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Strategic Tea
Sep 1, 2012

Think of all the suffering there will be if we aren't all totally stonefaced about about america's embarrassing new president :sad:

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Strategic Tea
Sep 1, 2012

Eiba posted:

You could even bee Culture style assholes, secretly funding equal rights movements, and hopefully not accidentally starting a bloody civil war.

Er yes, 'not' start a civil war.

- ROU Strategic Tea (eccentric)

Strategic Tea
Sep 1, 2012

Jazerus posted:

+ Added Sweden Jan Mayen the Culture as playable nation

:allears:

Strategic Tea
Sep 1, 2012

ProfessorCirno posted:

I can only imagine the rotating presidency of federations is there as a bizarre balance mechanic to ensure you don't just get a free second fleet, because otherwise it is too inane to grasp.

It rotates so that all presidents experience centrifugal force which is far more cost efficient than artificial gravity :v:

Strategic Tea
Sep 1, 2012

Roland Jones posted:

Setting aside the happiness debate, we got the last Harmony option:

https://twitter.com/dmoregard/status/828347510162862081

Late to the party but this trait could totally be renamed "Don't gently caress with the Culture"

Not so smug now idirans :allears:

Strategic Tea
Sep 1, 2012

Strategic Tea
Sep 1, 2012

Baronjutter posted:

"Advanced Governments: Adopt unique civics and authorities for your government. Play as a Fanatic Purifier and shun all diplomacy, become a Hive Mind to avoid political strife or create a multi-species empire born of Syncretic Evolution."

Syncretic evolution! One step closer the the Culture.

Pan-human bodies are so hot right now

Strategic Tea
Sep 1, 2012

Gentrification is like forced resettlement the way fines are like a death sentence

Strategic Tea
Sep 1, 2012

GunnerJ posted:

Ummm that's called processing, not livestock. Maybe check your facts before posting???

Don't listen to their fake news, everyone knows the processing is humane.

Strategic Tea
Sep 1, 2012

MilkmanLuke posted:

I almost exclusively play this in a regular multiplayer game, and we built a group of NPC regulars over time. Many came from my initial creations, but a lot of the others were people's memorable races from earlier games. I can tell you that it is definitely worth your time to grind out a bunch of custom races and set them to always spawn.

Seeing regulars really gives a quick narrative to the game. Plus, it's really nice having meta enemies. The Solipsid are our equivalent of EU France. They're a bunch of hateful horse people that always seem to get advanced start and there's something special about hearing "gently caress! I found the Solipsid," over voice chat every game.

Yeah any species I play a decent game with gets put on the 'maybe spawn list'. It's nice seeing them turn up again in the next cycle :bsg:

Strategic Tea
Sep 1, 2012

YOU WILL BE ASSIMILATED

God I'm only being ironic put the phasers away get a sense of humour :sad:

Strategic Tea
Sep 1, 2012

My species in now outnumbered in their own empire by Blorg. drat you jungle worlds!

They're just befriending everyone and somehow integrating half the map.

Strategic Tea
Sep 1, 2012

My species plan to heavily modify themselves so that evil empires will think they are unsafe to eat :master:

Strategic Tea
Sep 1, 2012

Conskill posted:

That pre-FTL start up mod someone posted earlier affects the early game in ways I generally like, related to that. More focus on internal development and getting a strong research base before the "real game" begins.

It's not flawless, but it does make me wish there could be an official pre-FTL start.

I really like the idea - but how does it work when you're 95% bound to your starting system? Do the in system (plus anything the mod adds) mechanics have enough depth to support the new early game?

Strategic Tea
Sep 1, 2012

All thoughts are memes

Strategic Tea
Sep 1, 2012

an earther cannot look upon a thing but wonder - who does it belong to?

Strategic Tea
Sep 1, 2012

GlyphGryph posted:

The ability for a species to change colors based on disposition would be incredible

What could possibly go wrong! :v:

Strategic Tea
Sep 1, 2012

People want to abstract the surface combat onto just rolling up with spaceships. They want to abstract the spaceship movement to be only between mapgame provinces where each one is a system. They want the surface construction taken out as it is unecessary. They want ship design removed and simplified as ship classes.

Like I can understand some of it, but once you've done all this what game is even left? A phone puzzle game of 'spend 2 minerals to gain this +3 mineral system'?

Strategic Tea
Sep 1, 2012

The system map is for looking at your pretty tracts of space much like the ME1 system maps :shobon:

It needs work but I think I'd prefer it to the very abstracted view of stars only. I want to feel this is my system, not my resource counter.

Strategic Tea
Sep 1, 2012

Bunch of fanatic collectivists itt :jerkbag:

Strategic Tea
Sep 1, 2012

If they add a semi automated warfare AI, I guarantee you people will just complain about its sub optimal decisions the same way they currently complain about sectors.

Strategic Tea
Sep 1, 2012

Spanish Matlock posted:

Like it would be cool if aliens meet humans and are just like "Holy poo poo, they're just like meat robots!"

:bsg:

Strategic Tea
Sep 1, 2012

Clarste posted:

Two legs seems fundamentally awkward to me: you'd spend so much extra effort teaching them to balance themselves without much benefit. Wheels are a simpler solution.

*in javik voice* I see locomotion is still primitive in this cycle #fallenempirethings

Strategic Tea
Sep 1, 2012

Just had the start of a great game cockblocked by the draconian ironman system.

I got vassalised by a massively superior empire in the first few years, and remember that means no colonisation outside your existing territory (I had none). I got some decent asteroid mining going via a frontier outpost, but no hope of catching up to my overlord.

Then my explorers found some distant, pristine worlds in the shadow (just outside the firing range) of the enigmatic fortress. I decided to build colony ships and abandon my homeworld, declaring independence and fleeing into unexplored space.

Except - the influence requirement to settle the new worlds was over the influence cap, and even if not it would take like 20 years to generate the amount required. And because it was goddamn ironman I couldn't even console it in, like any decent DM would have allowed. Due to the draconian save system I couldn't even turn ironman off in the save file.

Battlestar Galactica experience ruined :(

Also I was playing as the Radchaai from Ancillary Justice, so now I'm gonna drink some tea and sulk aristocratically

Tldr never use ironman, just don't reload.

Strategic Tea
Sep 1, 2012

VirtualStranger posted:

"Corporate Dominion" also shouldn't be limited to egalitarians. (I mean, what the gently caress? That doesn't make any sense.)

I think the idea is that if the society doesn't even pretend that you too can be the head of a major corporation then it's not really a corporate dominion. It's just a feudal autocracy where the rulers are called shareholders.

Strategic Tea
Sep 1, 2012

A Tartan Tory posted:

Just started my first insane difficulty purifiers game...and this is the start I got. Legit did an evil laugh as soon as I seen it.



Be careful not to let your purifying peak too early :ohdear:

Strategic Tea
Sep 1, 2012

Xae posted:

When in doubt either go for "a slap in the face" or "an outrage".

Turning into a robot Paradox robbed me of my ability to feel human

Strategic Tea
Sep 1, 2012

Patrat posted:

Also, finally, Space Dragons



Seath the Scaleless lookin good

Strategic Tea
Sep 1, 2012

Splicer posted:

They're hitting your ships with it :ms:

Mega shark v giant octopus 3 is out?

Strategic Tea
Sep 1, 2012

Some kind of trait or government where first contact is always hostile but you can only be contacted if you do it first or if your wreckage gets scanned?

It could be called Dark Forest Deterrence :black101:

Strategic Tea
Sep 1, 2012

Cease to Hope posted:

it's probably more efficient to just give them citizenship and high living standards

Truly the Culture has it right. Why not keep the little humans in boundless utopian freedom? They're great fun at parties and even occasionally useful! :smugmind:

Strategic Tea
Sep 1, 2012

I would just like more unique, specialised planets. I want to think of XYZ system and know that it's a great trade nexus, or some neutral city full of spies who were sent there to watch the other spies, or graveyard of empires where the dregs of civilisations are all piled up on top of each. other. If you want to ingrain that into someone's thinking I guess it would have to be something the player would have to pay attention to... I dunno, maybe through very powerful (and varied) modifiers that you would have to pay attention to to remain competitive? :shrug:

Strategic Tea
Sep 1, 2012

Zore posted:

It was in certain regions like England/Brazil/Russia where the local currency has fallen compared to the Euro. They're reverting it after immense public backlash though it won't go into effect until after the Steam sale

Abloo bloo how dare global currency markets inconvenience me? Don't they know I am a Video Gamer???

Strategic Tea
Sep 1, 2012

Culture would just try to support as many bio trophies as possible. And orbitals. Lots of orbitals.

Strategic Tea
Sep 1, 2012

'Don't gently caress with the Culture' - 50% mineral increase when at war

Strategic Tea
Sep 1, 2012

E: I can't count pages ignore me

Strategic Tea
Sep 1, 2012

Wiz posted:

You're acting as though the centuries leading up to the crisis aren't part of what you need to do in order to be able to win against it. They are. I am 100% okay with players being put in a no-win state if they didn't do a good enough job preparing that they had to trust their luck to the rest of the galaxy.

Ah yes, "the Contingency" :turianass:

Strategic Tea
Sep 1, 2012

Nier Automata story pack lookin good

Strategic Tea
Sep 1, 2012

Baronjutter posted:

I've found about 50% of the time they eventually just switch back. So you take that spiritualist authoritarian empire and liberate them into an egalitarian materialist empire. They are good and your friends, but all their pops are still authoritarian and spiritualist. After many many years a few pops might actually switch to the new state ethos but not enough, and the huge faction pressures result in them embracing authoritarianism or spiritualism. Before you know it they are evil again and hate you.

WarOnTerror.txt

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Strategic Tea
Sep 1, 2012

That dignified imperalist voice pack... time to play through as the Radchaai :krad:

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