16, 2017 22:14 |
|
A Tartan Tory posted:Just started my first insane difficulty purifiers game...and this is the start I got. Legit did an evil laugh as soon as I seen it. Be careful not to let your purifying peak too early
|
# ¿ Apr 26, 2017 17:54 |
|
Xae posted:When in doubt either go for "a slap in the face" or "an outrage".
|
# ¿ May 4, 2017 17:42 |
|
Patrat posted:Also, finally, Space Dragons Seath the Scaleless lookin good
|
# ¿ May 9, 2017 23:33 |
|
Splicer posted:They're hitting your ships with it Mega shark v giant octopus 3 is out?
|
# ¿ May 10, 2017 07:14 |
|
Some kind of trait or government where first contact is always hostile but you can only be contacted if you do it first or if your wreckage gets scanned? It could be called Dark Forest Deterrence
|
# ¿ May 14, 2017 20:28 |
|
Cease to Hope posted:it's probably more efficient to just give them citizenship and high living standards Truly the Culture has it right. Why not keep the little humans in boundless utopian freedom? They're great fun at parties and even occasionally useful! :smugmind:
|
# ¿ May 30, 2017 22:19 |
|
I would just like more unique, specialised planets. I want to think of XYZ system and know that it's a great trade nexus, or some neutral city full of spies who were sent there to watch the other spies, or graveyard of empires where the dregs of civilisations are all piled up on top of each. other. If you want to ingrain that into someone's thinking I guess it would have to be something the player would have to pay attention to... I dunno, maybe through very powerful (and varied) modifiers that you would have to pay attention to to remain competitive?
|
# ¿ Jun 15, 2017 21:02 |
|
Zore posted:It was in certain regions like England/Brazil/Russia where the local currency has fallen compared to the Euro. They're reverting it after immense public backlash though it won't go into effect until after the Steam sale Abloo bloo how dare global currency markets inconvenience me? Don't they know I am a Video Gamer???
|
# ¿ Jun 23, 2017 12:44 |
|
Culture would just try to support as many bio trophies as possible. And orbitals. Lots of orbitals.
|
# ¿ Aug 3, 2017 16:56 |
|
'Don't gently caress with the Culture' - 50% mineral increase when at war
|
# ¿ Aug 3, 2017 21:58 |
|
E: I can't count pages ignore me
|
# ¿ Sep 25, 2017 21:04 |
|
Wiz posted:You're acting as though the centuries leading up to the crisis aren't part of what you need to do in order to be able to win against it. They are. I am 100% okay with players being put in a no-win state if they didn't do a good enough job preparing that they had to trust their luck to the rest of the galaxy. Ah yes, "the Contingency"
|
# ¿ Oct 5, 2017 22:57 |
|
Nier Automata story pack lookin good
|
# ¿ Oct 20, 2017 12:49 |
|
Baronjutter posted:I've found about 50% of the time they eventually just switch back. So you take that spiritualist authoritarian empire and liberate them into an egalitarian materialist empire. They are good and your friends, but all their pops are still authoritarian and spiritualist. After many many years a few pops might actually switch to the new state ethos but not enough, and the huge faction pressures result in them embracing authoritarianism or spiritualism. Before you know it they are evil again and hate you. WarOnTerror.txt
|
# ¿ Nov 6, 2017 09:26 |
|
|
# ¿ May 3, 2024 20:53 |
|
That dignified imperalist voice pack... time to play through as the Radchaai
|
# ¿ Nov 24, 2017 09:10 |