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BadOptics
Sep 11, 2012

Gobblecoque posted:

The thread title must be good because haha it's triggering the hell out of people.

:same:. I despise the dude and voted against him, but if a simple "Make [X] Great Again" joke title causes you to meltdown please seek help.

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BadOptics
Sep 11, 2012

If you're not keeping your fleet ratios in line with this:



then I just don't know what to say.

BadOptics
Sep 11, 2012

Fellblade posted:

Ok so, is there like a tutorial or youtube series you guys recommend for noobs since the utopia release?

I played at release and crushed the galaxy multiple times with all variety of builds, but now I can't achieve anything past the first war.

I blocked an empire into a bottleneck with a Frontier Outpost at start, then built up making sure to stay at max fleet cap at all times. I had 7 planets, they had 1 and their fleet power was the same as mine. What the gently caress, I lose my first fleet to them in a straight up battle and then manage to bottle them back up because they camped above a world with max defence armies I hastily built up. I rebuilt my fleet, though wasn't enough to take on their fleet and spaceport at the time.

Two rival empires declared on me, so I decide I'll deal with the initial war before pivoting to deal with them. I attempt to take on the fleet which is now 1.5k plus their 1k spaceport and lose my entire fleet before even thinking about the new war. After that I checked and the new war participants had 4k fleets each.

I have no idea how to play this game any more, I'm not on hard or aggressive or anything I just don't have the first idea what the change.

Not sure why you didn't win the first engagement (maybe you didn't have deflectors/shields?), but spaceports are pretty dangerous until you get a large corvette fleet with a mix of DD's.

BadOptics
Sep 11, 2012


They should have sent a poet.

BadOptics
Sep 11, 2012

Is there a tentative ETA on when armies will get unfucked? It's still annoying I have to spend the amount of time/micro on something that is objectively no fun. Also lol at the person who thought up Stellaris' army attachment system.

Other than that everything is looking pretty good.

BadOptics
Sep 11, 2012

Gonna play as the sadist weirdos from Player of Games and re-write history. Or those tripod dudes. :colbert:

BadOptics
Sep 11, 2012

Spaseman posted:

Can someone explain whats going on with this tooltip? I'm the Dyss Republic and they clearly don't dislike me so why is that being used as a reason for them to turn down a federation invitation?




Your Republic's logo is way too fancy for them. Logo envy as it were.

BadOptics
Sep 11, 2012

Splicer posted:

If I utterly engulf another empire I sometimes dump them into their own appropriately named sector for flavour reasons.

I kind if miss the old "independence for x sector" factions sometimes. They flat didn't work as implemented but I liked the concept.

I do the same, something like "X Occupation Zone" so I can kinda keep track of where my different species are at.

My sector strategy is to group some planets together that have a lot of a specific resource (energy, minerals, research) and just make them hyper specialized. I'll usually have one sector of two planets (or one big one) that's my breadbasket and the rest are just focused on pulling minerals out of the ground or generating power.

BadOptics
Sep 11, 2012

nopantsjack posted:

Is this good yet? Sorry for such a poo poo question, what I mean is do people actually play games to the end now?

I've played it a couple times since release and basically empire creation was the high point (very, very cool) and early exploration was okay if samey and then everything rapidly went downhill.



Edit: It's good and getting even better.

BadOptics
Sep 11, 2012

wiegieman posted:

What I really want is to just mass build a bunch of habitats in a sector and have the sector colonize them (and also not just build energy on them like what the hell?) That, and a production manager like HoI4 so I don't have to manually build up to my fleet cap 4 battleships at a time.

This plus a designer/template creator for your ground forces so you don't have to manually pick through each unit and add in attachments. I think I've bought three attachments max in ~150 hours of game play and I have no idea how that system made it all the way to release.

BadOptics
Sep 11, 2012

Truga posted:

lol you build attachments, i just construct 128 droid armies and destroy everything with my steel army


BadOptics posted:

This plus a designer/template creator for your ground forces so you don't have to manually pick through each unit and add in attachments. I think I've bought three attachments max in ~150 hours of game play and I have no idea how that system made it all the way to release.

??? I agree, there's no reason you shouldn't just spam armies and totally ignore attachments with the current system.

BadOptics
Sep 11, 2012

Truga posted:

oops sorry I'm kinda sleepy and thought that was two separate posts for some reason :ughh:

No problem.

BadOptics
Sep 11, 2012

Conskill posted:

The Fading Suns setting proposes that extreme stratification of technology happens along an almost European medieval mindset (in fact, the setting is very much medieval Europe IN SPAAACE). The loss of galactic civilization pounded a giant reset button for the vast majority of humanity, which live in low-tech squalor, while just barely enough technological knowledge has been retained (and jealously guarded) by craft-guilds to keep spaceships running for their ultra-rich patrons/nobility.

I'll grant it's not realistic, but it's fun. The whole setting is basically Dune and Warhammer 40k had a baby and got it baptized Catholic.

Hopefully the priest used this bible during the baptism.

BadOptics
Sep 11, 2012

wiegieman posted:

I use Animated Synthetic Portraits so I literally don't care about their synth pics.

Are those the mod ones that look bad?

Sky Shadowing posted:

Wiz said on other boards, either Reddit or Plaza, that the decision was made to do 8 high quality portraits rather than 12 medium quality ones.

I'll take that trade.

I've already cancelled my pre-order personally.

BadOptics fucked around with this message at 04:50 on Sep 15, 2017

BadOptics
Sep 11, 2012

IMO, the only thing this dlc is missing is the ability to start on a tomb world as robots. How am I supposed to roleplay as a galactic SKYNET/Prometheus wiz?!?!?!

BadOptics
Sep 11, 2012

Good to know that Ham's inability to rationally compare games extends beyond XCOM/that new Battletech game.

Also, lmao if you get pissy about people liking a game you don't. Might as well yell at people who like car color X and not car color Y.

BadOptics
Sep 11, 2012

Ham Sandwiches posted:

What happened to the joke thread title rename, you didn't feel it was a sufficient burn? Didn't work on some other level?

Hopefully, I think I've been shouted down enough by people for daring to say that Star Ruler 2 was not very good, in my opinion, that the thread can now move on in glorious xenophile love.

IMO, SR2 was a bad game but your posting is worse. Thanks for stopping by though; next time try your best not to poo poo all over the floor.

BadOptics
Sep 11, 2012

Libluini posted:

As fascinating as this troll-off over SR2 is, I have a far more important question: Are there any extra goodies for pre-ordering Synthetic Dawn? I'm always a sucker for companies giving out free stuff if you pre-order their stuff.

If not, it's OK, too! In that case I'll just patiently wait a couple days more! It's fine!

None from what I've seen on my pre-order confirmation from the pdox site.

BadOptics
Sep 11, 2012

Mister Adequate posted:

Eh, I know for an absolute fact I want this, so might as well, means on release day I can just keep an eye on my email instead of frantically F5-ing various threads to see whether It Is Out Yet

:same: Some games I'll pre-order the dlc and others I'll wait. Really depends on the game/dev/how much I've been playing said game.

BadOptics
Sep 11, 2012

Bloody Pom posted:

If you think $10 is too much for a DLC pack with this amount of content in it then you're either a cheapskate or in dire straits.

I've seen indie games sell their soundtracks for more, for gently caress's sake.

Yes, but music is art unlike video games.

BadOptics
Sep 11, 2012

Mulloy posted:

So I've played Stellaris a bit and I've been invited to play with some friends this weekend to celebrate the new expansion. Question: If I build a machine empire that cannibalizes biologicals will I be able to ally with them if they're bio or will that rule stay in force?

It think as long as you're not playing purifiers/exterminators you can ally with human players no matter what. You'll still have to put in the work for AI empires though. I know I've allied with buddies that were totally opposite ethics except for when they went with purifiers.

BadOptics
Sep 11, 2012

Can't wait for this to happen IRL 12 hours from now:

BadOptics
Sep 11, 2012

Cease to Hope posted:

wow that's even funnier than that last two times you posted it

No problem. Also it was just one other time, but I'm glad it made you smile.

BadOptics fucked around with this message at 02:27 on Sep 21, 2017

BadOptics
Sep 11, 2012

Q8ee posted:

Once I attack an enemy colony with attack troops, is there any way for me to build defender troops (garrison troops) on that planet, or do I need to leave my attack troops behind as a garrison?

Cause that's what I was doing, basically using my attack troopers as glorified housekeepers once they'd conquered a planet. Then the war ended, and I had about 30 attack troopers with nothing to do...

Depends on the unrest caused by conquering those planets post-war; in a slaver game I always had super pissed off pops so I still had to keep them around for a few years as an occupation force. After that though you can pretty much get rid of them if you want as it's the general that gains xp and not the individual units IIRC.

BadOptics fucked around with this message at 12:54 on Sep 21, 2017

BadOptics
Sep 11, 2012

Q8ee posted:

It's my birthday on the 7th October. That spare key would make a pretty swell birthday present is all I'm gonna say

Isn't the second key for paradox's own platform? On my receipt it states that I got a steam key and another one for whatever their "steam" is called.

Edit: I also bought my copy from their store and not steam if that means anything.

BadOptics
Sep 11, 2012

Exterminators get a "War Factory" building which not only increases army strength/build time, but also generates research as well. :hellyeah:

BadOptics
Sep 11, 2012

Milky Moor posted:

Good luck "breaking the deadlock" when you pay 100 minerals per pop. Good luck building equal fleet strength + 1000 when every pop you build is one station or one corvette or an improvement or... You turtle up, you just get out-expanded. You get out-expanded, your robot bonuses don't matter because they'll just have enough of a disparity that a 15% damage bonus just means you die slightly slower.

A 'Driven Exterminator' should be able to do more exterminating than sitting around, quietly expanding and hoping your neighbours don't get ahead of you (and/or band up to kill you, form defensive pacts to make wars even harder, and so on).

I don't know man, I'm a few decades into my determined exterminators and have annihilated two empires already (as well as sitting at the top of the empire dogpile). Of course I took bonuses to minerals, but then if you're wanting to play aggressive then that's kinda a requirement not matter what you're playing as. :shrug:

Edit: Also remember that food tiles can be used for other things if you're playing a robot only civ. I usually put down mines until later when I might want more unity/research.

BadOptics fucked around with this message at 16:23 on Sep 22, 2017

BadOptics
Sep 11, 2012

Ramadu posted:

Man why is the cooldown on warp travel so long? It makes wars impossible and just the most annoying thing


back to hyperlanes I guess yeesh

Hyperlanes are hands down the best; the only mod I'm currently using restricts everything in the game to hyperlanes.

http://steamcommunity.com/sharedfiles/filedetails/?id=793526440 (Stellaris says it doesn't kill your chance for achievements if that's something important to anyone).

BadOptics
Sep 11, 2012

RobotDogPolice posted:

Are there any races/builds that are recommended for new players or should I just gently caress around with whatever? I wanted to make a diplomatic plant race.

I would steer clear of fanatical purifiers/determined exterminators; except for the exterminators, you're going to be on your own the entire game due to everyone hating your guts (and even other machine empires will get angry at exterminators eventually). Slavers are a challenge in terms of juggling unrest/pop management. Everything else though is fine to start as.

BadOptics
Sep 11, 2012

Fintilgin posted:

I feel like regardless of what they pick in species selection, determined exterminators should start on a tomb world.

:same:

It's not like machine empires care about habitability; your initial planet choice is more to steer your initial resource composition.

BadOptics
Sep 11, 2012

Axetrain posted:

So are missile weapons worth it now?

I've been using them and so far they feel a lot better.

Edit: I'm sure someone is dissecting the code and crunching numbers to figure out if they really are good to take now.

BadOptics
Sep 11, 2012

enraged_camel posted:

What's Hive Mind, Purifier, Machine? Are those attributes that appear for each empire when you select them at the starting screen, or do I need to look somewhere else?

Government/Civic picks in the species creator. Hive mind/machine are their own gov't picks and fanatical purifiers I think are based off of a civic you can choose.

BadOptics
Sep 11, 2012


:golfclap:

BadOptics
Sep 11, 2012

President Ark posted:

for the description i'd use his rant about itunes requiring a nasa certification and replace "itunes" with something else - https://spellingmistakescostlives.tumblr.com/post/144501906911/eltigrechico-dril-vs-itunes-i-think-about

(dunno about that tumblr, it was on google, don't blame me if you click further into it and find weirdass porn)

I'd say AI Crises, but they might have been fixed this patch.

BadOptics
Sep 11, 2012

Crazycryodude posted:

Yeah this has been a steady complaint for like, a year and a half since release. Combat is most definitely a weak link in the game still, even if Synthetic Dawn totally knocked it out of the park everywhere else.

Like, seriously, SD is absolutely amazing, but good god we desperately need the war overhaul next.

:same:

Fixing up the space battles a bit along with figuring out a better way to implement armies and things will be sitting pretty good.

BadOptics
Sep 11, 2012

Dick Trauma posted:

PR is an endless source of entertainment, and not just because the series has been active for 170 years...




That is one of the best book covers I've ever seen. :allears:

BadOptics fucked around with this message at 04:39 on Dec 28, 2017

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BadOptics
Sep 11, 2012

RabidWeasel posted:

This is satire, right? :stare:

The EU was trash. http://starwars.wikia.com/wiki/Mofference

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