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StrixNebulosa posted:Wait, wait wait wait. If 3k is considered tiny, early-game tier stuff, and that's what I have to work with....how far through this game am I? I've got five colonies and a sector, I've scouted roughly half of my galaxy...
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# ¿ Jan 21, 2017 09:45 |
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# ¿ May 4, 2024 18:09 |
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ulmont posted:EDIT: nevermind, it unlocked eventually. Now to replace all slaves with robots. Edit: but maybe I should play game at faster game speeds than normal Dwesa fucked around with this message at 17:36 on Jan 21, 2017 |
# ¿ Jan 21, 2017 17:26 |
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I realized there are army attachments only recently and I still don't use them. You can just spam assault armies.
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# ¿ Jan 21, 2017 22:16 |
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Replacing specialized armies and transport ships with ship modules would do (as was suggested plenty of times already). If your planet has clone vats (for example), you can produce ships with clone armies at the starport and you could tick that option in starport menu to add clone army module to ships, otherwise you use some more generic armies (xenomorph farms at the planet surface could even guarantee some nice events). You could sacrifice firepower for more army modules in ship designer, for example. Your ship-based armies would invade after you destroy planet defenses or you can just invade the planet if you have overabundance of armies (same like CK2: siege or assault). That's my dream ground combat. Defense "armies" could be based on colony size and some buildings. Transport ships models could be used for civilian ships and then... some form of supply limit should be implemented. Lack of these things bother me more than current ground combat. (also more diplomacy options) (and please implement some form of raiding... and zoroastrians... maybe I should play CK2) Dwesa fucked around with this message at 22:59 on Jan 21, 2017 |
# ¿ Jan 21, 2017 22:49 |
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Blinks77 posted:I mayyy have screwed it up? I simply ignored them, didn't sign up to anything and then just annexed them both one after the other.
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# ¿ Jan 21, 2017 23:30 |
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Truga posted:Well, the thing in stellaris kinda works like that. Blocked tiles are blocked until researched and removed, and then their resources can be exploited better and the land populated more efficiently.
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# ¿ Jan 24, 2017 13:13 |
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Deceitful Penguin posted:why are there so many goddamn pirates? how could this happen when the lead ideas guy literally made a mod making fun of too many pirates?? why does the level setup not stop you from getting boxed in by them? Getting a 1K stack is gonna take forever
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# ¿ Jan 24, 2017 15:19 |
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GlyphGryph posted:My species will be delicous livestock, seeking out alien species to serve them :V
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# ¿ Jan 28, 2017 21:12 |
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Deceitful Penguin posted:I just want to find primitives I share preferred climates with, invade them then kill them all so their penalty doesn't matter.
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# ¿ Jan 29, 2017 10:42 |
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GunnerJ posted:Is it intended that you only get one shot at the enigmatic fortress event? Like it will re-arm and then not create the research projects a second time.
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# ¿ Jan 29, 2017 15:47 |
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Libluini posted:The style reminds me a bit of this weird playable AI-shipset mod. Someone made an entire group of robot races, including a shipset. With the exception of the missing neon-colors, this looks a lot like a better version. So maybe playable AI? Although I am surprised that stations and such in Stellaris are not more spherical or toroid. But maybe they have some magical artificial gravity. Also... as an immoral xenophobic Empire, I want to be able to use biological weapons that auto-purge galaxy. Dwesa fucked around with this message at 13:20 on Jan 30, 2017 |
# ¿ Jan 30, 2017 13:17 |
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Deceitful Penguin posted:I'd have to terraform it away from my preferred world class though, which would be irritating.
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# ¿ Jan 30, 2017 16:57 |
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Ok, it seems that since 1.4 patch you first have to colonize the planet to uplift them, I didn't know about that change. I guess you are out of options, you cannot enlighten them, because they are pre-sentient and you cannot invade them, because you are pacifist. Maybe wait for gaia world terraforming tech, but that is costly and takes a loooong time.
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# ¿ Jan 30, 2017 17:42 |
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Deceitful Penguin posted:Does Gaia not kill them like the others? Reveilled posted:Once you've allowed magical FTL engines into your setting, magical artificial gravity doesn't seem like it's worth quibbling over.
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# ¿ Jan 30, 2017 18:11 |
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The Cheshire Cat posted:so many different species variations in your empire that every single pop is effectively its own species.
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# ¿ Jan 30, 2017 20:36 |
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PittTheElder posted:When you're playing multiplayer, is the Infinite Machine reward limited to whoever can complete the quest first (or destroy it I guess?)? Just wondering if racing to find and interact with it is worth it.
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# ¿ Feb 1, 2017 21:47 |
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Sky Shadowing posted:I hope, if we do decide to go Maximum Robot and discard these paltry meat bodies, that when we do so we have some differentiation from regular synthetics. Regular names and such, to reflect we're a species with a history, not some mass-produced AIs.
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# ¿ Feb 3, 2017 17:16 |
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ChickenWing posted:train of thought from here - how good is the auto-upgrader at making useful ships? Is it one of those things that is helpful in the beginning but becomes useless once you start getting more options, is it consistently good, or irredeemably bad? Dwesa fucked around with this message at 22:21 on Feb 3, 2017 |
# ¿ Feb 3, 2017 20:56 |
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Some future patch should allow sectors to terraform planets, they tend to sit on big energy (or is it money?) reserves anyway. And maybe make them more willing to colonize planets.
Dwesa fucked around with this message at 12:48 on Feb 4, 2017 |
# ¿ Feb 4, 2017 12:42 |
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Coolguye posted:doesn't literally everyone get a -80 genocidal malus if you butcher an entire race
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# ¿ Feb 5, 2017 09:52 |
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nopantsjack posted:So if Egalitarian is replacing Collectivist do they love slaves? Or is Egalitarian replacing Individualist or whatever? Edit: too late
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# ¿ Feb 12, 2017 14:32 |
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6th option should be "create crop circles", because that's what aliens supposedly enjoy
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# ¿ Feb 13, 2017 17:10 |
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TRAPPIST-1 (that one from Google Doodle) system in Stellaris Edit: New diplomacy window background, ooh.
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# ¿ Feb 23, 2017 16:48 |
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I hope utopic living standars in Stellaris will mean non-GMO gluten-free pumpkin decaffeinated raw lattes. And then add a tomb world anomaly where species starved to death while obsessing about diets. Edit: I knew I forgot something. Dwesa fucked around with this message at 17:14 on Mar 4, 2017 |
# ¿ Mar 4, 2017 16:47 |
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Wiz, notice me senpai, are buildable superstructures also destructible? Destroying Dyson sphere around the star restores frozen planets? I guess I will find out in April anyway.
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# ¿ Mar 4, 2017 21:31 |
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skooma512 posted:I played 8 hours straight after getting it on sale today.
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# ¿ Mar 5, 2017 10:20 |
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Second image reminds me of Limit Theory (I wonder what happened to that game).
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# ¿ Mar 16, 2017 09:45 |
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New dev diary about music https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-65-music-from-utopia.1005704/
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# ¿ Mar 16, 2017 13:06 |
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Dongattack posted:I'm still trying to find my footing in this game and i have two questions: Same for genocide, click on pop and you should have an option to genocide them all. But you have to do it for every planet with that species.
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# ¿ Mar 17, 2017 15:58 |
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This reminds me that Sins had actually useful space stations that could even travel around the gravity well (1 faction only though) and minefields
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# ¿ Mar 21, 2017 23:18 |
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GotLag posted:Unique Systems Spawn 100%
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# ¿ Mar 23, 2017 10:12 |
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Psychotic Weasel posted:Why are people still yammering on about nothing when there is a new dev diary to read? Guess as we get closer to the release of the expansion they're running out of things to talk about but I'm sure at least one of you will be happy. Going through the list of pre-FTL species was SO frustrating. Dwesa fucked around with this message at 15:15 on Mar 23, 2017 |
# ¿ Mar 23, 2017 15:12 |
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Psychotic Weasel posted:I never quite understood why ship colours were something people were clamoring for so much... most of the game world is so dark that you probably won't be able to tell some of the colours apart and I find the different coloures trails to be rather ugly. I'm all for more detailed models but unless you plan on having people zoomed all the way in it just seems like a wasted effort.
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# ¿ Mar 23, 2017 19:30 |
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Dog Kisser posted:
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# ¿ Mar 25, 2017 22:30 |
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Libluini posted:Thinking about it,
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# ¿ Apr 2, 2017 20:50 |
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Now I can spend ridiculous amount of time creating a new Empire. Also, empires I created before are lacking an ethos due to 1.5 changes, eh.
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# ¿ Apr 6, 2017 15:42 |
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Crazycryodude posted:So maybe I just got really lucky with the Infinity Machine giving me Sentient AI early on, but it seems like you can tear through the research tree now. My fanatic materialist space parrots with the Technological Ascendancy perk are at like +70% research speed. It's only 30 years in and I'm drawing tier 4 cards (antimatter power, synths, etc.) Dwesa fucked around with this message at 21:57 on Apr 6, 2017 |
# ¿ Apr 6, 2017 21:54 |
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Hommando posted:I haven't played this game in a while. Is corvette evade spam still the meta?
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# ¿ Apr 7, 2017 10:45 |
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Ability to build habitats seem to be accessible too late to be useful when you're boxed between other empires with only few planets.HiKaizer posted:I have just discovered a second Dathnak planet in my current Ironman game. Apparently gas giant life is not so uncommon as we thought!
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# ¿ Apr 7, 2017 16:28 |
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# ¿ May 4, 2024 18:09 |
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TorakFade posted:So I got utopia, still haven't played but going to start a game soon. I see many things have changed and I guess all choices are somewhat viable (ethos, traits etc) but are there any obvious traps to avoid? Haven't played since 1.2 and there weren't even all those planet types back then..
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# ¿ Apr 8, 2017 13:12 |