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nweismuller posted:Orks are actually explicitly stated to be better at teleportation technology than most other races- it's evidently programmed into their Mekboys, despite how shoddy their technology is in general. Maybe it's because my fingers are in my ears, but I dunno, that just sounds like Orkz are just too resilient to be torn apart by their own cobbled together teleporters to me. I love dumb Orky poo poo more than the next guy, but "better teleporter tech than more advanced races" is even worse than "no one's seen a purple Ork" on the scale of bullshit Ork magic
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# ¿ Jan 30, 2017 07:39 |
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# ¿ May 15, 2024 07:29 |
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Fulgrim! I liked his weird meta-daemonic plight. And I really like Slaanesh, so the Emperor's Children are the best Traitor Legion Coincidentally, I really like the Iron Hands too. They're the closest thing to transhumanist Space Marines I've ever found. And they are basically the most prideful, super-powered Machine Cultists ever, with a paranoid council leading them to do nothing about the horrors that they know for a fact are coming. It's bizarre to see a such a cool First Founding Chapter stay so consistently good to read about
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# ¿ Feb 1, 2017 01:35 |
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It's basically the only way they could think to nerf the unstoppable Necron threat while still having them be overpowered in combat. I remember monkeystomping my brother's Catachan IG army in the 40k tabletop, but he'd kill just enough Necrons to force me to warp out and lose. It was so frustrating to instantly lose a battle that I was clearly winning
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# ¿ Feb 17, 2017 21:29 |
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The excerpt from the old Necron codex about the armored convoy getting ambushed by Necrons, and the horror of unknown monsters using technology far beyond the imagination of man is what made me fall in love with 40k as a kid. I even liked the boring tomb research logs that always end in "hey, what does this button do?" and then no trace of human existence is left on the planet
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# ¿ Mar 10, 2017 01:22 |
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Did you leave almost 100 points on the ship select screen immediately before getting dunked on? Because it looks like you're asking for a Waaagh!
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# ¿ Apr 17, 2017 23:10 |
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Yeah, but those deletions are resources that have to be spent to remove escort ships from combat and are on long coodowns. If Herp wants to keep launching in nebulae and grouping line ships for more manageable engagements, fielding a couple of escorts to draw out abilities or force different enemy approaches seems like a worthwhile strategy
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# ¿ Apr 17, 2017 23:57 |
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Veloxyll posted:Soulstorm as a HIGH mark? SPACE MARINE is surprisingly good. The multiplayer was great, and I'd heartily recommend the singleplayer if it weren't for it being a little too long for its own good
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# ¿ May 19, 2017 04:47 |
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Rogue 7 posted:Honestly, I think most people would have more fun watching Coolgueye and TheLastRoboKy's excellent LP of that game more than actually playing it. Yeah, play the demo and then watch their LP. Those hits are too viscerally satisfying to not experience first
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# ¿ May 19, 2017 17:41 |
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# ¿ May 15, 2024 07:29 |
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Isn't the whole point of Space Marines to be able to get beaten by imperial forces, but defeat the enemies of humanity? Primaris Marines seem like the worst idea, especially to be brought to bare by Mr. Codex himself. Unless this results in a massive failure for the Empirium, I can't see 40k players taking this development particularly well
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# ¿ Jun 3, 2017 09:15 |