|
Has anyone had issues with Leviathans using the Improved Space Battles mod? Mine seem to go down a lot faster than the Titans I have when fighting the Unbidden.
|
# ¿ Apr 24, 2017 17:49 |
|
|
# ¿ May 8, 2024 10:46 |
|
What if everyone got their own Precursor chain and the system spawned next to their homeworld?
|
# ¿ Apr 24, 2017 21:42 |
|
What about Freespace-2 style hyperlanes, where instead of the border being the warp point, there are single points in each system that may be close or far away from each other?
|
# ¿ Apr 27, 2017 22:00 |
|
If stations were beefier and foiled fleets of cruisers on down, it would solve the problems they point out in the Reddit threat about battleships not having a use.
|
# ¿ Apr 28, 2017 14:34 |
|
Is there any way to figure out if another empire is actually purging a population (or otherwise acting like tyrannical jerks)? I mean, I know you can look up what their policy is, but it feels like there's a difference between ethnic cleansing is allowed and ethnic cleansing is a thing we have done/are doing right now. Also, if you can see that they're doing it right now, it adds a bit of urgency to the matter.
|
# ¿ May 18, 2017 13:16 |
|
Fintilgin posted:
One might even say, flipped turned upside down.
|
# ¿ Oct 25, 2017 20:20 |
|
What if the default was that some tech trees would shut off access to others, but there was an option to just leave everything unlocked? If that didn't work, I'm sure there is/would be a mod to unlock all techs.
|
# ¿ Dec 5, 2017 18:48 |
|
I feel like anomalies would be more interesting if they were all of the CK2 event choice variety, and without a fail condition.
|
# ¿ Dec 5, 2017 22:53 |
|
Demiurge4 posted:Replace anomalies with a popup event that can have random outcomes and gives special options for scientist traits. There aren't that many anomalies anyway so it probably wouldn't be a major rewrite for Paradox. It might even be better if you have a choice, though (again echoing CK 2): Well, you *could* try this dangerous experiment, and you'd have a % chance of scientist having something bad happening, but you'd also have a % chance of something good happening. Bad could include death, but would more likely include hilarious terribad maladies to the scientist to make things interesting.
|
# ¿ Dec 6, 2017 22:36 |
|
I feel like ultimately the only way to make tall empires and broad empires playable and in the same universe is to essentially make it a hard choice between different groups of incentives/penalties. I don't know if that should be a racial characteristic or a policy or a tradition, but it seems like you need something that enforces parity with tall empires getting a lot more bang for the buck in terms of resources and the like, but with very heavy penalties for expansion past a particular point.
|
# ¿ Dec 7, 2017 18:11 |
|
Fututor Magnus posted:you know what would make stellaris 200% better? more and better peacetime events and poo poo to do (immersion)! while you're peaceful and building up, give us more events, and large event chains like you can get in CKII but about the internal poo poo going on in your empire. Hopefully they'll get to this after the Cherryh, which sounds like it's basically polishing/rejiggering up all the other components of the game.
|
# ¿ Dec 7, 2017 21:20 |
|
Shugojin posted:The correct method is to make the failures at least really funny. This Goon gets it.
|
# ¿ Dec 8, 2017 00:31 |
|
That Works posted:I can't seem to get either of 2 races to form a federation with me. All 3 of us are xenophiles, have had long standing NAPs and then defensive pacts. The better of the two is sitting on 100 trust, +152 opinion and are slightly 'Superior' to me. The 'Invite to Federation' box has the red X on it despite the fact I have the tech. The only negatives I have with the best standing race is -28 border friction, -10 'Egalitarian Rabble'. I don't know if I'm misremembering, but I *think* the parties involved have to not be at war to form a Federation...
|
# ¿ Dec 17, 2017 00:28 |
|
Benagain posted:Attachments are dead thank god. I really liked the flavor they provided, but yeah, having to actually deal with them was a pain in the rear end. Really sounds like the 2.0 overhaul is going to be a slam dunk, so I've got the hype. Feels like a transition from good to great. I imagine after this they'll be doing an events and diplomacy (maybe espionage?) pass.
|
# ¿ Dec 21, 2017 17:04 |
|
Bought the Apocalypse DLC off the Paradox website. Anyone know what the deal is with the "Paradox Version" ? It's listed as a second, free item bundled with the DLC.
|
# ¿ Jan 25, 2018 16:26 |
|
Rhjamiz posted:Man, it just occured to me that you could rip the ship and station models from Sword of the Stars/SotS2 and they would fit pretty well into the game, being similarly modular. If only I knew how to do that. The SolForce ships would look pretty sweet. Or the Loa for Machine Empires. Somewhere, Mecron cries out, grabs his chest, and explodes.
|
# ¿ Jan 29, 2018 15:22 |
|
Cherryh reminds me once again that while I'm disappointed in the lack of quality Freespace mods for Stellaris, I am too lazy to do anything about it.
|
# ¿ Jan 29, 2018 18:20 |
|
GorfZaplen posted:Right now it's a mid-game crisis. The Horde is going to take it's place Sounds like the War in Heaven is going to get a bit more dicey, then. I suppose that makes sense with the planet-killers.
|
# ¿ Jan 29, 2018 22:57 |
|
GotLag posted:
Maybe have the stumbling as an option, but I wouldn't want to be gated out of proper megastructures without lifting them from somebody's lab-tomb.
|
# ¿ Feb 1, 2018 22:47 |
|
thesurlyspringKAA posted:I have built over my fleet cap using energy credits as my ceiling. For simplicity’s sake I build battleships only, point defense, bombers, and kinetic artillery for the large slots. Mix of armor and shields, with shield capacitors. I can stomp any/all other empires super easily, but the awakened empire can saunter in and nuke my everything in a New York minute. FEs have battleship-killers. Folks usually use things like corvettes to screen- if they're lucky, they dodge, if they're not, they take a hit that would have cored a battleship. E: For clarification, that corvette also has a bad day when hit.
|
# ¿ Feb 2, 2018 20:54 |
|
Ass_Burgerer posted:Isn't there a mod that makes those unique starter civics (determined exterminators, fanatic purifiers, etc) addible and/or removable in midgame? I feel there should be a way to maybe change your mind about these things later in game for various reasons. If the Cybrex can do it, why can't we?
|
# ¿ Feb 5, 2018 22:27 |
|
Wiz posted:It wasn't really a seriously meant poll though, as I thought was evident by option 3 :P Little did you know how deadly serious body pillows can be
|
# ¿ Feb 7, 2018 22:06 |
|
VirtualStranger posted:I can't be the only one who's bugged by this. It may turn out that you are.
|
# ¿ Feb 12, 2018 21:15 |
|
Quixzlizx posted:Have some patch notes. Clash of the Titans: Defeat a Fallen Empire Titan in battle with a fleet of your own that includes a Titan Freespace-like achievement detected. Pandora's World: Shield a planet belonging to Fanatic Purifiers, Ravenous Swarms or Determined Exterminators Future Generations: You pacifist diiiiiiicccccckkkkkkksssssssss. Gyrotica fucked around with this message at 15:22 on Feb 15, 2018 |
# ¿ Feb 15, 2018 15:19 |
|
GunnerJ posted:I'm starting to really lose track of what "unity" is supposed to represent. Buttstuff.
|
# ¿ Feb 15, 2018 22:20 |
|
StarMinstrel posted:Haven't played this in a while, and I don't remember : is there a way to tell the game to use only player made species in the galaxy? I feel like doing a game of Stellaris with nothing but home made species, for fun, but also to increase recognition of who I'm up against. It should help creating mental stories. You can force spawn individual player-created races.
|
# ¿ Feb 16, 2018 22:13 |
|
Zulily Zoetrope posted:A lot of the Advisor voices are terrible but also some are real good. The Xenophile one is kind of adorable.
|
# ¿ Feb 19, 2018 18:23 |
|
Farmer Crack-rear end posted:I forget his name is VIR. Feel like Paradox needs to hire Peter Jurasik to do a new advisor voice. What do you want you moon-faced assassin of joy?
|
# ¿ Feb 19, 2018 21:22 |
|
1stGear posted:Only being able to build military ships at starbases and civilian ships at planets seems like a weird extra step. For the most part, I expect you'll actually be building military ships from fleet menus.
|
# ¿ Feb 19, 2018 21:39 |
|
Baronjutter posted:Synthetic Dawn was like the last straw that juuuust pushed the game into where I found myself playing for many many hours without feeling angry. It's really hard to pin down what changes it was, just a slow accumulation of quality of life stuff and rebalances over the many patches. I've been buying everything and enjoying it the whole time, but I'm probably broken.
|
# ¿ Feb 19, 2018 22:50 |
|
OwlFancier posted:As opposed to its... largely nonexistent story? I'm pursuing a PhD in the rhetoric of game design and development and even I think this argument between the two of you is dumb.
|
# ¿ Feb 20, 2018 18:50 |
|
DatonKallandor posted:I mean there already is a win condition in the game. It's called triggering the End of the Cycle. It even has NG+ built in. Sort of related, but it would be pretty neat to have play that somehow cycles you and some of the other races into Fallen Empires and refreshes the rest of the galaxy with newly emerging races. That could either be as a "You have to play a new race now" or include some kind of new play-style for PC Fallen Empires. I imagine if we ever saw such a thing it wouldn't be for another year or so - lots of things Paradox probably wants to do before then, and it would likely be a bit of a heavy lift.
|
# ¿ Feb 20, 2018 20:58 |
|
LordMune posted:we might have :\ Curious - can you share the reason for removing it?
|
# ¿ Feb 21, 2018 15:23 |
|
Wiz posted:Maintaining multiple implementations of the same feature in the codebase is not a good idea. Plus, axing the other types allowed us to consolidate pathfinding/sensor code and improve performance via caching. Awesome. Thanks for the insight!
|
# ¿ Feb 21, 2018 16:57 |
|
Space Skeleton posted:I'm going to go against the grain a bit and say that I think with 2.0 the game setup is starting to have too many sliders. You just failed the Rhys-Davies test.
|
# ¿ Feb 21, 2018 17:01 |
|
SpaceDrake posted:So question outta nowhere: I'm actually a bit hype for Apocalypse, but to get The Full Stellaris Experience with the update, is Apocalypse the only expansion I need to purchase or should I also pick up Utopia, Synthetic Dawn and Leviathans? Note that I own the base version of Stellaris from launch but didn't play it much. I mean, you kind of answered your own question here.
|
# ¿ Feb 21, 2018 19:40 |
|
thorsilver posted:So what's going to happen to Star Trek: New Horizons without warp drives, anyone know? Is a new version in the works or what? Because that mod rules and I'd rather avoid the update and keep playing it than go 2.0 and lose it tbh From their Discord: quote:The full patch notes for Stellaris 2.0 have finally been revealed (link below). While we can't announce a release date for the compatibility patch, naturally, you can expect the entire STNH team is working to release it as soon as possible. 2.0 is a major patch that is changing the base game, and thus STNH, quite a bit - but we are excited about the new possibilities it offers. You can expect 2.0 to release in a week, with the STNH patch releasing as soon as possible afterwards. Looks like they're not too upset.
|
# ¿ Feb 21, 2018 19:55 |
|
Westminster System posted:Doesnt really matter - there is one but it has mostly funky models ive not seen outside of FS mods and doesnt seem to include any of the iconic ones, like the Orion. Really the only issue with making a Freespace pack are, as mentioned, the fact that they have four divisions of capital ships and Stellaris (now) has five. The conversion would look something like this: Stellaris Corvettes = Freespace Cruisers Stellaris Destroyers = Freespace ???? Stellaris Cruisers = Freespace Corvettes Stellaris Battleships = Freespace Destroyers Stellaris Colossus/Sathanas Ships = Freespace Titans You'd probably have to make something from scratch for Stellaris Destroyers or borrow from a mod.
|
# ¿ Feb 22, 2018 15:24 |
|
axeil posted:Stellaris Destroyers are clearly the NTF Icini IIRC wasn't the Iceni more of a hulked out FS Corvette rather than a hulked out FS Cruiser?
|
# ¿ Feb 22, 2018 15:32 |
|
|
# ¿ May 8, 2024 10:46 |
|
canepazzo posted:Every single system needs to be claimed by outpost. Even colonies need to be in an outpost claimed system. Yup, that's new.
|
# ¿ Feb 22, 2018 18:17 |