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Chaos ships are all spikey and poo poo, but you need a good solid prow for proper ramming. I did not understand the importance of ramming when I used to play Imperials in BFG.
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# ¿ Jan 23, 2017 12:54 |
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# ¿ May 16, 2024 23:35 |
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Ultramarines are only good when they're proper blue with bright red guns and back banners and goblin green bases and colourful shoulder pad trim, as presented in Codex Ultramarines. Also Space Wolves should still drive Leman Russes, which I guess would mean the Blood Ravens have one lying around somewhere?
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# ¿ Jan 31, 2017 20:27 |
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HerpicleOmnicron5 posted:Chapter 1, Part 2, wherein I weigh in on your "best chapter/legion" discussion. I bought this game because of this thread and I'm still bad at spaceships, but it's cool.
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# ¿ Feb 2, 2017 09:12 |
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If anything, they'd come back out of the shadows with their legion and reveal that they've been working on the final solution to the orkish problem, flip a switch, and instantly squat every ork in the galaxy by, uh, something something genetic memories spores. Maybe have them all eaten by the tyranids to combine the two factions into one, so they don't have to work as hard at putting out a new codex for both. Just one, double the nerfs.
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# ¿ Feb 5, 2017 14:54 |
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I'm enjoying the bold new direction this LP is taking, but I'm not sure "herp not getting brutally owned by orks" is going to work in the long run.
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# ¿ Mar 12, 2017 11:49 |
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Indy should become The Emperor's Savings, because it's Four Points Cheaper and Every Little Helps.
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# ¿ Mar 29, 2017 20:52 |
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# ¿ May 16, 2024 23:35 |
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Herp's new LP has the two things we love from this one - ramming, and Herp getting owned. Sometimes the ramming's even intentional! Smaller spaceships though.
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# ¿ Mar 31, 2017 07:23 |